Yakuza: Like a Dragon - Chapter 12: The Traffic Census

yakuza like a dragon chapter 12 money

yakuza like a dragon chapter 12 money - win

Came to criticize/complain after completing the game. (Switch)

My save file says that my play time is 96h, activity log says +125 hours. Now I have to say that i bought the game like 1-2 years ago(?) and back then i only played about 7-9 hours and stopped. Around last December i wanted to play something and i found this and decided to play it. I feel weird saying this after +100h that i felt that half of the story and over third of the game was missing if that makes any sense.
Before I start Let me say couple things. I enjoyed the combat for most part. Early game: liked a lot. mid game I really enjoyed it. Options opened up and game was still fresh. second party run was too easy even with all restrictions.advanced Shrines were dissapointing because 2 are absolute jokes with dancer Divine+ reflect. Warmaster was fun(I banned using all advanced classes until I beat all shrines) I really enjoyed Managarmr and Galdera.
First mistake this game does is that it locks the starting character to your party until you complete his/her story. This only limits possibilities and brings nothing to the table. Especially in this job based game that wants you to experience it in the order you want. Knowing this from experience 1-2 years ago i decided to make two teams and play their stories separately. Main team is H'aanit(starting char.), Primrose, Ophilia and Olberic. And also when I found Purple chest I would go get Therion.(lot of back and forth)
I banned BP items and i didn't steal or buy any equipment/items until completing "main party" stories. On secondary team I also banned all high level(relative to current lvl) gear (against story enemies/bosses)and only main class support skills allowed(main party had only main and subclass support skills, exceptions were Ophilia had second wind(3rd dancer) and H'aanit Inspiration(1st Apothecary).
MENUS/UI
This is something I almost always complain about in these kind of games: maps. Why can't I make notes, put pictures with screen capture or just color mark things? Even the last thing would've made things better. Even something simple like able to make location marks different colors would help. Red for still dangerous/not explored, purple for locked chest etc. But no I have to make notes about location levels and hopefully remember to check them.
I totally "missed" bunch of elite monsters(relatively low health "boss" encounters in caves etc). "Missed" I mean i missed them when they were level appropriate and not me going to just stomp them. Having ability to lower your level like in Xenoblade chronicles DE would've helped. Minor but honestly it would make different challenge runs against Galdera possible when you don't have to worry about overleveling.(if you want to grind job levels or something)
equipment menu... why isn't the right side menu(where you see what weapons are in your inventory) always visible?And while we are at it, why are the equipment/item details under what you choose? In inventory there's extra space on bottom of the screen and in equipment the could show it in the space between the equipment and the "equipped" space. Having details location change depending where your cursor points is pretty annoying and also makes scrolling through items pain in the ass while checking descriptions. Yes they probably made One thing that works for all menus and combat but it really isn't great on any of them. Also sell only items should have dedicated icon and category but some items like Red Apple(Grants full BP to a Single ally.) share the same icon.
Why doesn't Support skills become visible for all character when one character has that skill in the jobs menu? When they also have the marker if the character actually has it.. very minor but something that they could easily improve.
Ability to Make Loadouts for support skills. Honestly not required for most of the game. experimenting/swapping jobs would be more pleasant when you don't have to start from scratch towards end of the game.
The Translation and item descriptions .I don't remember really any problems when it came to the story (not story related but why is the octopus boss called leviathan?)but the item descriptions and Support skills really do suck from time to time. Werner's sword just doesn't mention that it has hard coded chance to miss even broken enemies. When It comes to Support skills I think the descriptions should've assumed that It only affects the character and mention separately when it affects whole team(exp/job boost example.) and also actually tell what the skill does precisely Vim and Vigor. Regenerate 10% health per turn. Also use same terms so i don't have to pointlessly experiment. Game uses Augment,enhance and increase stat but mean same thing (a stat buff) Stronger Strikes could mention that It does nothing if enemy if broken and the list goes on. Now yes there is probably someone who has made document about what exactly every support skill does but it won't fix the game. Also like to experience the game without looking stuff up because you generally can only experience it once.
Now finally the stats. No descriptions on them. Now yes they are easy to understand but I have a problem with Accuracy, critical and Evasion. attacks and defs are straightforward so is speed(Pretty sure there is some random multiplier going on there). But the 3 stats are a question mark not because what they do but for example what is difference between 100 Evasion and 268? does evasion get compared to opponents accuracy? And what about critical? Does 999 always crit? Because of this I pretty much ignored evasion,critical and missing was so rare that acc didn't really matter.
STORY
Now finally I'm going to mention the story. OT story is like cliff notes version. Stories are short and don't have enough time to establish characters or go more in depth into concepts they give. I liked lot of the lore that i saw but it started to feel like my imagination was doing most of the work. For example the image i had of Riverford (before Olberic CH.4)definitely would not get into the 12+ game. I think that the possible world and lore is more interesting than the stories here. (as far as I can see, this game was put out before the game was fully ready.)
I enjoyed Primroses, Cyrus and H'aanit stories(simple as they were). Meh About Alfyn and Olberic and disliked Ophilia, Tressas and Therion stories Also disliked the secret boss story. Alfyn story "problem" was that Miguel didn't have time to do anything "except" beat up a child. Honestly I think it would've worked better if Alfyn actually failed to save the child. Olberics was generic swordman loses his life's purpose. There's pretty much no easy "fix", all of them would require more details to Erhardt, their time in Hornburg and especially the conflict in Riverford needed more time develope.
Ophilias was generic and the worst part was Liana. "My heavily religious father is dead so I want to revive him by screwing the whole religion by sabotaging important ritual but also using unspeakable powers of Jonathan Cthulhu." of course with more time you could have bunch of bad things happen to her that makes the situation be final blow to break the camels back but that's not it. And she does it willingly, sacrificing people and not caring about anything. I started to think there was something magical persuasion going but that felt like my mind trying to find some explanation.
Tressa just didn't interest me as a character, she acted more like a corpse looter from the gameplay side for me and only interesting thing about her story was the notebook(never get to know any of the entries but i guess it doesn't matter because Tressa gives it away and Esmeralda says so.) I liked Leon but Ali and Tressa made sure that one side character can't save a story also it didn't feel like a "merchant" story for me.
Therion....he felt too edgy for me. (jap voice actor didn't make him easier to like but I was already got used to the rest of the cast)Trust no one(work with no one. but 5 minutes later he joins players group). The whole fool's bangle thing just bothered me because it raised way too many questions. Why can't it be taken off? the lock itself can't be picked? highly doubt it? it's magical? and also in artwork it doesn't really come of as something nobody can remove. on. So I decided to throw my brain in the trashcan and stop thinking about it.
I'm gonna start going into "fantasy" side on how things could be and I will fully ignore how much money, effort and time this would take. Now honestly I think that the character stories should've been fully solo when narrative was concerned. Literally make it so that you only see your current story character and fully separate gameplay. (like Yakuza series for example)Get rid of the current Travel banter. Right now the game has confusing mix of only the "story" character exists while "cutscenes" are going, but second later a character appears and starts talking as if he/she was there and what makes it even worse is that the one that "appears" feels more like the after chapter 4 version of the character. Especially if the character is Primrose, Alfyn or Therion (because of their state of mind during parts of their story. And yea, the totally normal villagers (Ophilia ch. 4)knocked out and threw Unbending Blade, Dragon(or Red eye) Slayer and the one who ended Obsidian into a cell.(ps. Also here is the only time you can't view all travel banter) Yea trying to make things work with all possible ways you can do things in this game is probably was not possible so better to just not have it when it distracts from the already lacking story bits.
Of course I would've wanted the stories to have more details, characters, exploring the ideas they gave(because there are good ideas) but I think more pressing matter is that the "middle" game is missing. After chapter 4 there's pretty much only Galdera(shrine bosses and managarmr doesn't add story just 5 boss fights) and the story that is there gets pushed into one section with diaries(I liked reading them but it doesn't fix how obviously rushed the game was. Or that's how it feels like. )
Kit...just what is wrong with this man...or kid? Is he a teenager or adult? I have no clue but he's even more stupid than...Liana?"Oh yes. Your father is behind this big ominous gate that clearly looks like gates of hell." "Sure. I'll jump in." How desperate are these people? or how trusting is this bint? Didn't your father ever tell you about your bloodline? Wait now that I think about it he probably didn't even know much but who knows. And After sending Galdera back, Kit comes back and gets to see his dead parents....ffs. I was thinking Gate of Finis was conjuring things from the peoples consciousness or something (yea me writing the story for them. of course nothing explain why the exposition books come from except developer trying to tie things together in 5 minutes) Why is Kit totally fine getting shoved into Galderas junk? And he is the one who gets rewarded after getting others to clean his massive mess. Yea this is not dark fantasy clearly but getting swallowed by the dark god should mean something. Why doesn't Ophilia, Primrose or Olberic get something out of this? I guess Liana could've resurrected her father with Galderas power if this thing really is the underworld rather than a location that has been corrupted by Galdera. Also they didn't even bother making the "cutscene" between the fights make it seem like they split into groups: Save the bint and Stop Galdera but the whole group just shows up. Don't get me wrong I honestly enjoyed Galdera (not so much the boss rush) But the ending felt like a slap in the face.
While you are playing the main stories of the characters I think there should've been Side stories that get unlocked when you complete certain chapters. Something simple could've been Alfyn and Ophilia where obviously there would be dialogue but also the game could properly show the player difference between apothecary and cleric. (Currently it seems like clerics are basically useless(healing wise), can't actually use healing magic storywise?) Could've shown us limits of both medicine and magic while making them work together or something. Current side stories honestly didn't make me want to do them(yea some of the rewards are sometimes good but they were so boring. Some of them you can you do 2 different ways but basically has almost no difference and some of them I think you could've done both of them. I don't remember which quest but you basically had to either beat some girls drunk father enough(hit him with Brand's thunder to the face) and make him responsible adult or give the girl a dream job. Why couldn't I do both? Now that girl works in a bar singing and the father drinks the money away rather than also working?
Having to swap characters in the bar. Honestly it started to become pain in the ass once you start doing it more often than once a hour. Bar is the good old friend of adventures. Honestly I would've rather have quests start there. Hear rumors/clues about new side content. Find actual jobs there "Need Apothecary fast" notice. Making all the bartenders actually unique. Now yea all of them don't need to have essays worth of things to say but it would've been nice that they didn't go pokemon nurse route.
Once player is done with the main stories, This would open storyquests where you use 2,3 or 4 prechosen characters to explore ruins, caves, castles(instances) but also finally making the 8 characters not just a group but also connecting all stories together. Yea I know this is so broad that honestly doesn't give much but I rather not make this even longer with my lacking writing skills. Because they do have things to explore Hornburg, Gate of Finis, Obsidians, Crossford bloodline, Dragonstones, 13 Gods, Dark rituals, all the manipulation going on by Lyblac(who apparently is half breed? gods can reproduce with humans? or is she just part out of Galdera?)and Galdera himself. This is honestly probably the biggest reason why I even bothered to write(barf) this thing right after beating Galdera. So much wasted potential and clearly rushed out before it was ready.
PATH SKILLS
For my playthrough these things didn't really do much. 2 guides and 2 challenges. Game basically has 4 pairs: Guide/Allure, Scrutinize/inquire, Provoke/Challenge and Steal/purchase and they are generally split into 2: if your level is high enough->always succeed(or have enough money) and other is save scum the skill. I noticed that with steal you can get some overpowered items as long as you don't mind loading bunch of times so this is save scummers heaven. and there's like less than 5 instances per skill that you have to use certain skill.(not 100% sure but there were very few of them). I personally didn't care for this at all. And Steal is just better than purchase outside of few purchase only items.
Guide/allure was pretty much to get meat shield and/or buff/debuff buddy and provoke is outright worse than challenge. not only does it have limitations but also you actually have to go capture things and use limited resources or you can just hit enemy once with Brad's thunder. Lot of these could've been used as a way to start side stories.(even failures) Cyrus is obnoxious and put his nose where i doesn't belong out of curiousity: dark mysteries about magic, murders or just some high noble getting pissed at his nonexistent social skill and accidentally seducing his sister. Alfyn actually inquire would get you quests to heal people, find herbs .etc even some of these could be side stories where alfyn ask help from H'aanit because of some local monstepredator that has made nest around the specific flower or something. Primrose and Cyrus go undercover as a couple to masquerade. So many possibilities. But nah, you get some text whichever you choose and characters have one response to all failures pretty much.
My experience with most of these skills were that after I was done with all Chapter 4s, The biggest crime spree happened, Everyone gets inquired/scrutinized, while talking Therion steals everything, if they still have their socks on: buy them and finally Olberic beats them up. And this happened to every citizen(I also did all side quests that were left)
TALENTS
This is a mixed bag for me. honestly all character should've had 2 of these. One for combat, One for exploration/interacting with the world. Combat one would've made them truly unique in their main joband 2nd could give more reason to backtrack areas and not make you hate one characters existence. H'aanit :tracking,Therion: Pick locks(not just chest but doors), Cyrus: deciphetranslate murals,runes and texts etc. to open new areas/find secrets.
Once I played Alfyn I noticed how broken he is. On my playthrough he was heavily nerfed because of the no BP items but he still was good(concoct + Saving Grace= 9999 health) Yea the offensive ones didn't make much sense to me also having ???? in as effect but showing that you're going to do fire dmg from enemy weakness seemed really pointless. Also having only one component that made unique effects seemed really boring. Honestly thought that They would fit Thief more but thanks to them alfyn can break all elements multiple times max 3.
H'aanits capture honestly made game more fun because I could cover certain weaknesses with it but also it would make me play differently if I wanted to capture something. Felt bit silly to be able to tell the move you get before I had ever captured one but whatever. Then again H'aanit is able to capture beastmen, constructs(elementals?) and even undead. Truly unique as hunter( even though about chapter 3-4 they become mostly useless (especially linde)or worth the effort.)
Cyrus Study foe is more useful in the early-mid game. And yes I played the game in a way that I always got all the weaknesses(otherwise small part of my brain would start giving a wegie to the rest of my brain) Why is the no Beastiary in this game?
Olberics make him perfect meat shield against (atleast) physical attacks. BP defend made him eat Winnehilds Warcry alone so.... 24 hits. Was pretty funny to see his corpse block reast of the hits when he was already knocked out
Primrose and Ophilia have Summon random pervert or believer to do something and/or take hits. doesn't really make them unique but they are atleast useful but nothing out of ordinary. Buff/debuff ones were most useful to me(no idea what highest strenght even do cause they don't exactly seem very useful.
Rest? nothing. Nothing that makes them unique (yes they are the only ones that are able to make main class+ any class combo but only truly unique combo in the game is merchant+runelord.
COMBAT
FINALLY. Best part of the game. You will spend most of your time with this(most likely).But why do you only use 4 buttons(2 for boost). Persona 5 has already shown that you don't need to just use 2 buttons and d-pad for menus. Left and right always swap weapons in "main menu", B acts as back outside of main menu, A is confirm or choose outside of main menu. A= attack, B = talent, Y= Main class, X Sub Class, d-pad Up= items, L and R boost, ZL=Defend, ZR=Flee. once you go into specified menu you start using the basic Up/down menuing. or something along those lines. Why is no other turn based game using something like that? no you don't need the slick UI that persona has . Or if this is too foreign, have the old way as option. I just feel silly holding controller and not even taking advantage of the few buttons there are.
The games lack of ability to show all buffs on enemies and your own characters. move turn order to lower part of the screen or have it be on right side of the screen going up to bottom. and then move the character info to top of the screenand then you gen show more buffs per character if you move the buffs/debuffs under the SP bar. Also why can't I check buff descriptions in fights? all them are not available and you have to guess/try and see what they do: Immune for example(galdera) what button? I don't know Select? Also no way to reorder your skills. For example Cleric has most obnoxious order: heal wounds, holy light, sheltering veil, luminescence, heal more, reflective veil, revive. what the heck is this? I would've liked maybe something like Heal wounds, Heal more, Holy light, Luminescence, sheltering veil, Reflective veil, revive. I never got used to this.Also thiefs but I think you get the point.
I like the weakness system. It gives all characters something unique and it makes a difference if character swings with a two-handed axe or a wand. Having weaknesses always appear in same order did make the guessing easier but also have certain predictability. And also the Boost system also makes supports more flexible but makes it so that base attacks never become fully useless right after beginning. Personally I would've liked having able to go negative like the bravely default but I guess they wanted something newplayer friendly. once you hit weaknesses enough the enemy breaks and you start doing extra damage. (about 1.5x)Game shows criticals and hitting on broken enemies as same. It becomes "problem" because it gives illusion that all damage done to broken enemy is critical rather than additional damage. they could fix it by making critcals have own font. Something that makes sure to teach the player correct and NOT making you think that "crit is useless because you always crit on broken enemy" Learned the difference when Brad's thunder made crit on broken enemy" bad design if you ask me.
Breaking itself does have "problems" and that is you can basically use a toothpick to break enemies(do 1 dmg multiple times. This also makes it that you really only need to upgrade your main damage weapon). Having enemies/bosses/enemy types that would have minimum dmg requirements to break shields. Before you can start breaking the enemy you would've to do a strong hit to lower enemy guard/"stun" them until next enemy turn. Enemies would've reaction abilities. If you cast fire spell, enemy can dispel it unless you use 2 or more boost. Having bosses go into counter state that randomly picks one of the weaknesses that it counters against.(would make you more careful about using multi hit abilities.(obviously this should not be send you to heaven dmg counter that the current game has but rather does damage compared to how much was done to the enemy and as many times as there were strikes) Making reason NOT to use aoe magic or skills.(via enemies always countering against sword hit, or thunder magic) All the single hit/single target spells are basically useless outside early game and against souls in omniscient eye encounter.(if you want to make them have same weaknesses) aaaaand that's it. Things that keep your brain active. Yea these are no brain teasers but giving enemies more personality, keeping your mind in the game(at least when you play for first time)
After you Break the enemy you always go for the same combo/s. Enemies don't soak anything really enough for you to bother making dmg multiple ways(50% reduction against swords. something that would give reason to spread your options). Enemies that would change their damage reductions during fight? Maybe some monster you first had to hit it 5 times to expose its core or use fire magic? get creative. now when I'm saying these both breaking and doing damage things I mean mostly in the post chapter 4 Game in my "fantasy version" because the chapters really should've been tutorial(that's what it felt like) give players room to experiment and try things but mid/late game should be about you swapping characters, adjusting your team to bosses after you lose. (Of course I think that the game then should make it possible for you to actually change your characters in special save points before boss or something)
Now "balance" issues. Now I'm not some "wizard" who knows all perfect combos but yea the magic dmg combo got way too ridiculous and even the physical dmg got pretty high. But weird things first. If you had phy.dmg augment from support skill, enemy cast debuff on you, you cant actually "cancel" the debuff with normal buff. Is it on purpose? dunno. thought it was weird. honestly the whole tressa+runelord combo is just stupid(banned it ) but also the reflect feels too good. These things stay as long as they are not cancelled. these "augments"/buffs are so strong that literally there is pretty much nothing you can do to fix them. Unless you make opponent have something that overrides them(honestly I hoped that the archmagus would dispel reflects but no. So only option becomes that Managarmr and Galdera both nulify all buffs once in a while.
But honestly the biggest problem in the game is hunters leghold trap. Makes speed stat mostly useless but also makes break loops easy. Lot of bosses seem to have hard coded responses after recovery and after that response you have +7 turns(if you have to reapply leghold) to break the enemy again and then you just have a loop.Starseer just becomes a joke with reflect because after breaking her she always uses one turn to swap weakness and another was her aoe spell that hits wind, light and darkness was it? so you litterally hit her 12 times and she even breaks herself with probably her "hardest" to break 4 darkness. So yea you can literally beat her with any level team as long as you break her once. then you just loop it and she never gets out of it.Lot of ways to nerf: making it affect all but first action , making it affect only last action . This thing enables so many things that it's not even funny. I doubt I'll play this game again(not because it's so bad but rather it eats lot of time) but I would throw this thing into the ban list too.
Random final barf of thoughts:
Healing items are too powerful. you can basically heal everything with single item. Now this is totally personal preference but I would like that characters would have individual inventories. Just feels weird that all the characters have space pocket to my teams almost infinite healing items. Also you could make merchant have biggest inventory followed by apothecary. Also this would nerf concoct. Making a difference between magic items but also making most effective healing combination of the two. Maybe getting hurt would also lower your max hp and healing skills would have 2 values. how much they heal max hp and your current hp. Getting hurt multiple times a round would make your max hp drop faster? Would also nerf delay tactics. Making enemies who do same amount of max and current hp damage? getting revived would make the character have debuff that if you down again (within next 2 turns)you take x% negative buff to all stats. Making stronger medicine have side effects like: fully heals but you take physical debuff for 3 turns(can't be removed with items/magic) Making more mechanics. debuffs that you can't remove with items or magic. Force the player to handle something outside of just using a item.
Also I just checked I didn't use A SINGLE Herb-of-grace during my playthrough. Why doesn't redeye use the petrification? Even though he seems to use it smg style in cutscenes. yes there are only limited amount but I'm gonna guess that he never uses it when he gets out of break. Great.
Also the game is too "convenient" when it comes to learning support skills. Felt weird that you would master bunch of classes in the end even though the character has never even touched it.
I'm aware that making these kind of things would probably be a nightmare to balance but then again I am just dreaming here. I'm starting to run out of steam here. Rough to write this kind of thing in one sitting. Thank you for anybody who bothred to read this whole thing.
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my long review of the entire main series

WELCOME TO MY LONG ASS REVIEW OF THE YAKUZA SEIRES! This will include a shortened version of all of my thoughts and feelings towards all 8 (*note: this review will only cover the main series, so no dead souls, ishin or other spinoff's (tho I might play them in the future)) games and some of their inner aspects. So not reading all of it is completely understandable I just wanted to share them with someone but sadly none of my friends played it so i have nowhere else to do so
one them suggested posting it here and tbh i have nothing better to do so here they are
TLDR; 10/10 franchise I really like the characters, stories, music and gameplay.with that being said, HERE WE GO!
(*note: like I said these are MY opinions and MY lists, if you think otherwise, youre welcome to write it down in the comments I would love to hear your thoughts :))(*note: this review might contain spoilers, with that being said I will try to hide everything that I think might be considered a major spoiler and will put it between [ ] so if you see these be careful)(*note: this review might be a bit scattered and not understandable at times, that's because of 3 reasons: 1.english is my second language, although I like to think im at least conversational, spelling and sentence building aren’t my strong suits. 2. Like I said this is a review of all 8 games so I might scramble stuff in the middle or forget something completely. 3. I first wrote this on word and after transfering it here i noticed there are problems with the spacing and enters, so if you see a lack of space when there should be most likely there was supposed to be a shift+enter, i tried fixing it multiple times but appreantly having every enter where it should be makes it over 4000000 characters long.) So forgive me for those)(*note: if for some reason you would like to see my opinion on something that I didn’t include, you're welcome to ask me to write it :) I might not be able to answer everything but ill do my best to check the comments every so often for a while)
first of all I would like to say that my entry to the series is that a friend of mine bought me a copy of yakuza 0 for pc, little did he know, that would evolve into a crippling yakuza addiction (I bought a ps4 off another friend just to play 3-6). (*note: I know I said "none of my friends play it" that was a tiny lie, I have 1 friend who for 2 years now "is in process" to 100% yakuza 0, so I have no one to talk to about 7/8 games of the series) I came into the series thinking what I believe almost every player thinks before they start playing "oh it looks similar to gta/saints row but Japanese" but, say it with me now! "YAKUZA IS NOT JAPANESE GTA!" what I discovered is a beat'em-up, tear-jerking-story based adventure game, lucky me these are some of my favorite genres! I feel like yakuza has a very sad story not because its actually like sad sad but because kiryu is human, you see him go through life having to go through all kinds of crisis's and problems and its kinda feels like seeing a child grow? Idk, at least for me it sometimes does
now for my top 8 yakuza games (*note: the scores I give them out of 10 and their place on the top 8 might seem weird and "incorrect" because I give some games of lower place higher score then stuff of higher place. That's because when I decide their place on the top 8 I only consider how much I enjoyed it overall. when I give them a score out of 10 I try to give them what I think is a more objective score that includes everything of how fun it was, how much I liked the characters, the mechanics, the story, ect….)
(*note: if I don’t include a character in my reviews that doesn’t necessarily mean that I hate them, it just means that I generally don’t have too much to say about them. Overall I like basically all the main and side cast)
1.Yakuza kiwami 9/10
Lets start with the story,
Imma be real with ya chiefs, I have a pretty small smooth brain. That's why I like simple-semi complicated stories
And here we have a very basic story to follow, 10000000 yen missing, parent of this child missing, find them both. I love that simple, short and to the point but still interesting enough that I spent half my playthrough on the edge of my sit
This game also has the best side-quests of the entire series which are easily pocket circuit & majima everywhere
from the gameplay and mechanic side I also feel it’s the most fun and tight, nothing feels slow, every punch packs a punch and I actually really love (and prefer) the 4 fighting styles and was really sad to find out they were only in 0&kiwami. It has my favorite level up system (I will also include my top 7 level up systems later)
And now for some character reviews
Kiryu-CHAN!- he's by far my favorite character in the entire series, until now I only saw him as a brooding, badass, powerhouse that fucking breaks, shoots, and destroys (god forbid kills nothing like that here) but this was the first time I got to see that he actually has a soft side too and it’s the cutest fucking thing I've ever seen in my entire life. It was the first time I realized yakuza is one of those series that can make me sound like a kettle when I "aawwwwwwwwwwwwwwwwwww" seeing his interactions with haruka, yumi, nishiki and others was almost heart melting. Speaking of which
Majima-I have what I think is a very controversial opinion, which is I don’t like majima in 0 (and I will get to that later). So I really didn’t expect much considering I came to this series blind. And OH BOY! Majima quickly became one of my favourite characters and its really sad for me that I believe they kinda toned him down in later games. [half of my playthrough was running around looking for him and doing all of his stuff, having to fight him as a cop, zombie, idol, hostes in all sorts of different situations was one of the best things about this game]
nishiki-*ahem*,Im gonna fucking cry.
Like I said I came from 0, seeing the journey he went through from #1 jobro (which he will forever be btw) to head of a family he has no idea what to do with, to madness, to evil mastermind was one of the saddest stories of this series. Every head of the nishikiyama family after him only brought shame to his name. [every scene that contained both him and kiryu in the same room made me want to cry. From the moment he declared they are not brothers anymore to the final scene when he shot the bomb]
Haruka-B A B Y
My first thought after seeing her was "ughhhhh fuck an annoying child character to take care of, that's not what a yakuza game should have" but what ended up being is that if anything happened to her I will ̶k̶i̶l̶l̶ hit everybody in this room very hard until all their bones break and leave them unconscious with no way of calling an ambulance or any kind of help and then do that to myself only to protect her.
She is precious, and if you for some twisted, evil, disgusting reason think otherwise you are wrong
[Yumi/mizuki- when Im writing this its been like a year since I played kiwami so I don’t remember every little detail about this character (not that there's too much to remember to begin with) if anything the twist at the end was pretty surprising and her backstory is kinda sad]
[rena/shinji-they both serve kind of the same role so I don’t have too much to say on them separately. Their death (by the hands of the most annoying boss in the series) is kinda sad and like anything else relating to nishiki in this game, rena's death speech about how she always really loved him and wanted to help him in any way possible made me want to cry]
2.yakuza4 7.8/10
This game could’ve easily been an 8.5/10 but there're some stuff that just annoy me a bit and makes me have to retract from its score, let me get into it
First of all,
Although at the start the story didn’t really make sense to me and I thought it was very confusing, now after I played everything and saw how stuff connected together, I realized how amazing it actually is
From akiyama's little relationship with lily
To kiryu helping a refugee
To a laid back cop who gets in to something bigger than himself
And finally back to the actual main character of this series
initially It was very annoying when I found out I only get to play as kiryu at the end of the game but I got over it
On the gameplay side
in the overworld everyone felt really slow to me,it didn’t feel like they were running (like their animation showed) it felt like they were always at the speed of a start of a jog but you kinda get used to it so its fine overall.In the combat side of thingsI really liked how akiyama, tanimura and kiryu controlled. Fast&strong which is why I really like the combat of this series to begin with (I also found it kinda funny that swords in this game are sometimes considered "blunt objects" for some reason so when you use a heat action with them you just smack an enemies head again and again with the blade)
I will use the fact I didn’t include saejima in the list of the gameplay I like as a perfecet Segway to my character reviews
Saejima-although his story really is interesting, kinda sad and heartwarming at times I grew to not like him just because his gameplay is sooooooooooooooooo slooooooooooooooowwwwwwwwwwwwwwwwwww
I don’t know why but I also felt that he was weaker than the rest of the characters? It kinda felt like when the rest of the crew took down 10 enemies in 1 second he took 1 enemy in 10 seconds
I get that hes supposed to be a tank and he has a lot of hp but usually tanks also do lots of damage to make up for their lack of speed
Here its just a "very healthy", slow and weak tank so its just annoying to play [if anything his sister is hot]
Akiyama- his gameplay is kinda like the "brawler" of the game, similar enough to kiryu's gameplay but different (because kicks) also his personality is cool, i would categorize it kinda like a happy go lucky guy but not really
His story is interesting about this mysterious girl named lily who apparently really looks like his ex and he has a picture from his past that shows her. Anyway she asks for 100000000 yen a̶n̶d̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶h̶e̶s̶ ̶a̶ ̶s̶i̶m̶p̶ and because he really wants to help her, he gives her a challenge.
Tanimura- the counter option was kinda cool ig. His character is cool enough and his story about wanting to find what happened to his father is kinda sweet
I don’t have too much to say about him because he's kinda forgettable in the sense that his story was kind of an open and shut case
He was definitely one of the playable characters of the series but that's honestly the most you can say about him
If anything its kinda sad they swapped him in yakuza 5 but understandable because his story is 100% finished and he has nothing to draw him back considering he isn’t really related in any way to the rest of the cast
Date-I like him but his character rarely changes. In the rest of the series it seems the story writers forgot he quit being a detective
[yasuko/lily-seeing her story unfold was kinda sad, all she wanted for the last 25 years was to see her brother again. At least she got to that 1 last time before she did the bullet walk thing this series lovesssss to do]
One last thing about this game that really annoyed me, the game ends with a happy ending, [saejima is proven innocent, kiryu seems to return to the tojo clan and they all live happily ever after]. When I saw it I thought "oh wow, I wander how they're gonna build upon this?" well, they didn’t, like at all.
This series has 1 annoying problem that the writers team usually completely forget how the previous game ended
3.yakuza3 7.4/10on the story side-
Kiryu only wants to keep his goddamn orphanage leave him alone ffs.BUT NOPE!It’s the yakuza series so every few years it’s always the same thing: something something TOJO something something MONEY something something BROTHER something something REVENGE, oh godly kiryu san mr.dragon of dojima please help me!
The gameplay in the remastered collection stays more or less the same throughout so I don’t really have anything to say here
The characters of this story are a weird bunch
The children of the orphanage- if anything happened to any of them I will ̶k̶i̶l̶l̶ hit everybody in this room very hard until all their bones break and leave them unconscious with no way of calling an ambulance or any kind of help and then do that to myself only to protect them.
rikiya- at the start of the game I thought he was just gonna be one of those bosses that you beat thrice throughout the game and never hear from them again afterwards, what ended up happening is that I discovered just a lovable, loyal, dork of a character [and when he got shot and kiryu started crying I was almost crying with him, definitely one of the saddest deaths in the series because it’s a very unexpected one]
4.yakuza 6 8/10
HOLY SHIT MY BABY HAD A BABY but who is the father? Let's go to Hiroshima to find out! [If only yuta put on a condom]
Jokes aside this is one of the most amazing stories the series ever told
I was originally dreading playing this game because I don’t really like the dragon engine that much (that might be because I played kiwami 2 right after 0&kiwami and was just kind of overwhelmed by it although the graphics of it are amazing, the gameplay feels a lot more wonky to me, I either feel very weak or too strong (usually weak) I got used to it but I actually prefer anything else in the series)
But man did the story really bump up its place in the top 8
Nagumo- im sorry but speaking by role-serving terms rikiya is just kinda the cooler Nagumo (or technically speaking Nagumo is the worse rikiya) he's just a hot headed simp who's the captain of the hirose family but also kind of sweet in a way
If anything he has one very memorable line "yesterday's enemy is today's aniki"
Yuta-[BOI LOOKS LIKE LIVE ACTION KOICHI FROM THE DIAMOND IS UNBREAKABLE MOVIE AND MY BABY STELLED FOR HIM?!
jokes aside I see why haruka chose him, one of the best character's in the series for sure
tho the twist where he's actually the father was kind of apparent from the start]
Kiyomi- she looks like sayama's mom. Like I was 200% sure it was her for like the entirety of the first chapter she was shown in
[Also the thing in the end about kiryu saying he considered daigo as a son is stupid and forced in as hell]
5.yakuza0 7/10
(*note: I think I got a little more to say about this game then the rest cause like I mentioned it was my entry to the series so this may be a little bit of a garbled mess)
So let's start by saying, hands down it has the best overall soundtrack (*note: I will get to my top 15 songs later) consistently very high quality while the rest of the games have like 1-3 outstanding songs in them this one has: the intro, judgement, the best version of baka mitai (*note: I only discovered that the meme originated in yakuza like half-way through its life span) (*note: I saw on here some time ago that one of the top posts is a screenshot of a tweet from kiryu's VA that says he's very pleased that people are singing his song and I find that very heart warming and wholesome), 24-cinderella and so, SO many more.
Now… from the story side of things…..
Im sorry to say this but I don’t really like majima's story in this game. Out of every other playable character in this series majima's story in this game felt the most like a filler to me. The first like 4 of his chapters could've easily been skipped with nothing of value to the overall story lost. Having to switch to him every 2 chapters was very annoying. Actually It annoyed me so much that in the middle of zero I kinda just dropped the game for like half a year+ because I just didn’t feel like playing as majima [it was after the cutscene where nishiki betrays kiryu but doesn’t want to shoot him]. Tho his relation-ship with makato is easily the saddest, most tragic thing to happen throughout the entire series. But like… idk I really preferred playing as kiryu 100% of the time
On the gameplay side of things tho
Definitely one of the better, like I said I really like the fighting styles so having 8 of them (well 6 technically since I basically didn’t touch the real estate nor the cabaret) was really fun
Brawlethug-very basic, close enough to the dragon fighting style if that's what youre looking for but very boring nonetheless
Rush/breaker-rush fucking sucks, on the other hand I find breaker to be very funny and I used it most of my time playing majima
beast/slugger-beast is easily the best fighting style in the game, it’s a tiny bit slow but it gives back by being a fucking powerhouse being able to lift giant object's and using them as very fast hard hitting weapons (*ahem* *ahem* thisiswhatsaejimashould'vebeen*ahem* ahem*) on the slugger side I only switched to it when I saw that I couldn’t just style on my enemy to win and had to actually "play the video game"
now for the character's
makoto- I A M G O I N G T O F U C K I N G C R Y
nishiki- [ kiwami spoilers>>R.I.P best jobro, once again im going to fucking cry everything in this game makes me want to cry], his relationship with kiryu is easily one of the best parts of this game, from the little comments he makes about kiryu's wardrobe to [him saying he's not interested in climbing up the ranks without kiryu] everything that makes him easily the best follower in the entire series.
majima- I didn’t know what was coming so I just assumed this was kind of his character.looking back at it im kinda disappointed they didn’t try to do something else with him and instead they just kinda made him a simp to the yakuza [also it was kinda stupid to me how they didn’t find a way to bridge him into the crackhead he is in the rest of the series (they totally could've btw) instead making him just choose to "live crazier than any of 'em" (but thinking about it again honestly I feel like making majima choose to be a crackhead just because he wants to kinda fits his character)]
kuze- *insert how many times do we have to teach you this lesson old man meme*
6.yakuza LAD 8/10"YOU BITCHES EVER HEARD OF PERSONA 5?"was probably the first line shouted by the director of the series in the first boardroom meetingthe story of this game follows ichiban kasuga trying to prove his loyalty and powerand goddamn smashing those goalsits kinda weird because I feel like I have nothing yet so much to say
Gameplay wisefor some reason they decided to change it to an rpg probably after the director played P5R for too long because like I indirectly said… almost everything here is persona 5,the ui, combat, life skills and so on and so forth. There are even social links for crying out loud.
this game might've been a 9/10 if only there wasnt 2 giant grind moments in the latter half of it
[specifically before the majima&saejima boss fight and kiryu boss fight]
Character review
Ichiban- I saw a meme somewhere that said ichiban is "cooler nishiki", HELL NAHthose 2 are completely different characters each with their own reasons to make me depressed. Defiantly in the top 3 protagonists of the series which goes like 1.kiryu 2.majima 3.ichiban [before i started the game i was 200% sure he was gonna die, luckly he didnt, yet]
Adachi- before I started this game and only saw the art I was 100% sure it was the guy who taught slugger to majima in 0 (the weapon maker from the noodle shop).he's not.Good follower tho
[Joon-gi han- imma be real with ya chief, I forgot he died. And until kiryu said it was a double I was sure it was the same dude, he's not, still cool tho]
[kume-LITTLE SHIT SHANKED MASATO AND DIPPED WHY DONT I GET TO BEAT THE SHIT OUT OF HIM AGAIN!?]
I feel like I should have more to say about the rest of the MC's, but I got nothing. I love all of them but I don’t have anything outstanding to say.
also this game has the top 3 best girls of the series which are: 1.seong-hui 2.sumire sawa 3.saeko mukoda don’t @ me
7.yakuza5 thekomakitigerdropisbrokenasallhell/10
Once again with 4 different character's, each with their own story that finally combines into one somehow
on the gameplay side
Like I said kiryu has the best moves in this game then the entire series
The counter allowed me to cheese out enemies I couldn’t really fight. And the komaki tiger drop allowed me to delete half a bosses health bar in one hit So usually a boss would last about 2-6 tiger drops
His story revolves around just being A NORMAL GODDAMN TAXI DRIVER LEAVE HIM ALONE FOR FUCK SAKES and going through a midlife crisis
Akiyama stays mostly the same
They did fix saejima a bit but still it was a drag to play him, not only that but the entire thing where he stayed in the small village for like a full chapter was very annoying and was clearly made just to drag out his story
HOLY SHIT MY BABY IS A PLAYABLE CHARACTER, when I originally saw haruka on the splash screen when you open the game she kinda has a fighting pose so I thought that she maybe learned a thing or two while watching kiryu
NOPE, I HOPE Y'ALL LIKE RYTHEM GAMES CAUSE THAT'S ALL SHE DOES!, personally im ok at them but not that good so I played only the stuff I had to do with her
[tho the twist at the end of her story about majima being park's ex husband, MAN I DIDN’T SEE THAT COMING]
And then there's shinada....
I honestly don’t know what to think about him.
He's an ok character overall but his story seems so unrelated it kinda seems to me like they just shoved him in there because they had some problem with having only 3 character that can fight. His gameplay is fine enough but sometimes it kinda felt weaker then it should be? Idk. His normal punch and grab combo is mediocre+ - ok- nothing more than that. His staff doh allowed me to cheese enemies and getting them into an infinite loop of being knocked down again and again
Another thing I can say about this game is that the character models eyes always look on the verge of tears and it seems very funny to me that at any given moment most of the cast looks like its about to cry cause im sitting here ready to do the same
8.yakuza kiwami 2 6.9/10
Man what a disappointment.
I came to this thinking its gonna be as good as 0/kiwami and my hopes were crushed
Like I said I don’t like the dragon engine that much so moving to it after the engine of the 2 previous games felt really weird
The story of this game although very heart warming at the moment youre playing it, is quickly forgotten about and basically un-canonized in the rest of the series [at the start of yakuza 3 sayama departs to America and never returns, in yakuza 6 it is mentioned that yumi is the only woman kiryu ever loved and that he never killed anyone (although ryuji goda died by his hands)]
Don’t get me wrong its still a very good game just not as good as the rest of the yakuzas
Now for the characters
Sayama- although story wise it seemed very sudden that they started dating, it was apparent from the start that something is gonna happen between them. Once again it was a sign that yakuza is one of those series that can make me sound like a kettle when I "aawwwwwwwwwwwwwwwwwww"
Ryuji- one of if not the best villain of this series. That's because he's not actually evil but he knows there can only be one dragon so hes gonna fight for it. He actually has honor and some sense of justice. [the ending tho where sayama is crying because she finally discovered she has a brother but now he and her lover need to fight is very depressing, good thing it was all forgotten amirite? (pleasekillme)]
Now for my top 7 level up system's because this series cant ever just stick to 1
1.yakuza kiwami
It’s the only one I managed to fully complete so I might be a bit biased, but I feel like the exp/level system that is different for each fighting style is perfect. Unlike in the rest of the series where there's only the dragon fighting style that separates into body, soul, heat and tech.
2.yakuza 3
it’s very simple and doesn’t really lock out any abilities that you really need
3.yakuza 4
it locks some stuff out on the start but you can get them pretty easily
4.yakuza 5
Kinda just a worse version of 4
5.yakuza LAD
I actually like the fact every battle upgrades everything at once and I don’t really have to think about if something is better than anotherthan again you can make the case that it removes any sense of choice from the game (at least speaking in level up terms)
6.yakuza 0
Although you get like 500000 yen per basic group of enemies, I still feel that money and levels shouldn’t corelate, especially when I need hundreds of millions for some of the side-quests (*ahem* *ahem* pocket circuit *ahem* *ahem*) also, tho it makes sense canonically, I feel like the trainer system of this game specifically is kinda stupid and annoying, never really bothered with it doh considering how much beast is a powerhouse even when its only upgraded with the stuff you don’t need to unlock
7.yakuza 6 & kiwami 2
Its too separated, having all those different exp points is stupid, I always had like 2 sections that were lagging behind the rest.
I would like now to give a quick shout-out to the top 4 side-quest's in the series1.pocket circuit 10/10
I got too addicted to it both in 0 & kiwami, 95% of all my early game money was either spent/saved for pocket circuit
#pocket_circut_fighter_forever
[when I saw kiryu reminiscing on being kamurcho's fastest in kiwami's baka mitai I fucking died laughing]
2.majima everywhere 10/10
Basically doubled my playthrough's length because I always wondered what kinda whacky ass shit majima is gonna pull next. He's the best character in that game 100%
3.taxi racing 10/10
I did it all in the same game day so I like to think that in 1 night kiryu beat all the devil killers.
Shock that it reminds me of intial-d, who would've thought right? Jokes aside the car controls in this game are really fun
4.dragon kart 10/10
I would like to believe someone ran in the idea room and was like "GUYS, SO UNTIL NOW WE PLAYED PERSONA 5 100% OF THE TIME, GET THIS, WHAT IF, MARIO KART?!"and then everyone clapped
Now…
There's 1 aspect that I pretty much barely mentioned in this review and you might even be asking yourself where is it?
So without further ado
My top 15 songs from the yakuza series
Why 15? Cause that's how many songs I personally find to be fucking bops and the number of songs that I put in my playlist
(*note: don’t take it too much as if its in numerical order, I kinda tried to do it as such but that's kind of a lot of songs (the longest section in my playlist at least) and I really love all of them so it was hard to choose. Maybe try to look at it more of as a list then a top 15)
1.get over it-yakuza kiwami
It’s the only REALLY good song in this game (*note: not the only good one, the only REALLY good one)
Man that fucking guitar section in the middle, you know the one im talking about.I apologize for bringing jojo into this but I feel like if kiryu was a jojo this would easily be his theme (and that guitar section is like giorno piano)
2.destiny-yakuza 6
V I O L I Ncoming in in a VERY close second is destiny from yakuza 6I originally thought someya to be one of those bosses you just beat like 3-4 times throughout the events of the game then never hear from again and just remember him as that one asshole from that yakuza game. But MAN then this theme hits in his final fightand O O F[and right after the fight when he begs you to kill him to save kioymi, I have yet to actually cry during the events of this series but its really trying to make me do it and im 100% sure eventually I will]
3.machinegun kiss-yakuza4&5
I have a story with this song that the first couple of times that I listened to it I thought it was very mediocre, then one day I just got a vibe to listen to it 1 more time, at which point it got stuck in my head for about 3 weeks-month and it shoved its way up here.
4.judgement-yakuza 0
In case you haven’t noticed I really like buttrock
[I read a comment somewhere that said kiryu can no longer sing this after 0 because its not the same without nishiki, excuse me when I UGhhhHhHhHhhhhhhhHHhhhHHhhhHHhhHhhhhHhhhh]
5.clay doll on the cradle-yakuza 3
It has a pretty weak start but becomes really good really fast
6.comin'at ya, my girl-yakuza 5
As much as I don’t really like haruka's gameplay in 5, this is the best song in the game, sue me
  1. 24-hour cinderella-yakuza 0
Started listening to it because it’s a funny meme song
It got stuck in my head for 2 weeks
8.tears of a father-yakuza 3
When the credits hit after THAT cutscene and this song starts to play, "the father" is almost not the only one to shed tears
I only found out its called "tears of a father" while I looked it up after, and that was the point my heart had to get replaced because the previous one died
9.baka mitai-yakuza 0/kiwami/5
Do I really need to explain?
10.speed star-yakuza 4
A really pumped up default fight theme
11.intro-yakuza 0
I have a meme with some of my friends about the first 4 notes you have to hear before being able to skip it
(*TA NA, NA! WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA*)
12.infinite handcuffs-yakuza 4
Another pumped up normal battle theme
13.today is a diamond-yakuza 6
*insert funny kiryu thumbs up*this song seems so happy and upbeat until you realize that according to it the singer is singing it to his lover that is in a coma[kinda fitting doh]
14.Friday night-yakuza 0
Once again, started because of a meme, continued because it’s a bop
15.[majima construction anthem]-yakuza kiwami 2
All rise for our national anthem.
One of the best things to come out of this game.
Surprisingly enough there weren't any outstanding songs in lad

AND THAT'S IT!
As a little conclusion, I would like to say I would've never imagined I would be as much in to this series as I am now, definitely one of the best game series's of all time and im really sad its not popular as it should be
Overall 10/10 series
So many good memories were formed and I can 100% see myself replaying it in the future
If you actually read all of it,
Holy shit thank you I wouldn’t be able to do that myself :)
And even if you just schemed through it and only looked at specific sections,
Thank you as well
Like I said if you wanna ask me about something I didn’t already write or wanna give your own opinion on one of my opinions youre 200% welcome to do so in the comments, ill try to answer most of the stuff i see
Well, I have nothing to add, see ya!
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yakuza like a dragon chapter 12 money video

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Chapter 12 The End of Yakuza Walkthrough of Yakuza Like a Dragon in 4K. Complete Yakuza Like a Dragon gameplay walkthrough here: https://www.youtube.com/play... Yakuza: Like a Dragon - Chapter #12 - The End of Yakuza recorded in full HD. ... Yakuza: Like a Dragon - Chapter #12 - The End of Yakuza recorded in full HD. Yakuza 7: Like a Dragon Walkthrough ... After Collecting the three million yen, Ichiban and party go to the Omi Alliance HQ to meet Arakawa but meet faces from other places.Thumbnail Artist: https:... To put a stop Aoki and his schemes a plan to challenge Kume is put into action to later reach Aoki after three million yen is collected.Thumbnail Artist: htt... It's time for the yakuza era to end, but the old guard won't go down without a fight. Thankfully, we love a good fight. 35:34 Go to the Dragon Chamber47:47 Goro Majima Ex-Tojo Clan Lieutenant Advisor Majima Family Patriarch / Taiga Saejima Ex-Tojo Clan, Saejima Family Patriarc... #Yakuza #Sega #PS4 #playstation4 https://www.facebook.com/concavegaming #concavegaming Reminding you to wash your hands, drink your meds, stay healthy and st... One of the biggest twists in the history "Yakuza" franchises plays out in flashback form! About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ... Yakuza Like a Dragon Walkthrough on PCThanks for watching #YakuzaLikeaDragon#Gameplay#Walkthrough#PC

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