Top 20+ Game Apps to Win Real Money & Prizes (2021)

slot apps that use real money

slot apps that use real money - win

Learn from my mistakes. I got a job, but it took me a year, 1100+ applications, and failing 11 final interviews. Here is what you don't do while job searching.

Sure, there are plenty of posts from people who applied to a job and got an offer 30 seconds later. Good for them. But if you're on this sub, you're probably running into more difficulty. I did. Job hunting these days is inherently pretty hard, but there are plenty of things I did wrong during my job hunt that could have saved me time and trouble. I'm a 35 year old in product marketing in the bay area, so this advice may or may not apply to you.
Most of this advice is not new, you may have seen it elsewhere. Well, HEED MY WORDS! You should take that advice.
Here are my don'ts of job hunting:
e: Here's the real #1 piece of advice because someone brought it up in the comments: Don't Not Have A Network. The main reason I had such a hard time was I moved to a new city where I didn't have a professional relationship with ANYONE. I think if you're applying without a friend on the inside, it reduces your odds by 80-90%, based on random factoids we've all seen that say 80% of jobs are never posted publicly.
I went to networking events and coffee meetups and blah blah blah, but COVID put a stop to that before I could make much progress. The biggest piece of advice (by far) is just to have a friend who can get you a job. But if you're reading this, you would have done that already if you could have.
Don't try to get by without doing the standard "best practice" stuff.
I spent a while thinking I could get away without making a customized resume for different jobs. I also thought I would probably have the right keywords naturally, and that I didn't have to worry about that either. WRONG. I wasted many weeks submitting poorly optimized resumes and getting few interviews.
What you should do is have at least one version of your resume customized for each job title you're applying to. That means if you're applying for Sr. Widget Fiddler and Director of Widget Fiddling, you need 2 versions.
Keyword optimize each resume version by copy-pasting 50+ job descriptions for that job's title into a tool like Voyant Tools, which will spit out all the most common words and phrases. Find the most frequent ones that seem important and relevant, and work them into your resume, even if it seems weird to refer to yourself as a "team player" or "entrepreneurial".
Don't be bad at interviewing, not even a little bit bad.
Being a good interviewee is a skill. Most of us aren't born with that skill, and most of us are rusty when it comes time to look for a job. I knew I wasn't great at interviewing, but I really didn't want to go through awkward practice interviews with friends, so I told myself people would understand why I was all nervous, and realize I was still super talented and experienced despite my 'rough edges'. WRONG. I blew it on a lot of interviews before admitting that I had to practice, a lot. I did a bunch of practice interviews, got feedback, and I even talked to an interview coach. The latter was expensive, but I think the dose of outside perspective really helped. YMMV.
I practiced enough that I started getting to final rounds instead of washing out in the first couple rounds. It made a huge difference. Practice.
Don't wing it during the interview.
For 'behavioral' questions (i.e. "tell me about a time when..." questions) everyone says you need to have multiple answers memorized for every major category of question. Ugh! So much work. Greatest weakness. Success story. Failure story. Conflict story. Collaboration story. YAWN. I thought I could come up with good answers on the spot. It's "supposed to be a conversation", right? WRONG. I blew it on a couple interviews before realizing I was coming across as both unprepared AND inexperienced.
Sit down and work out your bullet points for every answer, BEFORE you land an interview. Pain in the butt? Yes. But not as big a pain as getting an interview, blowing it, then ending up doing the work anyway.
Don't apply to old job listings.
If it's still up, they're still hiring, right? WRONG. I have found that job listings are good for about as long as fresh bread. You mostly want to apply the day they're posted, 2-3 days is OK, 5 days is pushing it, beyond that, it's literal trash. I started out applying to anything relevant that was less than a month old, and my app-to-interview yield was around 1%. Started applying to new listings exclusively, and my yield went to more like 3%. YMMV.
Don't apply to listings that aren't on the employer's own site.
It's become disturbingly common for 3rd-party sites to steal and re-post job listings they have nothing to do with. You click on a link on LinkedIn or Indeed, and you end up on Neuvoo or some random BS. Don't submit any of your info on those sites. Very often the jobs are expired already, but these 3rd-party scammers are still re-posting them to steal your info. Even if they're not expired, there's no reason to think they actually send your application to the employer.
If you land somewhere unexpected, go to the employer's actual careers section on their site and find the listing yourself. Otherwise you're just giving your info to someone to sell, and the employer probably never sees it. Please report these listings as you go.
Don't be too picky with job titles.
Unless your resume precisely "fits the profile" employers are looking for, you're going to have to apply a lot. I had to apply a lot. At first, I was exclusively applying to one title, because although I didn't "fit the profile" I didn't want to compromise. I ended up getting a really solid job with a different title, after I loosened my criteria JUST a tad.
Have a serious talk with yourself about how many months you're willing to apply before broadening your search, and don't talk yourself out of good jobs because they have the "wrong" title.
Don't be too loose with companies you apply to.
At a couple points in the process, I ended up with interviews at companies that I seriously didn't want to work for. I was playing the numbers game and I would apply to anything with the right title, even if I hadn't heard of the company. I figured if I got an interview, I would worry about the company later.
Difficulty: If you are on unemployment, this can lead to a sticky situation - if you turn down an offer, you legally can't collect unemployment anymore in many places. It's also pretty hard to justify to yourself turning down ANY interview if you actually need the money.
Have a loose idea of who the company is before applying, to avoid those awkward moments.
Don't stop applying until the ink is dry on your offer letter.
My advice is to apply to every suitable listing as soon as it's posted, which could be as many as 10-30 per day depending on your field and geography. If things are going well, you'll also have interviews going on during any given week, which also put heavy demands on your mental energy and prep time.
It is tempting to stop applying for jobs if you are doing multiple interviews and they seem to be going well. You need the time, and one of them has to work out, right? WRONG. It happened to me multiple times - I'd get further along in an interview process, I'd be focusing on prep, and I'd let my application routine slip. Bad idea. If your application pipeline runs dry, it can be another 2-6 weeks before the interviews start flowing again. ABA - always be applying.
Don't get your hopes up. (maybe the most important tip.)
Your mental resilience to rejection and your self-regard are finite resources. They are resources you need to conserve to maintain your overall mental health and good job-hunting habits. Job hunting can burn through these resources like Joe Exotic through a bag of meth. Don't be like me and get emotionally invested in any given job before you get an offer. Don't start picking out all the stuff you're going to buy with the new salary. Don't start thinking of what doors are going to open up for you with this step in your career. Don't mentally pick out outfits for your new commute. Just don't.
I consider myself a mentally tough person, so I should be able to handle the repeated rejection, right? WRONG. If you allow yourself to start caring about a job before you GET the job, you WILL be crushed to bits. Maybe not the first time, but after the 5th, or the 10th, it becomes hard to take.
To some of the newer job hunters I've seen on this sub: Caring about a job from the day you APPLY? Sheer lunacy. You shouldn't even remember where you applied by the time you go to bed that day.
Keep in mind: It's a numbers game. It's not personal. You WILL get the right job eventually, if you keep going. You have to maintain faith in yourself, but hold no hope for any particular job.
In emotional terms, treat it less like a poker game, (where any hand can be a big deal) more like a slot machine (where you care zero until you finally win). No matter how tough you think you are, take care to maintain your mental state, especially during COVID where so many aspects of life are also wearing down our mental health.
Don't be afraid to be a try-hard.
The role I finally got was based largely on a "take home project" used to demonstrate my working style. It was paid, also really long, the minimum suggested time was 10 hours. Usually I put 70% effort into trial projects, because I don't want to bust my ass for a throwaway, and I don't want to look desperate. My thinking is "Well, we're all professionals, so as long as I mention a few of the right things, they'll know we're on the same level, right?" WRONG.
On this one, I decided to go HAM on the project. All or nothing. I ended up putting over 20 hours into it, (the max time they suggested was 20) and came up with a total overkill amount of material, it was probably 20 pages worth, if not more. To give some idea, I spent like 4 hours just doing addressable market sizing, which everyone including me acknowledges is fairly pointless.
Part of the project was also to see how we communicate about our work - they put me on their company slack, so I logged onto it pretty much every day to update them on my progress. It was firmly in try-hard weirdo territory. But it worked!
So I guess my lesson from this is, if you're going to bother with these projects, be the one who turns in the blue ribbon material.
NB: Be aware of "free work" scams where they try to get you to do the actual job without hiring you for the job. If it's pertinent to the actual job and it's more than an hour or two of work, it should be paid. Unpaid trial projects that don't relate to the actual business are OK, but you'll have to decide for yourself how much time you're willing to put in for free.
Don't assume ***anything*** until it's final.
In 3 instances, I got much further than I expected in a hiring process, and in one I was blindsided by a rejection where I thought I was a shoo-in. #1, they interviewed me for the role (up to the final round) even though the job called for an actual engineer and I have zero engineering experience.
In #2, I blew an interview and got rejected. I knew exactly how I blew it, I got the yips and did poorly. So I sent an email reply explaining what I SHOULD have said, and that I really believed in the company's mission, and that I realize I was a poor interviewee, but I was working on it - they actually gave me another shot and I made it to the final round.
In the last unexpected twist story, they actually scheduled a final interview, then CANCELLED IT. I have been rejected for about a million jobs, but I've never been cancelled on. They said that instead of an interview, they would just review my trial project. I couldn't imagine cancelling an interview with someone you intend to hire, so I assumed this 'review' was just a consolation prize and the job was going to someone else. On the day the cancelled interview was meant to take place, they offered me the job. Huh???? Later that day I rode to heck on a flying pig and bought a snowcone there. But I also got a job.
On the other side of things, I was told directly I was the top candidate for a role, the only one who was really qualified, but because of COVID they were putting the role on hold. OK cool, I figured I was a shoo-in once they actually hired for it. Well, they re-listed the job about 45 days later. They didn't reach out to me. I messaged them. They told me I wasn't even going to get a phone screen for it. WTF? They lied to my face for no reason whatsoever? Yep. They did.
The lesson: Do not assume anything! ANYTHING!
submitted by the-incredible-ape to jobs [link] [comments]

Old Austin Tales: Forgotten Video Arcades of The 1970s & 80s

In the late 1980s and early 1990s when I was a young teen growing up in far North Austin, it was a popular custom for many boys in the neighborhood to assemble at the local Stop-N-Go after school on a regular basis for some Grand Champion level tournaments in Street Fighter 2 and Mortal Kombat. The collective insistence of our mothers and fathers to get out of the house, get some exercise, and refrain from playing NES or Sega on the television only led us to seek out more video games at the convenience store down the road. Much allowance and lunch money was spent as well as hours that should have been devoted to homework among the 8 or 9 regular boys in attendance, often challenging each other to 'Best of 5' matches. I myself played Dhalsim and SubZero, and not very well, so I rarely ever made it to the 5th match. The store workers frequently kicked us out for the day only to have us return when they weren't working the counter anymore if not the next day.
There is something about that which has been lost in the present day. While people can today download the latest games on Steam or PSN or in the app store on your smartphone, you can't just find arcade games in stores and restaurants like you used to be able to. And so the fun of a spontaneous 8 or 10 person multiplayer video game tournament has been confined to places like bars, pool halls, Pinballz or Dave&Busters.
But in truth it was that ubiquity of arcade video games, how you could find them in any old 7-11 or Laundromat, which is what killed the original arcades of the early 1980s before the Great Crash of 1983 when home video game consoles started to catch up to what you saw in the arcade.
I was born in the mid 1970s so I missed out on Pong. I was kindergarten age when the Golden Age of Arcade Games took place in the early 1980s. There used to be a place called Skateworld on Anderson Mill Road that was primarily for roller skating but had a respectable arcade in its own right. It was there that I honed my skills on the original Tron, Pac Man, Galaga, Pole Position, Defender, and so many others. In the 1980s I remember visiting all the same mall arcades as others in my age group. There was Aladdin's Castle in Barton Creek Mall, The Gold Mine in Highland, and another Gold Mine in Northcross which was eventually renamed Tilt. Westgate Mall also had an arcade but being a north austin kid I never went there until later in the mid 1990s. There were also places like Malibu Grand Prix and Showbiz Pizza and Chuck-E-Cheeze, all of which had fairly large arcades for kids which were the secondary attraction.
If you're of a certain age you will remember Einsteins and LeFun on the Drag. They were there for a few decades going back way before the Slacker era. Lesser known is that the UT Student Union basement used to have an arcade that was comparable to either or both of those places. Back in the pre-9/11 days it was much easier to sneak in if you even vaguely looked like you could be a UT student.
But there was another place I was too young to have experienced called Smitty's up further north on 183 at Lake Creek in the early 1980s. I never got to go there but I always heard about it from older kids at the time. It was supposed to have been two stories of wall to wall games with a small snack bar. I guess at the time it served a mostly older teen crowd from Westwood High School and for that reason younger kids my age weren't having birthday parties there. It wasn't around very long, just a few years during the Golden Age of Arcades.
It is with almost-forgotten early arcades like that in mind that I wanted to share with y'all some examples of places from The Golden Age of the Video Arcade in Austin using some old Statesman articles I've found. Maybe someone of a certain age on here will remember them. I was curious what they were like, having missed out by being slightly too young to have experienced most of them first hand. I also wanted to see the original reaction to them in the press. I had a feeling there was some pushback from school/parent/civic groups on these facilities showing up in neighborhood strip malls or next to schools, and I was right to suspect. But I'm getting ahead of myself. First let's list off some places of interest. Be sure to speak up if you remember going to any of these, even if it was just for some other kid's birthday party. Unfortunately some of the only mentions about a place are reports of a crime being committed there, such as our first few examples.
Forgotten Arcade #1
Fun House/Play Time Arcade - 2820 Guadalupe
June 15, 1975
ARCADE ENTHUSIASM
A gang fight involving 20 30 people erupted early Saturday morning in front of an arcade on Guadalupe Street. The owner of the Fun House Arcade at 282J Guadalupe told police pool cues, lug wrenches, fists and a shotgun were displayed during the flurry. Police are unsure what started the fisticuffs, but one witness at the scene said it pitted Chicanos against Anglos. During the fight the owner of the arcade said a green car stopped at the side of the arcade and witnesses reported the barrel of a shotgun sticking out. The crowd wisely scattered and only a 23-year-old man was left lying on the ground. He told police he doesn't know what happened.
March 3, 1976
ARCADE ROBBED
A former employee of Play Time Arcade, 2820 Guadalupe, was charged Tuesday in connection with the Tuesday afternoon robbery of his former business. Police have issued a warrant for the arrest of Ronnie Magee, 22, of 1009 Aggie Lane, Apt. 306. Arcade attendant Sam Garner said he had played pool with the suspect an hour before the robbery. He told police the man had been fired from the business two weeks earlier. Police said a man walked in the arcade about 2:45 p m. with a blue steel pistol and took $180. Magee is charged with first degree aggravated robbery. Bond was set on the charge at $15,000.
First it was called Fun House and then renamed Play Time a year later. I'm not sure what kind of arcade games beyond Pong and maybe Asteroids they could have had at this place. The peak of the Pinball craze was supposed to be around 1979, so they might have had a few pinball machines as well. A quick search of youtube will show you a few examples of 1976 video games like Death Race. The location is next to Ken's Donuts where PokeBowl is today where the old Baskin Robbins location was for many years.
Forgotten Arcade #2
Green Goth - 1121 Springdale Road
May 15, 1984
A 23-year-old man pleaded guilty Monday to a January 1983 murder in East Austin and was sentenced to 15 years in prison. Jim Crowell Jr. of Austin admitted shooting 17-year-old Anthony Rodriguez in the chest with a shotgun after the two argued outside the Green Goth, a games arcade at 1121 Springdale Road, on Jan. 23, 1983. Crowell had argued with Rodriguez and a friend of Rodriguez at the arcade, police said. Crowell then went to his house, got a shotgun and returned to the arcade, witnesses said. When the two friends left the arcade, Rodriguez was shot Several weeks ago Crowell had reached a plea bargain with prosecutors for an eight-year prison term, but District Judge Bob Perkins would not accept the sentence, saying it was shorter than sentences in similar cases. After further plea bargaining, Crowell accepted the 15-year prison sentence.
I can't find anything else on Green Goth except reports about this incident with a murder there. There is at least one other report from 1983 around the time of Crowell's arrest that also refer to it as an arcade but reports the manager said the argument started over a game of pool. It's possible this place might have been more known for pool.
Forgotten Arcades #3 & #4
Games, Etc. - 1302 S. First St
Muther's Arcade - 2532 Guadalupe St
August 23, 1983
Losing the magic touch - Video Arcades have trouble winning the money game
It was going to be so easy for Lawrence Villegas, a video game junkie who thought he could make a fast buck by opening up an arcade where kids could plunk down an endless supply of quarters to play Pac-Man, Space Invaders and Asteroids. Villegas got together with a few friends, purchased about 30 video games and opened Games, Etc. at 1302 S. First St in 1980. .,--.... For a while, things, went great Kids waited in line to spend their money to drive race cars, slay dragons and save the universe.
AT THE BEGINNING of 1982, however, the bottom fell out, and Villegas' revenues fell from $400 a week to $25. Today, Games, Etc. is vacant Villegas, 30, who is now working for his parents at Tony's Tortilla Factory, hasn't decided what he'll do with the building. "I was hooked on Asteroids, and I opened the business to get other people hooked, too," Villegas said. "But people started getting bored, and it wasn't worth keeping the place open. In the end, I sold some machines for so little it made me sick."
VILLEGAS ISNT the only video game operator to experience hard times, video game manufacturers and distributors 'It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100 .
Pac-Man's a lost cause. Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Ronnie Roark says. In the past year, business has dropped 25 percent to 65 percent throughout the country, they say. Most predict business will get even worse before the market stabilizes. Video game manufacturers and operators say there are several reasons for the sharp and rapid decline: Many video games can now be played at home on television, so there's no reason to go to an arcade. The novelty of video games has worn off. It has been more than a decade since the first ones hit the market The decline can be traced directly to oversaturation or the market arcade owners say. The number of games in Austin has quadrupled since 1981, and it's not uncommon to see them in coin-operated laundries, convenience stores and restaurants.
WITH SO MANY games to choose from, local operators say, Austinites be came bored. Arcades still take in thousands of dollars each week, but managers and owners say most of the money is going to a select group of newer games, while dozens of others sit idle.
"After awhile, they all seem the same," said Dan Moyed, 22, as he relaxed at Muther's Arcade at 2532 Guadalupe St "You get to know what the game is going to do before it does. You can play without even thinking about it" Arcade owners say that that, in a nutshell, is why the market is stagnating.
IN THE PAST 18 months, Ronnie Roark, owner of the Back Room at 2015 E. Riverside Drive, said his video business has dropped 65 to 75 percent Roark, . who supplied about 160 video games to several Austin bars and arcades, said the instant success of the games is what led to their demise. "The technology is not keeping up with people's demand for change," said Roark, who bought his first video game in 1972. "The average game is popular for two or three months. We're sending back games that are less than five months old."
Roark said the market began dropping in March 1982 and has been declining steadily ever since. "The drop started before University of Texas students left for the summer in 1982," Roark said. "We expected a 25 percent drop in business, and we got that, and more. It's never really picked up since then. - "It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100. 1 was shocked when I looked over my books and saw how much things had dropped."
TO COMBAT THE slump, Roark said, he and some arcade owners last year cut the price of playing. Even that didn't help, he said. Old favorites, such as Pac-Man, which once took in hundreds of dollars each week, he said, now make less than $3 each. "Pac-Man's a lost cause," he said. "Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Hardest hit by the slump are the owners of the machines, who pay $3,500 to $5,000 for new products and split the proceeds with the businesses that house them.
SALEM JOSEPH, owner of Austin Amusement and Vending Co., said his business is off 40 percent in the past year. Worse yet, some of his customers began returning their machines, and he's having a hard time putting them back in service. "Two years ago, a machine would generate enough money to pay for itself in six months,' said Joseph, who supplies about 250 games to arcades. "Now that same machine takes 18 months to pay for itself." As a result, Joseph said, he'll buy fewer than 15 new machines this year, down from the 30 to 50 he used to buy. And about 50 machines are sitting idle in his warehouse.
"I get calls every day from people who want to sell me their machines," Joseph said. "But I can't buy them. The manufacturers won't buy them from me." ARCADE OWNERS and game manufacturers hope the advent of laser disc video games will buoy the market Don Osborne, vice president of marketing for Atari, one of the largest manufacturers of video games, said he expects laser disc games to bring a 25 percent increase in revenues next year. The new games are programmed to give players choices that may affect the outcome of the game, Os borne said. "Like the record and movie industries, the video game industry is dependent on products that stimulate the imagination," Osborne said "One of the reasons we're in a valley is that we weren't coming up with those kinds of products."
THE FIRST of the laser dis games, Dragonslayer and Star Wan hit the market about two months ago. Noel Kerns, assistant manager of The Gold Mine Arcade in Northcross Mall, says the new games are responsible for a $l,000-a-week increase in revenues. Still, Kerns said, the Gold Mine' total sales are down 20 percent iron last summer. However, he remain optimistic about the future of the video game industry. "Where else can you come out of the rain and drive a Formula One race car or save the universe?" hi asked.
Others aren't so optimistic. Roark predicted the slump will force half of all operators out of business and will last two more years. "Right now, we've got a great sup ply and almost no demand," Roark said. "That's going to have to change before things get- significantly better."
Well there is a lot to take from that long article, among other things, that the author confused "Dragonslayer" with "Dragon's Lair". I lol'd.
Anyone who has been to Emo's East, formerly known as The Back Room, knows they have arcade games and pool, but it's mostly closed when there isn't a show. That shouldn't count as an arcade, even though the former owner Ronnie Roark was apparently one of the top suppliers of cabinet games to the area during the Golden Era. Any pool hall probably had a few arcade games at the time, too, but that's not the same as being an arcade.
We also learn from the same article of two forgotten arcades: Muthers at 2522 Guadalupe where today there is a Mediterranean food restaurant, and another called Games, Etc. at 1302 S.First that today is the site of an El Mercado restaurant. But the article is mostly about showing us how bad the effects were from the crash at the end of the Golden Era. It was very hard for the early arcades to survive with increasing competition from home game consoles and personal computers, and the proliferation of the games into stores and restaurants.
Forgotten Arcades #5 #6 & #7
Computer Madness - 2414 S. Lamar Blvd.
Electronic Encounters - 1701 W Ben White Blvd (Southwood Mall)
The Outer Limits Amusements Center - 1409 W. Oltorf
March 4, 1982
'Quartermania' stalks South Austin
School officials, parents worried about effects of video games
A fear Is haunting the video game business. "We call it 'quartermania.' That's fear of running out of quarters," said Steve Stackable, co-owner of Computer Madness, a video game and foosball arcade at 2414 S. Lamar Blvd. The "quartermania" fear extends to South Austin households and schools, as well. There it's a fear of students running out of lunch money and classes to play the games. Local school officials and Austin police are monitoring the craze. They're concerned that computer hotspots could become undesirable "hangouts" for students, or that truancy could increase because students (high-school age and younger) will skip school to defend their galaxies against The Tempest.
So far police fears have not been substantiated. Department spokesmen say that although more than half the burglaries in the city are committed by juveniles during the daytime, they know of no connection between the break-ins and kids trying to feed their video habit But school and parental worries about misspent time and money continue. The public outcry in September 1980 against proposals to put electronic game arcades near two South Austin schools helped persuade city officials to reject the applications. One proposed location was near Barton Hills Elementary School. The other was South Ridge Plaza at William Cannon Drive and South First Street across from Bedlchek Junior High School.
Bedichek principal B.G. Henry said he spoke against the arcade because "of the potential attraction it had for our kids. I personally feel kids are so drawn to these things, that It might encourage them to leave the school building and play hookey. Those things have so much compulsion, kids are drawn to them like a magnet Kids can get addicted to them and throw away money, maybe their lunch money. I'm not against the video games. They may be beneficial with eye-hand coordination or even with mathematics, but when you mix the video games during school hours and near school buildings, you might be asking for problems you don't need."
A contingent from nearby Pleasant Hill Elementary School joined Bedichek in the fight back in 1980, although principal Kay Beyer said she received her first formal call about the games last Week from a mother complaining that her child was spending lunch money on them. Beyer added that no truancy problems have been related to video game-playing at a nearby 7-11 store. Allen Poehl, amusement game coordinator for Austin's 7-11 stores, said company policy rules out any game-playing by school-age youth during school hours. Fulmore Junior High principal Bill Armentrout said he is working closely with operators of a nearby 7-1 1 store to make sure their policy is enforced.
The convenience store itself, and not necessarily the video games, is a drawing card for older students and drop-outs, Armentrout said. Porter Junior High principal Marjorie Ball said that while video games aren't a big cause of truancy, "the money (spent on the games) is a big factor." Ball said she has made arrangements with nearby businesses to call the school it students are playing the games during school hours. "My concern is that kids are basically unsupervised, especially at the 24-hour grocery stores. That's a late hour for kids to be out. I would like to see them (games) unplugged at 10 p.m.," adds Joslin Elementary principal Wayne Rider.
Several proprietors of video game hot-spots say they sympathize with the concerns of parents and school officials. No one under 18 is admitted without a parent to Chuck E. Cheese's Pizza Time Theatre at 4211 S. Lamar. That rule, says night manager David Dunagan, "keeps it from being a high school hangout. This is a family place." Jerry Zollar, owner of J.J. Subs in West Wood Shopping Center on Bee Cave Road, rewards the A's on the report cards of Eanes school district students with free video games. "It's kind of a community thing we do in a different way. I've heard from both teachers and parents . . . they thought this was a good idea," said Zollar.
Electronic Encounters in Southwood Mall last year was renovated into a brightly lit arcade. "We're trying to get away from the dark, barroom-type place. We want this to be a place for family entertainment We won't let kids stay here during school hours without a written note from their parents, and we're pretty strict about that," said manager Kelly Roberts. Joyce Houston, who manages The Outer Limits amusements center at 1409 W. Oltorf St. along with her husband, said, "I wouldn't let my children go into some of the arcades I've visited. I'm a concerned parent, too. We wanted a place where the whole family could come and enjoy themselves."
Well you can see which way the tone of all these articles is going. There were some crimes committed at some arcades but all of them tended to have a negative reputation for various reasons. Parents and teachers were very skeptical of the arcades being in the neighborhoods to the point of petitioning the City Government to restrict them. Three arcades are mentioned besides Chuck-E-Cheese. Electronic Encounters in Southwood Mall, The Outer Limits amusements center at 1409 W. Oltorf, and Computer Madness, a "video game and foosball arcade" at 2414 S. Lamar Blvd.
Forgotten Arcade #8
Smitty's Galaxy of Games - Lake Creek Parkway
February 25, 1982
Arcades fighting negative image
Video games have swept across America, and Williamson and Travis counties have not been immune. In a two-part series, Neighbor examines the effects the coin-operated machines have had on suburban and small-town life.
Cities have outlawed them, religious leaders have denounced them and distraught mothers have lost countless children to their voracious appetites. And still they march on, stronger and more numerous than before. A new disease? Maybe. A wave of invading aliens from outer space? On occasion. A new type of addiction? Certainly. The culprit? Video games. Although the electronic game explosion has been mushrooming throughout the nation's urban areas for the past few years, its rippling effects have just recently been felt in the suburban fringes of North Austin and Williamson County.
In the past year, at least seven arcades armed with dozens of neon quarter-snatchers have sprung up to lure teens with thundering noises and thousands of flashing seek-and-destroy commands. Critics say arcades are dens of iniquity where children fall prey to the evils of gambling. But arcade owners say something entirely different. "Everybody fights them (arcades), they think they are a haven for drug addicts. It's just not true," said Larry Grant of Austin, who opened Eagle's Nest Fun and Games on North Austin Avenue in Georgetown last September. "These kids are great" Grant said the gameroom "gives teenagers a place to come. Some only play the games and some only talk.
In Georgetown, if you're from the high school, this is it." He said he's had very few disturbances, and asks "undesirables" to leave. "We've had a couple of rowdies. That's why I don't have any pool tables they tend to attract that type of crowd," Grant said.
Providing a place for teens to congregate was also the reason behind Ron and Carol Smith's decision to open Smitty's Galaxy of Games on Lake Creek Parkway at the entrance to Anderson Mill. "We have three teenage sons, and as soon as the oldest could drive, it became immediately apparent that there was no place to go around here," said Ron, an IBM employee who lives in Spicewood at Balcones. "This prompted us to want to open something." The business, which opened in August, has been a huge success with both parents and youngsters. "Hundreds of parents have come to check out our establishment before allowing their children to come, and what they see is a clean, safe environment managed by adults and parents," Ron said. "We've developed an outstanding rapport with the community." Video arcades "have a reputation that we have to fight," said Carol.
Kathy McCoy of Georgetown, who last October opened Krazy Korner on Willis Street in Leander, agrees. "We've got a real good group of kids," she said. "There's no violence, no nothing. Parents can always find their kids at Krazy Korner."
While all the arcade owners contacted reported that business is healthy, if not necessarily lucrative, it's not as easy for video entrepreneurs to turn a profit as one might imagine. A sizeable investment is required. Ron Smith paid between $2,800 and $5,000 for each of the 30 electronic diversions at his gameroom.
Grant said his average video game grosses about $50 a week, and his "absolute worst" game, Armor Attack, only $20 a week. The top machines (Defender and Pac-Man) can suck in an easy $125 a week. That's a lot of quarters, 500 to be exact but the Eagle's Nest and Krazy Korner pass half of them on to Neelley Vending Company of Austin which rents them their machines. "At 25 cents a shot, it takes an awful lot of people to pay the bills," said Tom Hatfield, district manager for Neelley.
He added that an owner's personality and the arcade's location can make or break the venture. The game parlor must be run "by an understanding person, someone with patience," Hatfield said. "They cannot be too demanding on the kids, yet they can't let them run all over them." And they must be located in a spot "with lots of foot traffic," such as a shopping center or near a good restaurant, he said. "And being close to a school really helps." "Video games are going to be here permanently, but we're going to see some operations not going because of the competition," which includes machines in virtually every convenience store and supermarket, Hatfield said.
This article talks about three arcades. One in Georgetown called Eagles Nest, another in Leander called Krazy Korner, and a third called Smitty's Galaxy of Games on Lake Creek Parkway "on the fringes of North Austin". This is the one I remember the older kids talking about when I was a little kid. There was once a movie theater across the street from the Westwood High School football stadium and behind that was Smitty's. Today I think the building was bulldozed long ago and the space is part of the expanded onramp to 183 today. Eventually another unrelated arcade was built next to the theater that became Alamo Lakeline. It was another site of some unrecorded epic Street Fighter 2 and Mortal Kombat tournaments in the 90s.
But the article written before the end of the Golden Era tell us much about the pushback I was talking about earlier. Early arcades were seen as "dirty" places in some circles, and the owners of the arcades in Williamson County had to stress how "clean" their establishments were. This other article from a couple of weeks later tells of how area school officials weren't worried about video games and tells us more arcades in Round Rock and Cedar Park. Apparently the end of the golden age lasted a bit longer than usual in this area.
At some point in the next few years the bubble burst, and places like Smitty's were gone by the late 80s. But the distributors quoted earlier were right that arcade games weren't going completely away. In the mid 1980s LeFun opened up next in the Scientology building at 2200 Guadalupe on the drag. Down a few doors past what used be a coffee shop and a CVS was Einsteins Arcade. Both of those survived into the 21st century. I remember the last time I was at Einsteins I got my ass beat in Tekken by a kid half my age. heheh
That's all for today. There were no Bonus Pics in the UT archive of arcades (other than the classical architectural definition). I wanted to pass on some Bonus newspaper articles (remember to click and zoom in with the buttons on the right to read) about Austin arcades anyway but first a small story.
I mentioned earlier the secret of the UT Student Union. I have no idea what it looks like now but in the 90s there was a sizable arcade in with the bowling alley in the basement. Back in 1994 when I used to sneak in, they featured this bizarre early attempt at virtual reality games. I found an old Michael Barnes Statesman article about it dated February 11, 1994. Some highlights:
Hundreds of students and curiosity-seekers lined up at the University of Texas Union to play three to five minutes of Dactyl Nightmare, Flying Aces or V-Tol, three-dimensional games from Kramer Entertainment. Nasty weather delayed the unloading of four huge trunks containing the machines, which resemble low pulpits. Still, players waited intently for a chance to shoot down a fighter jet, operate a tilt-wing Harrier or tangle with a pterodactyl. Today, tickets will go on sale in the Texas Union lobby at 11:30 a.m. for playing slots between noon and 6 p.m.
Players, fitted with full helmets, throttles and power packs, stood on shiny gray and yellow platforms surrounded by a circular guard rail. Seen behind the helmet's goggles were computer simulated landscapes, not unlike the most sophisticated video games, with controls and enemies viewed in deep space. "You're on a platform waiting to fight a human figure," said Jeff Vaughn, 19, of Dactyl Nightmare. "A pterodactyl swoops down and tries to pick you up. You have to fight it off. You are in the space and can see your own body and all around you. But if you try to walk, you have to use that joy stick to get around."
"I let the pterodactyl carry me away so I could look down and scan the board," said Tom Bowen of the same game. "That was the way I found out where the other player was." "Yeah, it's cool just to stand there and not do anything," Vaughn said. The mostly young, mostly male crowd included the usual gaming fanatics, looking haggard and tense behind glasses and beards. A smattering of women and children also pressed forward in a line that snaked past the lobby and into the Union's retail shops.
"I don't know why more women don't play. Maybe because the games are so violent," said Jennifer Webb, 24, a psychology major whose poor eyesight kept her from becoming a fighter pilot in real life. "If the Air Force won't take me, virtual reality will." "They use stereo optics moving at something like 60 frames a second," said computer science major Alex Aquila, 19. "The images are still pretty blocky. But once you play it, you'll want to play it again and again." With such demand for virtual reality, some gamesters wondered why an Austin video arcade has not invested in at least one machine.
The gameplay looked like this.
Bonus Article #1 - "Video fans play for own reasons" (Malibu Grand Prix) - March 11, 1982
Bonus Article #2 - "Pac-Man Cartridge Piques Interest" - April 13, 1982
Bonus Article #3 - "Video Games Fail Consumer" - January 29, 1984
Bonus Article #4 - "Nintendoholics/Modems Unite" - January 25, 1989
Bonus Article #5 and pt 2 "Two girls missing for a night found at arcade" (truly dedicated young gamers) - August 7, 2003
submitted by s810 to Austin [link] [comments]

1821+ first user impression and setup

1821+ first user impression and setup
Warning: this a wall of text I wrote with the aim of documenting my recent experience with a DS 1821+.
If you are a newbie in the process of buying a new NAS, read it because I will be able to answer the many doubts that I also had at the beginning.
If you are an expert, you can skip most of the text and go to the conclusions where there are some questions and your answers could be valuable to me and others.

Introduction

My previous experience with NAS is a custom one built on top of an Odroid HC2 + OMV 4 and a 6TB WD Red hard disk that I mostly used for SMB and backup.
I started playing with Docker and VM and needed a more professional way to handle all my data. The backup was done on another external hard disk but still concerned me about the general security.
That is why in the previous weeks I’ve investigated a purchase of a NAS.
And I purchased a DS 1821+.

From the left: poor performance Orange Livebox 5 router, a WD My Book Studio Duo for ext backup, a brand new Synology DS1821+, a WD My Passport for external backup.

Hardware

The unit arrived on Friday and I started my journey on setup that was quite easy. I think that everyone that has a minimum of manual ability to assemble hardware won’t find any issue on assembly the NAS that basically means to open a slot, remove 2 pieces of plastic and add an hard disk, and after putting back to the unit the NAS is ready to be connected to the network and powered.
That’s all.
find.synology.com did the rest.

DSM

Before the purchase I was looking for videos and reviews of DSM - the operating system of a Synology NAS - but it’s not the same experience that you can have looking at the real one. I started easy with the current version to avoid using the Beta that is still...in beta.
I’m a bit picky when I reviews UI because I’m a digital product designer and I know the team effort behind a software/web app and I have to say that DSM is really well done.
My biggest concern on these things are UIs that want to mimic the user desktop, with windows, application bar and so on like DSM is. But this is so incredibly smooth and well done that I cannot complaint too much. I think this kind of UI will be well understood by every user even the one that has basic technology knowledge.
Some part of the UI are not easy to understand but compared to some screens I’ve seen they are fixed, like the following I took from
Snapshot Replication > Snapshots > Settings > Retention > Configure

Current → I can’t understand how to set the rules. Maybe as a non native English user I'm find this more difficult.
Beta → I took this screenshot from a YouTube video where the user was using the beta and for me this is really better to understand.
I trust Synology about the UX improvement in the next DSM version.
Can't wait to see the DSM 7 but I'm waiting the final version :)

Setup

Even if it’s an 8 bay NAS I started with 4 x 4 TB to save a bit of money now and give me the opportunity to add disk in the futures.
I put in the hard disks and followed the instructions, create the SHR2 pool and when done I started moving all the data from the custom was, spare hard disks, dropbox, gdrives, laptops and so on. It took me a week more or less of continuous copying and rsync.
Now the I have everything on one place I feel everything more under control, easy to organise, get rid of duplicated data. Now I’m reusing old drives to have spare backups of important folders.
Trying to follow the 3-2-1 backup strategy as much as I can, missing the off site backup for the moment, but working on this as well.
Update: today I’ve added a 6TB spare hdd (the WD red I was using with the Odroid HC2) to expand the pool. Maybe is not the best as I’m losing 2TB because of the unused space, but instead of having it laying around I can use it and 4TB. I’m planning to buy other hdd in the future in any case.

Network

The DS1821+ has 4 Gigabit ports and can support an optional 10GbE card, which I don’t have.
This was one of the reason I bought it, to let me move toward a GbE upgrade in the future.
But for the moment I had to deal with my current sh*tty network setup.
I moved my files over SMB and rsync and general performance are poor (~10MB/s) I think due to my poor wifi router’s performances. If I move the laptop in the living room, I can reach ~20MB/s according to the Blackmagic speed test.
My wifi router is direct connected to the Internet/ISP via fiber cable and I’m using the 4 eth port only with the NAS and I create a bond network that should have a total performance of 4000Mbit (500MB/s).

Bond setup
My wifi router is claimed to achieve theoretical transfer rates of 2Gbit/s (250MB/s). Even assuming lower transfer rates, I was expecting a performance closer to 100/120 MB/s but probably something is preventing this transfer rate from being achieved.
I’m struggling understanding how to improve performance over my network, and any suggestion to improve network performance is much appreciated.

Security and external backup

This is an important chapter for me. I’m moving from cloud services to my personal NAS because I want to host my data and not sharing it with other 3rd parties. I don’t want my data be analysed, and be profiled.
The price is that I have to take care of the security aspect by myself, but I think it worth the risk. I’m a skilled guy, I can learn and apply best practices. I’m sharing the first I learnt configuring the NAS.
During the setup I didn’t create any Synology account and didn’t share the permissions to share usage of my NAS to improve the product. Sorry Synology, but for the moment I’m not trusting nobody.
First thing I did was to create a different account for the NAS admin and another one for connecting to samba. Both have strong password (24 char with mixed char, symbols and number).
Then I run the Security advisor and did all the steps in order to be good for both home:

https://preview.redd.it/o1jv59mayqe61.png?width=745&format=png&auto=webp&s=a36874bd62423fb28a69b96ff521fd2081af267d
and business:

https://preview.redd.it/6kgknzmbyqe61.png?width=739&format=png&auto=webp&s=c42c26c591a064fc2553419b0dd66e0979b73292
I run Snapshots Replication and I set a job for my homes that is the place where my and my wife’s works are backed up:
https://preview.redd.it/ny8qyhxcyqe61.png?width=846&format=png&auto=webp&s=62b6aabf1e7878183cda1e7d19a56ebb079461c8
I’m going to create the same job for my pictures folders one I finished to copy the first backup.
Last but not the least: I’m using 2 external hdd to make a backup of the ‘homes’ and ‘pictures’ folders and I’m using Hyper Backup. I’m planning to leave the disks always connected so that the backup on site will be done automatically.

Applications

I’m using the following.
Plex: well you know what is it; I’m using the app provided in the DSM packages. No issue so far.
I’ve installed Docker, with the DSM package manager to install FreshRSS that I’m using to read my RSS. I’ve imported the data from my previous Odroid/OMV and it was so easy that I’m impressed it worked on the first hit! The only thing is that I had to create a new image because Odroid is an ARM while the DS 1821+ is AMD. But for the rest, I’m able to read my RSS like before.
PiHole: this is a bit tricky and related to previous point about security and privacy. Previously, I was running PiHole on a spare Raspberry and it was easy. But after installing the Synology I want to have a clean setup avoid having another electronic gadget consuming power, and extra cables and clutter.
I’m trying to run in inside a VM on the DS but for the moment I can’t make it. It requires extra knowledge to configure it on a VM and I’m trying to read tutorial and setup, but for the moment without any success. If you have any suggestions, it will be really much appreciated.

Conclusion and questions

It's certainly too early to draw any objective conclusions, because I'm madly in love with this DS 1821+ and I can't find any faults at the moment. My previous experience with OMV and Odroid was amateurish in comparison1.
The DS1821+ with its 4 discs is a silent unit and has a compact, has a minimalist design that is not even noticeable in the living room — to the delight of the wives.
In terms of user experience, I'm very satisfied because everything I did was thanks to the software that guided me through the various situations and the various guides on the Synology website. Your posts here on Reddit and your suggestions were obviously the icing on the cake.
What I would like to improve is network performance. The first step I will take is to add RAM and then the GbE card, but without a decent routeaccess point I don't think I will solve this easily.
And here are the questions:
  • I’m working from home due to COVID restrictions and since the NAS is at home it easy to access; but what about access it from the external? which are the best practices? With the Odroid I was using a Wireguard VPN but I’ve seen — though not yet investigated — that Synology has it’s own packages.
  • How safe is trust Synology to use they account to remote access the NAS? I didn’t yet tried to no be tracked, but I’d like to hear your opinion before.
  • I’ve recently seen this post about how to protect a NAS to being cryptoed and a parte the weird accent of this guy I never thought about this threat before
  • I’ve recently seen this post about how to protect a NAS to being cryptoed and — a part the weird accent of this guy (where is from BTW?) — I never thought about this threat before; I'm a bit scared of under evaluating this and I'm taking all the precautions.
In general, as you may have guessed, I am looking for best practices to achieve a good level of security and have fewer worries.
Thanks for reading so far!
---
Footnotes
1. After copying all the data to the DS and making sure I had a copy, I decided to try upgrading OMV from version 4 to version 5. I followed the instructions and later realised that I had completely lost the data on the hard disk. The point is that this could have happened before I bought the NAS, because it's the kind of thing you sometimes do without thinking too much about it.
Linux users will undoubtedly point the finger at my incompetence, and I agree with them: I have 30 years of experience with Linux and computers in general, and that's probably not enough. But the point is that when it comes to data and personal security, certain solutions like a commercial NAS are unmatched.
submitted by Mention-One to synology [link] [comments]

I, for one, like the update.

In this post I'd like to share my thoughts and counter some of the negative feedback I've seen on this sub over the past few days. I also like to add that I'm open for civilised discussion and for listening to people who see things differently, but please don't go HURR DURR UPDATE BAD, that's not helping anyone.
Bit of background: I'm a pretty hardcore player for a little over 2 years. I'm a Xennafarmer (over 100o% EB) and am part of a group that beats contracts in 1/3 to 1/2 of the allowed time. I of course have the pro permit and have pretty much unlimited GE. I very much realize I'm not the average player.
1. On the subject of the grind
Pre-update, most of my time went to prestiging. I like the SE grind, often doing multiple prestige runs each day. Now, I can switch between launching rockets and doing prestige runs. So that's a welcome change for me, and I currently always have all 3 rocket slots filled up.
But you don't need to do what I do. If you don't care about progressing as fast as I do, don't. This was the case in the past, and is unchanged. You don't have to launch a rocket every day, just like you didn't need to prestige every day. Not even every week. Yes, you'll unlock artifacts slower, but how is that an issue? You also made slower EB progress than the grinders in the past.
Also note that you don't need to max every prestige. When I'm launching rockets that require multiple fuel types, I simply hit prestige and go to the egg that I need.
2. But the game is not idle any more!
Again, you don't need to launch rockets everyday. But then don't expect to reach the end game as fast as people who do.
Higher up rockets take multiple days to return, giving higher rewards as well. Seems fine for people that don't want to open the app every hour. I honestly feel like that's a good balance. This game is as idle as you want it to be.
3. On the unlocking of rocket types
3.a. You need to launch a certain number of rockets to progress to the next one.
Was this absolutely necessary? Probably not. But you also needed a certain number of SE/PE to unlock a certain egg in the past. So why is this an issue now? Again, grinders get faster results.
3.b. I think I've seen a post where you need a certain number of SE to unlock a rocket (Can't find it any more, so don't quote me on this).
I think that's good. Lower artifacts for newer players, more powerful ones for the end game players. This also forces players to find a balance between prestiging and launching rockets, effectively pushing you to discover all aspects of the game.
This is very similar to the unlocking of epic research: you're gonna have a bit in the beginning, and all of it as you progress.
4. Change requests
I think it's hilarious to see people already demanding numerous changes. At one point, we had to get used to trophies, boosts, boost tokens, contracts, to the enlightenment egg challenge,... and so many other things. They turned out fine, didn't they? Some required tweaking, but the dev is responsive to constructive feedback.
Play the update for a bit, get used to it, reach the final rocket, see what the artifacts bring you in the game, and then come back and give feedback that is actually based on something.
5. The diamond Enlightement egg trophy
It was taken away, and it was a shock. They could've handled it better, by giving people the option to remove it. Auxbrain has already released a statement on this, which I feel like is a decent solution. I, for one, am happy that I'll be able to grind again to unlock it legit and play the game as intended. If they didn't do this, I would have reached out to the dev to remove my trophy. And along me, others as well, I'm sure.
6. It's a cash grab
Yes, GE's are flying out the door because of all the crafting. It gets expensive quickly. But we've also been complaining on this very sub about not having a use for GE any more, and we've been flaunting our huge piggy banks. Now you get to spend them, and it's also bad? Boy, y'all are a though crowd ;-)
I've broken the piggy 4 times over a 2-year span and ended up with 150m+ GE. Piggy doublers and unlimiters exist, so make use of them! That money investment feels OK to me, considering the hours of joy I get in return.
If you don't feel like the piggy or pro permit is worth it, you probably aren't a hardcore player and will unlock the entire game slower, with or without the money investment.
7. Do I absolutely love everything?
No. The one thing I dislike the most is that rockets introduced a luck factor into the game. You never know what that rocket is gonna bring back, and that annoys me. I just hope that higher rockets have high enough chances for unlocking all artifacts in a decent amount of time.

Tl;dr: I feel like a lot of people are jumping to conclusions, having not played the update properly. Give it a real chance, get used to it, and then come back with feedback that can be backed up with data.
PS: more updates are coming. The 'buy all button' was confirmed by the dev in the discord, for example, and is a huge QoL update.
submitted by PandasThoughts to EggsInc [link] [comments]

The burden of TT2 and some ideas to fix it

With GameHive’s latest Dev Update asking for the community’s thoughts, I thought I would share my perspective as somebody who has been managing top raiding clans since raids were released. I am, after all, an important member of the community.
Ultimately my issue with what has happened to this game is that it has gone from a casual, idle tapping incremental game to a time-sink that feels like a job to keep up with. So, here are some suggestions (mostly regarding raids) that I think would make the game more fun and feel less like work.
Section A: Raid QOL Improvements Please
People at cap have nothing to do at cap, so we raid. The raids have desperately needed some quality-of-life improvements, but somehow a lot of the raiding systems remain unchanged since the introduction of 3.0. Here are some things that I think should be addressed and would create a better raiding environment.
  1. Help us raid efficiently by building a method in which to prevent "wasted" damage. 3rd party tools are an absolute requirement here, and they shouldn't be. Why on earth is it possible for 2 people to submit hits that both kill a titan just because when they started the attack it wasn't dead yet? The responsibility of preventing this wasted damage should lie on the game dev's shoulders, not the clan leadership or some discord bot.
  2. Why is there still no easy way to see exactly how much HP/Armor a titan part has remaining? The 'toggle health bars' button should display the total HP/Armor remaining for that part NUMERICALLY within the health bars.
  3. Tracking our members' missed hits should be easier. GH recently added the “max” number of raid attacks on the clan roster, but it’s not helpful. When implementing it, they just multiplied the number of attacks per cycle by the number of cycles currently in the raid and put that number next to everybody's name. If a member missed 2 hits in the first cycle, their attacks should read 2/6 when the 2nd cycle begins, not 2/8. Now I have to have a separate discord channel to write down missed hits every cycle. More "work" they've put onto clan leadership.
  4. Create a new clan tab showing all the attacks/decks submitted to the raid in real time. There are already plenty of buttons within the clan tab, what's one more? I don't care for my clanmates' privacy when it comes to submitting raid attacks. This is a clan raid, if you're submitting an attack that I deem stupid or irresponsible, I want to know about it. If somebody doesn't like it, they can find a clan that doesn't care as much.
  5. Clan chat needs to update more frequently. Restarting the game or sending a message yourself to refresh the chat is a dumb work-around.
Section B: Selfishness Tops Charts
Being selfish in clan raids is promoted by punishing people who do the clan’s dirty work, like hitting the debuffed parts of a titan. There are a couple things I’d like to see changed to negate the instinct to be selfish, which ultimately results in raids “stalling” at certain stages.
  1. Raid debuffs: If the titan's armor is debuffed, the people who hit the armor are punished, and the people who selfishly wait for others to take the penalty are rewarded. In this case, the easiest solution is probably to just increase the amount of armor the titan has by a similar amount it's being penalized by. That way everybody's damage numbers remain unchanged and only the titan's ratios are adjusted. This prevents the raid stalling out when all that remains are debuffed titan parts.
  2. Clean-up/transitions: We have to have somebody sacrifice their damage nearly every cycle for the sake of cleaning titans up (clearing the small remainders of HP left on various titan parts that aren't big enough to focus an entire attack on). We currently have 29 total raid cards, and most of them don't fit into the current meta. One of these cards could assist in the "clean up" process so raids don't stall out while waiting for somebody sacrifice their damage. Maybe this card could buff damage for each part you kill during the attack. I wouldn't want this card to be tuned in such a way that people are fighting over who gets to clean up, rather just punish people less for doing it.
Section C: The Thief of Time
Every major update of this game seems to put more demands on my time.
  1. Raids: Insanity Void has again changed the way top clans raid to maximize their output. With every overpowered deck created, we lose flexibility at which times we can make our attacks. EVERY raid cycle from now on is looking out for when VM and IV are at their optimal states and sending out the alerts to my clanmates (more clan management handled by a 3rd party tool! Yay!). Gone is the dream of having 12-hour windows to perform all my raid attacks. I need to baby this app if I want to utilize my cards efficiently.
  2. Events: Capping daily prestiges at 99 and then forcing the entire community to compete against each other for top 10th percentile is a far cry from what events originally were. It's obnoxious to feel obligated to put 15-20 prestiges a day into this game on top of the other demands if we want to keep our badge. I'm not even sure how to un-fuck this since badges give you permanent damage now.
  3. Abyssal Tournaments: Another 24-hour window where if you want to win, say goodbye to your free time. Lower the length of these so they aren't just a battle of attrition. People who still compete in regular tournaments now have 3 DAYS of tournaments every week out of 7. It's too much. Also, remove the ability the spend diamonds on these tournaments. It breeds toxicity.
  4. Solo raids: I'm not sure who this ended up being targeted towards. High-end players march through these and it's just a weekly chore to get dust that offers no challenge. Low-end players can't make it to the end, which just happens to be where all the rewards are. The leaderboard is representative of who has spent the most money on dust, and actively punishes you for looking at the various bonuses/decks of each portal. If you want a leaderboard that isn't a joke, then don't start the timer until you begin your attacks and normalize all the raid levels and card levels for everybody.
Section D: Buying and Spending Dust
  1. The dust shop: This can just go away now, right? I'm not understanding the point of time-gating buying our cards when dust is prohibitively expensive. If somebody is going to buy their way to max level cards, why not let them? There are already players who have level 50 cards at this point. Getting people with FOMO to spend their dust is shitty and there are already a million reasons to open the app, checking the dust shop every 6 hours doesn’t matter when they check their raid ten times a day. If getting rid of the dust shop entirely is out of the question, the number of dust shop slots is already tied to the players raid level. Why not increase it to 9 then 12 slots as people increase their raid level?
  2. Buying dust: Capped players have nothing to spend their diamonds on besides dust. And for 2 weeks 3-4 times a year, you give people like me DOUBLE the value of their diamonds during dust promotions. This means I'm saving my diamonds for 3-4 months at a time. Earning currency and waiting 4 months to spend it feels shitty. Make 3000 dust the default value in a titan chest and let the promotions be used for other things like crafting shards.
TL;DR: Running a competitive clan, playing tournaments, and participating in events is insanely time-consuming. GameHive should change some of the current systems to make less demands on our time, or at the very least give us some small quality-of-life changes to make things just a little easier on us.
submitted by swoler_bear to TapTitans2 [link] [comments]

A Comprehensive Guide to Breach Protocol Datamining (Code Sequence Mini-Game): Cyberpunk 2077

A Comprehensive Guide to Breach Protocol Datamining (Code Sequence Mini-Game): Cyberpunk 2077
BREACH PROTOCOL: DATAMINES
For anyone curious as to how BREACH PROTOCOL DATAMINES work on the technical end, this is a comprehensive guide put together through personal research and community feedback. Hope it helps!
CHECK THIS OUT: u/govizlora made an app that can solve Breach Protocol Datamines by taking a picture of the puzzle with your phone! Haven't tried it out yet but check it out: https://www.reddit.com/cyberpunkgame/comments/kneej7/i_made_a_web_app_to_solve_the_breach_protocol/?utm_source=share&utm_medium=web2x&context=3
"WHY SHOULD I PLAY THIS MINIGAME?"
You may ask yourself: "Why am I playing this stupid mini-game?" After spending more time than I care to admit completing these datamining scenarios, even I ask myself this question at times. If you find no value in what I list here as "good reasons," I wouldn't stress giving these scenarios that much effort or attention:
-Steady Cash
-Quickhack Components
-Legendary Quickhacks

Code Sequence Mini-Game
-DATAMINES: There are specific Breach Protocols referred to as Datamines. These "Breach Protocol Datamines" contain a code oriented mini-game that upon completion net you cash, XP and Quickhack Components. (There is also a perk that increase the chance of an actual Quickhack being dropped.) You initiate this specific type of protocol by jacking into an "Access Point." !! WARNING !!: If you are in a hostile area and you jack into an Access Point, enemies will be put on "alert" mode if you fail to complete the mini-game in that first try. Not that you can't take care of business while enemies are patrolling, but it might be annoying for you stealthy types when they leaved their fixed positions.
Wall Module Access Point
-ACCESS POINTS: These are devices you can jack into to initiate a Breach Protocol Datamine mini-game. You need to have a certain level in the "Intelligence" attribute to jack in to these Access Points, which varies upon location and difficulty rating of the area. So far, I have found Access Points in small mounted wall modules, certain vending machines, computer monitors, antenna consoles, a generator and a forklift. They have a red symbol that represents them, but it can be hard to pick it out sometimes from all the other hack-able objects they tend to be close to. If you snag the perk EXTENDED NETWORK INTERFACE this helps with finding Access Points. ( Credit: u/JoblessJim )
Datamine Access Point Symbol
-JOB "THE GIFT": There is a job you can do early on called "The Gift." It seems as if this job was designed to introduce you to Datamine Breaching, as well as incentivizing the use of the Ping quickhack. However, it doesn't do too much in the way of a detailed tutorial.
Side Job: \"The Gift\"
-DAEMONS: In the Datamine scenario, there are three available daemons: DATAMINE_V1, DATAMINE_V2 and DATAMINE_V3. These daemons merit rewards when fulfilled. While you can extract one or two daemons for a successful breach, it is ideal you extract all three. How to do so will be detailed below!
A successful daemon & a failed daemon
-XP: Achieving a single daemon while failing the other two merits the same experience. At character level 2, this was 81XP for me. To clarify, if you only achieve datamine_v1 but fail the other two, you would get the same XP as only achieving datamine_v3 while failing the other two. You multiply the XP per daemon achieved, so if you win two slots then that 81 XP becomes 162 XP and so on. The amount of XP goes up with your character level and may be higher for higher level Access Points.
-CASH: Each individual daemon has a specific cash (eurodollars) reward that combines respectively but would appear to hit a cap if all three daemons are achieved. Certain locations have higher difficulty Access Points which grant you more cash upon completion. Your cash reward can also be affected the ADVANCED DATAMINE perk, which when upgraded twice allots 100% more cash from successful breaches! The game has no rental properties or passive income so there are limited ways to getting rich. At max level when completing one of these datamines and achieving all three daemons, I would make anywhere between 3 to 4.8k depending on the location of the Access Point. Almost every mission, side-job and gig has one, if not a few Access Points. Often I would leave an area with three Access Points and make an extra 5-10k eddies from datamining alone. It's a lot easier to do if you get 18-20 Intelligence and take certain perks like HEADSTART and COMPRESSION. I wasn't a net-runner and my intelligence got to 15 before hitting character level 50, and I still banked ( if not frustratingly ) off of these scenarios. ( Secret Note: Now, we probably all know about how you can glitch your way to millions, but if you don't like exploits (or fear the exploit will be patched) this is a legitimate way to make money. Plus, if you invested in Intelligence you likely can make quickhacks. Legendary quickhacks sell for 700 eddies a pop, and if you net triples for your datamine scenarios you will have PLENTY of quickhack components. )
-QUICKHACK COMPONENTS: These are the materials you use to make your own Quickhacks. While achieving higher version daemons opens you up to winning higher quality Quickhack Components, the amount of components earned seems completely random with each success. (Note: From what I can tell, you CANNOT gain item/upgrade components for crafting weapons from these datamines; only Quickhack Components used for crafting Quickhacks.) You can grab a perk called DATAMINE MASTERMIND which increases the amount of Quickhack Components acquired by Access Point by 100% if you invest two points! The perk DATAMINE VIRTUOSO increases chances of acquiring an actual quickhack (not the components) by 100% after investing two points. It seems to more consistently drop full quickhacks when you are a higher character level. As someone who couldn't make my own quickhacks, this was the only way I got legendary versions to use for myself, if not pawn them.
Quickhack Components
-EVEN THE ODDS: If you fail, you can try again. If you succeed with any one of the three available daemons, the breach ends and you are stuck with the results. You can also forcefully end the breach and whatever daemons are green while doing so will reward you and end the scenario. ( Caution: Every time you cancel out of a breach, it takes away from how much time you have to complete the sequence when it starts and can put enemies on alert while in hostile territory. Not a big deal if you learn to plan your sequences. ) Seems like saving before a breach, then aiming for all three daemons in one attempt is the most lucrative approach; especially if utilizing the perks ADVANCED DATAMINE & DATAMINE MASTERMIND.
Datamine Mastermind & Advanced Datamine Perks
-BUFFERS: Buffers are the squares that your selected characters end up in, located under "SEQUENCE REQUIRED TO UPLOAD." The more you have, the more opportunity to net triples you get; that being said, upgrading yourself to get more buffer space is CRUCIAL. You start with four, but if you progress the BREACH PROTOCOL skill to 19/20 you get a fifth buffer square added to your breaches. This makes achieving triples a lot easier. There is also better hardware you can buy that helps with this.
Breach Protocol Buffer
-BETTER HARDWARE: You can buy mods that will help with your datamine breaches. Some do things like adding 100% more time to your Breach ( Credit: u/InfectedSanta ). To get consistent triples for example, you NEED to upgrade your cyberdeck chip. I purchased one from Vic in ACT II that gave me SEVEN Buffer spaces. It makes all the difference. Here it is below:
Cyberdeck Upgrade
-STRING SEQUENCE: For the best results, you want to achieve what I call "string sequences." You do this by picking one daemon to finish first and making sure the last character of that sequence is identical to the first character of another sequence. When done correctly, you save buffer space by not having to redo each individual sequence and all of it's characters; saving buffer space because the two characters will share it. If you are lucky, you may have daemons with several matching characters, which means you can save on even more buffer space when finishing them. ( If you hover over a character with your cursor, it will show where that character is on the Code Matrix to the left. Credit: u/pedanticProgramer )
Example of a String Sequence
-IDENTIFY A WINNER: Work from RIGHT to LEFT! What you want to do is study the available sequences first, identifying where you can snag any strings and how many buffers it should take to finish all three daemon's sequences. Once done with the right side of the game, study the CODE MATRIX on the left to see if you can traverse the path of characters you mapped out. Right here you can decide whether or not the sequence and code matrix you're given is a winner. If it isn't, just exit the mini-game and jack back in!
-HELPFUL PERKS: There are several perks within the Breach Protocol tree that should significantly improve your breaches:
  • ALMOST IN!: [ Level 5 in BREACH PROTOCOL skill required ] "Increases the breach time for Breach Protocol by 20%." This can be upgraded twice.
Almost In! Perk

  • EXTENDED NETWORK INTERFACE: [ Level 7 in BREACH PROTOCOL skill required ] "Automatically highlights nearby Access Points." ( Credit: u/JoblessJim )
Extended Network Interface Perk

  • TRANSMIGRATION [ Level 16 in BREACH PROTOCOL skill required ] "Increases the breach time of Breach Protocol by 50%" This can stack with more points given. It's more helpful for people at higher levels who exit and enter the mini-game for better odds, as you lose breach time whenever you disconnect without finishing.
Transmigration Perk

  • HEAD START: [ Level 18 in BREACH PROTOCOL skill required ] "Automatically uploads the first daemon in the list at the start of Breach Protocol." This means that you start your breaches with daemon DATAMINE_V1 already green, meaning you can focus v2 and v3. This is helpful for intelligence characters whose income relies on data-mining.
Head Start Perk

  • COMPRESSION: [ Level 20 in BREACH PROTOCOL skill required ] "Reduces the lengths of the sequence to upload daemons by 1. Cannot be reduced below 2." This means that under where it says "SEQUENCE REQUIRED TO UPLOAD" each available daemon should have one less character to worry about. Super helpful for people who bank off data-mining.
Compression Perk
------------------------------------------------------------------------------------------------------------------------------------------
HOW TO AVOID FAILING A DAEMON:
Credit: khorrshr
  1. "To successfully upload a daemon you have to feed its sequence flawlessly in that particular order taking no sidesteps/breaks/mistakes
  2. If you take sidestep (like start/continue another sequence or make a mistake) - it executes a check\. If it passes - if there is still a theoretical possibility to do that daemon (like daemon length is not longer than remaining buffer and if they are of equal length checks that you have starting symbol in your currently active string) - that daemon is reset but remains available and you have to do it again from the very 1st symbol (daemon moves to the right, some whitespaces appear before it) 2a. Exceptional case: if your "mistake" contained same symbol as 1st symbol of that daemon - same rules as in (2) apply but you start over from 2nd symbol of the daemon.*
  3. If your sidestep leaves no possibility to finish (check\ fails) - daemon fails completely and goes red.*
It doesn't matter if you started the daemon, if it has reset before, how far you got with it (unless you finished it green) - works every time.
  • Not sure if that check looks into possibilities in the matrix further than current turn. I have an impression that it doesn't. I think I had outcomes when at last turn daemon was still available with just 1 symbol to go but active string didn't contain it.
TLDR: Finish one daemon and only then continue with another. No fancy multitasking. The only choice we have in that regard - is their order and matrix moves ofc."
------------------------------------------------------------------------------------------------------------------------------------------
Credit: mjc_08
"Yes, I came to the same conclusion - you can't work on all daemons simultaneously - they have to be completed in order or they are reset. I bought a chip with 7 buffers (street cred 11, 25000) but its still not always possible.
Edit: by not completing simultaneously I mean that you cant input a code from one daemon, then switch to a different one, then go back to the other daemon. You have to complete a whole sequence before moving on, taking advantage of any overlap."

Credit: u/slamdotswf
"Another thing to remember is that you can pick the same input over and over until you find the next one in the sequence. For example, if it's 1C 55 BD, you can type in 1C 55 55 55 BD and still get it. Helps if I screw up or didn't think it all the way through."

My Own Experience: After building on what my fellow commenters gave as a breakdown to the game, I have found a consistent approach to winning all three daemons. Here is an example sequence to work with:
Example Sequence:
The Sequence
This is a pretty easy sequence to net a triple with IF you have more than four buffers. Let's check for a string sequence...
We got strings!
Looks pretty promising right? Let's check the Code Matrix on the "left."
Can't start with 55! Let's try a different sequence!
How about...
Will this sequence work?
Congratulations!
Remember; if the first sequence you recognize can't be pathed out through the Code Matrix, look for more options! If you can't find a path, exit the breach and jack in again for a new code matrix and set of sequences!
------------------------------------------------------------------------------------------------------------------------------------------
SUCCESSFUL OUTCOMES: To get an idea of what exactly you are getting depending on which daemon is extracted, here are some examples of my own successful results while breaching at level 2; before I got the ADVANCED DATAMINE perk. My examples below come from breaching a wall unit Access Point in a shop (Urban Commando?) in Little China, Watson district. It's where one of the earlier "Assault in Progress" side tasks is; the one with three Tyger Claws gang members you have to dispatch. It's roughly NW (10 o'clock) from Dex's limo during the early main quest "The Ride."

INDIVIDUAL:
Achieving datamine_v1 daemon alone: XP: 81 $103 x0 Legendary Quickhack Component x1 Epic Quickhack Component x2 Rare Quickhack Component x2 Uncommon Quickhack Component
Achieving datamine_v2 daemon alone: XP: 81 $206 x1 Legendary Quickhack Component x2 Epic Quickhack Component x2 Rare Quickhack Component x5 Uncommon Quickhack Component
Achieving datamine_v3 daemon alone: XP: 81 $309 x2 Legendary Quickhack Component x2 Epic Quickhack Component x5 Rare Quickhack Component x4 Uncommon Quickhack Component

DOUBLE:
Achieving datamine_v1 & datamine_v2: XP: 162 $309 x0 Legendary Quickhack Component x2 Epic Quickhack Component x4 Rare Quickhack Component x9 Uncommon Quickhack Component
Achieving datamine_v1 & datamine_v3: XP: 162 $412 x2 Legendary Quickhack Component x4 Epic Quickhack Component x7 Rare Quickhack Component x11 Uncommon Quickhack Component
Achieving datamine_v1 & datamine_v3: (2nd Attempt) XP: 162 $412 x1 Legendary Quickhack Component x3 Epic Quickhack Component x5 Rare Quickhack Component x16 Uncommon Quickhack Component

TRIPLE:
Achieving datamine_v1, datamine_v2 & datamine_v3: (ALL THREE) XP: 243 $515 x2 Legendary Quickhack Component x2 Epic Quickhack Component x6 Rare Quickhack Component x7 Uncommon Quickhack Component

DATA ENCRYPTION SHARD: There are shards you'll come across now and then that say they are encrypted. The shard's contents look like a mess of jumbled code and when encrypting them you will have to play the breach protocol datamine mini-game. It's typically tougher, sometimes having five daemons available with upwards of four characters each to fulfill!

"GHOST" TRIPLES: Not sure what else to label this phenomenon. When you achieve a triple daemon success, typically you will see all three daemons highlight green and the CODE MATRIX area on the left will go green; it's a very obvious "confirmation of success" that you have to manually exit out of. There are times when I clearly see I am going to win the third and final daemon, but when I make my selection the breach ends without the "confirmation of success" and I snap out of it to see my rewards applied back in the real world. I do believe credit is being given, but it may catch you off guard when it first happens.
------------------------------------------------------------------------------------------------------------------------------------------
FINAL THOUGHTS:
After a few days of testing and you guys sharing your results, I have come to understand this mini-game rather thoroughly! Thank you to everyone who participated in figuring it out with me; it was kind of fun. Stay safe, CHOOMS!
submitted by Velvexes to cyberpunkgame [link] [comments]

[Guide] Raid Shadow Legends - Level 43

Overview

This game was surprisingly interesting - for an offer anyways. In this game, you will have a bunch of champions which you will create a team out of and progress through combat stages. You have an energy bar and almost every action will require you to use energy or some other time-regenerated item. Progressing was very straightforward, and I didn't feel like there was any hidden tricks I needed to know in order to complete the offer in a decent period of time. The only things I really didn't like was how fast your energy filled up. It takes 3 minutes per 1 energy, so even when you're near the end of this offer and you have 100+ energy, it will reach the cap in about 5 hours. Of course, you won't generate more energy while it is at or over your maximum amount. That means if you want to be efficiently using your energy, you need to check in very frequently.
 
Note: This guide is only for completing the offer. If you might be interested in playing the game beyond this, I REALLY don't recommend following this guide. There are a lot of decisions I chose to make that will only help you in the beginning, but may significantly harm you if you choose to play beyond what is required.
 
Offer Name Raid Shadow Legends
Offer Wall None. I found it on the Swagbucks front page.
Device Used I used my desktop.
Amount $60 using Swagbucks
Time Limit 28
Time Spent 13 days. I was level 22 the first day, 27 the second day, 38 the 6th day. I finished it on the 7th day.
Note: This offer goes to pending for 3 days.
 

Starting Off

I highly recommend starting this game when you have a couple hours you can dedicate to it. When you start off, you are given an absurd amount of energy, and you quickly gain more. Your energy can safely go over the cap, but you will not regenerate any more when it is. I was level 26 before I got through all of the energy
You will be given a few champions to choose between at first. I highly recommend choosing Elhain. She has two good aoes, and she's an absolute beast for farming campaign - which you will be doing a lot of. I've seen some people recommend Kael, but I didn't particularly like him. He's better for bosses and arena, but your campaign is what is the most important.
When you first start off, you are given a short tutorial to complete. Make sure to put your battle on auto and put the speed at 2x. On occasion you may want to fight manually, but I only found it useful during certain bosses in the early stages and occasionally in an arena battle. After your tutorial, start working your way through the Missions as much as you can until you get the gem rewards for completing all of the ones in the first stage. If you get stuck, you can go ahead and start progressing further in the campaign; however, you will end up doing a lot of back tracking if you do. Once you get the 300 gem reward, don't bother doing them anymore (unless it's something easy). The rewards aren't really worth it. Also try to coordinate the Challenges when possible. Most of them just give silver so it's not really worthwhile, but some give energy or other useful rewards.
 

Things To Know

You should aim to get 3 stars in your campaigns when possible, but don't waste energy over it. You do this by completing a campaign with 1-2 champions without any of them dying. Getting a certain amount of stars will give you goodies like gems - so try to use 2 characters and get 3 stars when possible, but when you start getting 1 star, switch to using 4 champions for better exp distribution. Don't forget to equip/upgrade your equipment!
To get the most out of your battles, you want to be leveling as many champions as possible. EXP is split between all champions, even if they are already at max level. Most of the time that you are leveling champions, you will want to use one main fighter and fill the rest of the slots with Champions that need leveled up.
Save all of your gems at the start. Once you get to 800 gems, buy all of the Masteries you need for Elhain. This will give her a huge boost which will push you through the higher difficulties. This is the setup I chose. After you get her Masteries, all of your gems should be spent on energy. Do not unlock your gem mine, it's a complete waste.
One of your missions will require you to upgrade the great hall, so be sure to save your bronze metals! When the mission finally has you upgrade something, upgrade the ATK for the blue meteorite. A mission later on will have you upgrade the ATK for the elements except the purple triangle.
This game revolves around upgrading your champions. You do this by leveling them up and then upgrading their rank in the tavern. In order to upgrade their rank, they must be at max level and you must sacrifice other champions at the same rank. For example, to take a Champion from 2 star to 3 star, you will need the champion at level 20, and you will need 2 other 2 star champions. To get to 3 star, it needs to be level 30 and have 3 other 3 star champions. So on and so forth. Each time you upgrade their rank, their base stats will increase and they will be reset to level 1. The sacrificial champions can be any level, and there is no benefit to increasing their level before sacrificing them.
Your goal is to farm Brutal stage 12-6. Once you get to this point, you no longer need to upgrade any Champions - just focus on clearing it quickly. This stage seemed to be the best exp to energy ratio. I tested nightmare, to an extent, but I did not feel that it would be worth trying getting to stage 12 in nightmare since you should be fairly close to completing the offer once you get to Brutal 12-6. The first 5 or so sections in each difficulty give less exp than the 12th of a lower difficulty, but the later ones will more than make up for the exp loss. Never farm the bosses though - they use more energy and give less exp than the regular stages!
 

Dailies

The game resets at 7PM EST. Make sure to restart your game at this time, because some things won't track properly. The clan stuff doesn't reset until later on though.
 

Events / Tournaments

These are mostly a waste of time, but make sure to collect any rewards if you happen to meet the goals. The only one to really look out for is the Artifact Enhancement event. When this one is up, it's good to waste some silver upgrading your Artifacts (Champion gear) - even if it's gear you won't use. The higher stars the gear, the more points you get for upgrading it. So make sure to upgrade the highest star gear you have when possible. Just be sure to save a few 100k silver for general purposes, but otherwise dump your silver into upgrading your artifacts so you can get some of those energy/gem rewards.
 

Champions

This game allows you to use 1-5 champions per battle, depending on what you're fighting. Each champion has an element, and is weak against one element and strong against another. Elhain is strong against the green lightning bolt, and weak against the red skull. She is neutral towards the blue meteorite-thing and the purple triangle.

The "Best" Champions

There are so many champions, and so many potential enemies, that it really isn't possible to say which ones you want to use. In general, you will want Elhain since she will likely be your strongest fighter. Don't ever use brews on your main fighers - you will end up maxing them out just by using them normally.
 

Team Composition

  1. Once you complete the 12th section in campaign, you can change the difficulty. The first few sections will give you less exp, but it is worth it to go through them. Once you get to around stage 6, the increased energy cost seems to be worth it for the player exp. If you get stuck before then, it may be worth going back to an easier difficulty and completing 12-6. Once you get to Brutual 12-6, stop.
 

Should you spend real money?

I don't think it's worth it.
They have an offer for 1,150 gems for $30. This would give you ~3,100 energy. If you are doing Brutal 12-6, you will be able to complete around 388 runs, and each run gives you around half of a percentage. That means you would get around 2 levels worth for $30, which might save you 2-3 days if you purchased it near the end.
 

Other tips/notes for this game:

 
 

Common Questions

Can I do this if I already completed it on another offer wall or played the game before on my own?

Generally, no. Almost all of these games state that it's for new users only.

What if I do it on another site?

No.

I don't see the offer! What do I do?

It's possible it simply isn't available for you. I'm from the USA, and many offers are not available outside the USA. If you are from the USA, try checking on the site I did the offer on or on a different site. Sometimes they're only on certain sites. It's also possible that the offer is no longer available.

What do I do if the mobile shortlink isn't working? What does ERR_CONNECTION_REFUSED mean?

First off, try using a different browser. I have had issues with Chrome opening links before. If you are still getting an error, it's likely that your device isn't eligible for this offer. Even if it might be able to run the app, sometimes the offers put in specific requirements for devices. In this case, the only thing you can do is try a different device.

I completed the task but I didn't get credit for it! What do I do?

First, wait 24 hours. Most of these games credit within a few minutes, but they may take up to a day sometimes.
Next, check to see if the offer has been completed through the offer wall. If it has not, you must contact the specific offerwall that you completed the task on. For example, if you do this task on Site-xyz through AdGate you have to contact AdGate. If the offer shows as completed but you did not get your points, then the points may have been held and you will need to contact the specific site.

This takes so long! Why would you waste your time for a couple bucks?!

I play these games in between other work or on the weekends. I don't do them instead of better paying work, but rather along side it in my down time or while I'm watching TV. I'm also a gamer, so I enjoy playing games.
 
 

Have any more tips? Let users know in the comments!

As always, this is my first time playing this game. I have a lot of experience playing these sorts of games, but each one is a little bit different. All advice is based on my personal experience and my playstyle.
 
Looking for more ways to get paid to play games? Take a look here.
 
Is there a certain game you're interested in seeing a guide for? Let me know in the comments! Be sure to include the offer name, which offer wall it's on, what site you found it on, and approximately how many points it's worth.
submitted by Mikazah to beermoney [link] [comments]

Ideas & Feature Requests (January 2021)

Hey everyone. I've incorporated the feedback from Pixonic (August 2020, October 2020, December 2020, and January 2021). My goal is to try to get Pixonic to respond directly to this thread periodically (3-4 times a year). This will be linked to the weekly suggestions thread by the auto-moderator. Be sure to use the "Pixonic Suggestion" flair so I can easily sort through all the suggestions!
Ideas & Feature Requests
This thread is a place where you can discuss your ideas for the game or request features you would like to see in coming versions of the game.
This sub appreciates any contributions you can make to existing ideas, but we suggest you do not post your idea before reviewing previous Pixonic ideas / suggestions threads. It is highly likely another Commander already submitted the same idea!
Please be aware that posting a ruled out idea may result in your thread being removed altogether and posting an idea already suggested might result in your thread being closed with a reference back to this thread.
A few tips to submitting an idea or suggestion:
Title: Choose a good title - be very specific. Instead of naming your thread "suggestion", "idea", try something like "Hawks are Over Powered." This will help other users find and contribute to your thread, and drive more discussion around the topic.
Point: Use clear, concise points or explanations, concept art or screenshots where applicable. General, unspecific, high-level ideas are great, but the Pixonic team can't do much without the proper information!
"I think Hawks are way too powerful in the game because of their high firepower. Players running multiple Hawks make the game frustrating and boring for me."
Suggestion: Give constructive and helpful suggestions that are realistic. Why will the idea work?
"Decrease the Hawks firepower so it only impacts Titans and does not cut through bots' defenses. This will allow other bots to effectively counter Hawks and bring better balane to the game."
For all, keep in mind Pixonic is a business. I realize many of us have little experience in owning a gaming company, but try to consider how Pixonic would make a profit or be successful in the business model when giving a suggestion. Pixonic wants players spending money AND playing a lot--so how does your suggestion support that?
Threads will be removed if it includes profanity and / or insults. Comments like "make everything for free" or "XXX (i.e. Matchmaking, the game, targeting, etc.) sucks--solution: make the game better, or un-nerf everything" will just be deleted. This also isn't the place to report bugs or to rant.
Given the nature of the game the developers and producers cannot always say what is coming in the next version or what is being worked on. Also, please don't expect a response to every thread or idea. The best ideas will be discussed frequently by the Community and will surface to the top in that manner (or through up/down votes). Do not spam your thread or ideas just because no one is responding!
Frequently Requested Ideas
Below are ideas submitted by users for Pixonic to consider. It does not imply they are being worked on. Please do a search before starting new feature requests, especially if they are listed below.
These ideas and suggestions are either acknowledged and are being worked on, or have been ruled out by the dev team for the time being. Posting these ideas may result in your thread being removed without notice.
Frequently Requested:

Ruled Out (for now):
submitted by JFSoul to walkingwarrobots [link] [comments]

A brief-ish review of Boyue Likebook P6

I've been using my P6 for few days and here's a brief review. I had ordered it before the global release, so its the Chinese version of device. Though Boyue assured me that there are no differences between Chinese and global one, except some Chinese text at back panel.
Price: $129.99
Bought from: Likebook's Aliexpress store.
Specs: 6" E-ink with Android 8.1. 1 GB RAM. Rockchip RK3326 processor. 1500mAh battery.
My use case:
I have a Kindle basic which works great, but I needed an e-reader to read RSS feeds, blogs, long texts and wikis without looking at LCD screens.
Hardware:
Build quality is robust. Its way lighter than my Kindle (even with the case) and feels good in hands. While most people prefer USB-C, I have no issues with micro-usb.
The screen, compared to Kindle, is pale. So, in low light conditions, one can't read without turning on the frontlight. Frontlight is pleasant and offers granular adjustment. It also has a SD-card slot, haven't used it yet.
Software:
Overall system software is very stable and bare bones. With 1 GB RAM and a weaker processor, I had totally expected - unexpected system crashes, app shutdowns before buying the device, but they never came. Process management is very good and response speed is average. Guess! Boyue finally did their homework. I used six apps at a time, and it still had plenty of RAM remaining, and the device didn't slow down a bit. Though, it has minor hiccups here and there, but nothing that stands out.
Software takes a day to get used to, but after that its breeze to use.
• Stock apps: The stock reader, Zreader is a hit or miss. I put in one mobi, one epub and three cbr files to check. The epub one wasn't rendered correctly, showing boxes in place of quotes. Surprisingly, the mobi file for the same book worked just fine. Zreader offers loads of typesetting changes, and after half an hour of fiddling/loading fonts, I managed to make it look same as my kindle.
And for cbr files, only one of them worked. Other two, showed some error in Chinese. But boy! the cbr file that worked was absolute joy to read, especially with the manual crop function. Pictures were very crisp. Zreader definitely needs improvement.
It also has a file manager, wifi transfer and gallery.
• Third party Apps: Most third-party apps work nicely with A2 mode and increased contrast.
Brave browser works without any hiccups.Brave offers a reader mode, which makes reading articles quite easy. P6 came with Google Play enabled, I disabled it to save battery and installed Aurora Store and F-droid instead. Both work without any issues. It took quite fiddling around with themes, but I got Boost for Reddit to work. Inoreader works properly for reading feeds. Thought FeedMe crashed when I tried to use it. Kiwix works fine for offline Wikipedia. Simple Draw Pro from F-droid surprisingly works good for very basic scribbling, using capacitive stylus or fingers. Comic Screen works for reading cbr files.
Battery:
Battery is very average. If used just as an e-reader, P6 clocks 20+ hours. However, if you turn the wifi on, and browse internet the battery goes from 80% to 10% in about 5 hours. I had certainly expected better battery. So, expect the battery life to behave like a normal phone once wifi is on. I did connect it with speakers via bluetooth for a while, there wasn't any sudden drop in battery.
P6 Case:
P6 comes with an adhesive case, which I am not a fan of. It sure is lightweight, sleek and goes with device very well, but doesn't offer any 'real' protection from falls. I wish, they'd release a hard-case cover for the device.
TL;DR : If you're looking for a small, handy e-reader that you can install apps on and has a decent amount of memory and a screen that allows you to read text without any strain, look no further. For $130 P6 is is well worth your money. But if you're looking for a e-reader which works without any hiccups and has a finesse in software, this shouldn't be your choice.
submitted by jantaatihai to eink [link] [comments]

I went through 700 reddit comments and collected 131 ADHD pro-tips!

So there was that awesome Reddit thread with a bunch of ADHD'ers sharing real tips that have changed their life.
I thought it was a great change from most advice on the internet which is written by non-ADHD'ers (and it's painfully obvious that it is).
I read through the 700+ comments and paraphrased, merged and categorised all the tips.

The 131 tips are split into the following categories:

General


🌟 My Favourite: Enjoy the journey more than the destination, don’t be in a hurry to finish something you are doing, but always at least do something small everyday. Life is not a race, rather, it is an accumulation of smaller improvements to oneself. ~ (u/ksettle)
People are in such a rush these days… You can’t expect to become a superhuman overnight. Focus on sustainability first and enjoy the journey.

Cleaning


🌟 My Favourite: Listen to podcasts/audiobooks when doing chores. My excitement to listen to a new episode of my favorite podcast motivates me to do boring stuff like dishes or laundry. (I personally listen to podcasts) ~ (u/dani-tp)
Cleaning became so easy once I started using a “side” to stimulate my brain. I’m mostly watching TV shows when I clean right now (this also works for cooking!) .

Memory


🌟 My Favourite: Use Spaced Repetition to study for your exams, remember things about people in your life, and literally everything you can possibly make a flashcard for. ~ (u/beatadhd)
Is it narcisstic to put my own tip as a favourite? Well who cares, it works! Spaced repetition is fantastic and honestly feels like cheating*. There are a lot of free tools out there which work great. I’m currently using my own private tool* 😉

Time Blindness


🌟 My Favourite: Get an electric toothbrush with a timer. ADHD people have time blindness and it’ll make sure you brush for at least two minutes. ~ (u/insaxon)
Yes. Two minutes can feel like two hours for me. Or I’ll brush for 20 seconds and think five minutes has passed. I can’t trust my brain, so I started using an electric toothbrush with a timer

Distractions


🌟 My Favourite: Use a noise-cancelling headset and listen to music/white noise/brown noise. Enables hyperfocus and blocks out distractions (“I don’t regret getting diagnosed late, but I do regret getting noise cancelling headphones that late in life.”) ~ (u/rn7889)
Stop scrolling right now and go buy the noise-cancelling headset. A noise-cancelling headset + some noise like music/brown noise is essential if you have ADHD. Feel free to thank me later once your life changes.
If the headset isn't in your budget: Brown noise + earphones will get you 80% of the way there.

Getting Things Done

🌟 My Favourite: Body doubling - if you need to do some work that requires focus without much fun, have someone in the room with you. They could be working too, or not. Just having them there makes everything just a little more interesting and a little more accountable. ~ (u/Creebjeez)
I feel like a lot of people are missing some sort of accountability system in their lives. I don’t do body doubling but I use Beeminder to keep me accountable.

Emotional Dysregulation

🌟 My Favourite: You’re allowed to let things go. Forget irrelevant things and forgive yourself. Ignore the awkward thing you did last week. Life will move on. ~ (u/bitetheboxer, u/optimisticaspie)
Stop hating yourself. Don’t look at the future. Don’t look at the past. Look at the present. I used to always hate myself for being so unproductive. I realised how pointless that was and I started to focus on improving myself in the present.

Sleep


🌟 My Favourite: Set two alarms when you get up in the morning. One to get out of bed and one for your medication. e.g: 5:30 AM wake up and take medication and then fall back to bed. By your 6AM alarm you’ll have waken up and your meds will have kicked in ~ (u/BizzarduousTask)
What a great lifehack. I’ve been doing this the past few days (except I don’t wake up at 6AM) - it works pretty well. Also I throw my phone on the other side of the room so it forces me to get out of bed.

Relationships


🌟 My Favourite: For maintaining eye contact: Imagine a red dot on someone’s nose for intense focus. Bridge of the nose for paying attention. ~ (u/asmugone)
Haven’t tried this one but I used to have trouble with eye contact a few years ago so this stood out to me. I’m pretty good with eye contact now, but I’ll be trying it over the next few weeks anyway.

Work


🌟 My Favourite: Learn to say no to taking on things that you know may cause you stress and excess pressure just because it’s money. It is not worth it, just put the boundaries that will save your mental health in the first place and you won’t have to deal with the fallout later. The more you do it, the easier it becomes. ~ (u/Somewhereonabike)
God yes… ADHD people have a dangerous habit of overcommitting to stuff. Personally I think I just forget that I’m already working on X, Y and Z. Sustainability is important - don’t overcommit.

School


🌟 My Favourite: Visit your school's inclusivity and disability team. They will hopefully have policies for helping people with ADHD ~ (u/beatadhd)
This is something I never took advantage of while at University, but I probably should have. A few assignment extensions when my meds stopped working would have saved me from countless all nighters…

Executive Function


🌟 My Favourite: On tough days. Use the 1-thing theory. Just try and accomplish just one-thing for that day. e.g. Clean the kitchen. ~ (u/soggysocks63, u/GoodGuyVik)
A bit less life-hacky compared to the others but I’ve found that getting started is a lot easier when you only have a single priority.

Nutrition/Medication


🌟 My Favourite: Use a 7-day pill organiser with AM/PM slots and put your medication and supplements there. ~ (u/ImprovedMeyerLemon)
I know a lot of people have issues with remembering if they took their medication. This is an easy, simple and cheap fix.
submitted by beatadhd to ADHD [link] [comments]

slot apps that use real money video

Slot Machines - House of Fun! Las Vegas Casino Games Free. Spin & Win Slots Roulette Winning BIG on Free Play With Wonder 4 Slots!!! BONUSES and Big Line Hits!!! Three Big wins in Two Minutes!! Online Slots That Pay Real ... LIVE ✦ High Limit ✦ HUGE SLOT Jackpots! Max Bets!  The Big Jackpot 8 Apps That Pay You PayPal Money to Play Games 2019 - YouTube MORE. HARD ROCK. LIVE. SLOTS. 🌞 REAL Casino, BIG Money ... How I make money playing slot machines ~ DON'T GO HOME ... Legit Slot Apps To Play On Your Phone In 2021 - Real Money ... 10 Highest Rated Apps That Pay You Money - YouTube 5 Games Where You Can Make Real Money - YouTube

Slot Apps To Win Real Money. 1/20/2020 Online casinos are a hotbed for gambling activity and there are multiple Windows friendly operators offering a multitude of casino variants. In a brick-and-mortar casino, you will see blackjack tables, roulette tables, video poker machines slots and more. We have included a comprehensive list of the best Android slot apps available with real money action. So, if you’re looking to get into the game with your Google phone, Samsung phone, Galaxy or Lenovo tablet, or any of the other Android-operated devices, you’re in for a treat. Tips to Picking the Best Real Money Slots App 1. 57 Top Photos Free Slot Apps To Win Real Money / Download game SpinToWin Slots - Casino Games & Fun Slot. To play from your desktop. Skyvegas jackpots are absolutely massive, with. Free slots are a great way to play your favorite titles without risking any money. The best slot sites for winning when you play for real money. ‎Real Casino – Free Slots & Poker is an online social casino game. We specialize in thrilling and enjoyable slots. You can now enjoy exciting real vegas slots from home or your mobile device. Come & Spin FREE! REAL CASINO gives you extraordinary Vegas experience. • FREE coins & gifts every day! • A… In truth, real money slot machine apps possess many advantages over their casino counterparts. Take a look at just a few reasons why you might choose them. Convenience. This is the most obvious reason you would choose a slots app over an actual slot machine. With the slots app, you can take it with you wherever you go. Lucktastic (iOS) allows users to play with 100% free scratch cards to win loads of free money. Just pick your theme, swipe digital scratch-offs, and test your luck to earn real money daily. This gaming app is a free and fun way to win real cash and prizes and earn rewards. Even if you just login daily to collect the daily bonus, you can save up for an Amazon gift card in a few days. With the sheer range of real money slot apps available, there really is something for everyone when it comes to mobile slot play. Whether you like historical games, classic games with those traditional fruit symbols, slots based on films and TV, jackpot slots, Atlantic City slots or many more, you’ll find them on mobile slots. Slot apps are super convenient, discreet and tons of fun. You may have noticed that the Google Play Store and App Store have a large number of slots apps. But what you may have not noticed is that most of those apps are not for real money. With that being said, you have made it to this page because you are looking for real money mobile apps. We 20 best mobile slots apps for free play or for real money Slots are extremely popular games in online casinos nowadays — if not the most popular ones. There are hundreds of thousands of them available out there, so if you are a newbie, it could be hard to choose which one to play. Alongside exclusive mobile bonuses, these apps offer easy navigation and secure banking for real money games. Learn how to use them, and which games are available on iPhone and Android.

slot apps that use real money top

[index] [832] [665] [7496] [1876] [2570] [7520] [2199] [1144] [3736] [3343]

Slot Machines - House of Fun! Las Vegas Casino Games Free. Spin & Win Slots Roulette

Download The Big Jackpot app for more content and our very own Slot Machine game! https: ... HARD ROCK. LIVE. SLOTS. 🌞 REAL Casino, BIG Money, HUGE Jackpots (Hopefully!) - Duration: 2:00:20. Learn More: https://geni.us/RgXCdWritten Review: https://geni.us/RgXCd Best Poker Sites & Apps Bovada Poker Review: https://geni.us/yCtDHIgnition Poker Revi... This video is Sponsored byJackpot Magic Slots. I decided to use my free play at the Wynn on the Older Wonder 4 Slot with 3 Buffalo Deluxe and 1 Wicked ... This is NOT a real money casino app 8) ... Here are the 10 highest rated apps that pay you money. Go to http://selfmadesuccess.com/highest-rated-apps-pay-money/ for video notes, related content, tips,... You can use this link for a free $25 dollars! No deposit necessary! https://cutt.ly/yhDmHEE#bestonlineslots #onlineslotbonuses #onlinecasinobonuses #nodepos... A lot of people have been asking where to get the bank. Here is the website: https://showforinc.com/?ref=6Save 10% off your purchase of the WinnersBank. Use... 📱 Play my free app here: http://Video.TheBigJackpot.com👓 Watch newest video here: https://youtu.be/AWAekOWoIeU👀 See my HUGE jackpots here: https://bit.ly/... House of Fun slots are designed by professional casino lovers to resemble real slot machines. Try out your fortune and hope for a 777 with stunning 3d graphics & captivating features. Playing games that can earn you real money is everybody’s dream and while there are some very skilled gamers who can actually make a living out of this, for ... Here are 8 apps that pay you PayPal money to play games in 2019. Go to http://selfmadesuccess.com for video notes, related content, tips, and helpful resourc...

slot apps that use real money

Copyright © 2024 hot.realmoneygametop.xyz