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Not your parents PLAYBOY: How Playboy is reinventing themselves and why you should Invest $MCAC

I know what you're already thinking. Playboy is a dead porn brand that publishes a magazine and doesn't appeal to millennials or gen z right?
Wrong.
Leadership
Let's start with Ben Kohn, the CEO. Kohn has worked in private equity for 25 years and started a firm called Rizvi Travers which invested in pre IPO tech companies. They were the largest investor when Twitter went public and invested in Facebook, Snapchat, Square, SpaceX, Instacart, and Uber.
In 2011, Kohn partnered with Hugh Hefner and took Playboy private. Kohn became the CEO in 2017 with the goal of revitalizing one of the largest, most recognizable brands in the world. Since becoming CEO, Kohn has been shutting down most of the legacy business and most recently discontinued producing a domestic magazine. He's focused most of his attention so far on growing the high margin licensing business and direct to consumer business, transforming Playboy into a consumer lifestyle brand focusing on 4 categories:
Kohn is also placing a strong emphasis on appealing to women and young people, something that Playboy had never done in the past. Over the last 3 years, the female audience has grown by 70% and 90% of their audience today is under the age of 40. Out of the total e-commerce sales, 40% of customers are women.
Financials
Playboy is already a profitable business. They have a highly efficient, high margin business model that accelerates with growth.
For the first 9 months of 2020, Playboy grew revenue by 78% from 57 million to 101 million and grew adjusted ebitda 129% from 9.5 million to 22 million. For 2021, they reaffirmed guidance of 167 million of revenue and 40 million dollars of ebitda. By 2025, Playboy is conservatively projecting 296 million of revenue and 140 million in ebitda, but expects it to be much greater. It's also important to note that they have over 400 million of forward booked minimum guaranteed cash flow, but they only recognize 67 million of that today, so the actual revenue numbers are much higher.
Playboy's business is monetized in two primary ways, licensing and direct to consumer. Licensing is a key part of the revenue stream and they anticipate it more than doubling moving forward. However, Playboy is extremely excited about its growing direct to consumer business as well which I will dive into in the next section.
Growth
Playboy has huge growth opportunities in each of their 4 product categories. First I want to point out that Playboy is HUGE in China and it's growing rapidly in India. In China, Playboy is one of the leading men's apparel brands with over 2500 brick and mortar stores and over 1000 e-commerce stores. Playboy sells products in over 180 countries and is the 17th most licensed brand in the world.
Style & Apparel:
Over the last 3 years, Playboy has partnered with Pacsun, Misguided, Supreme, and others. The Pacsun and Misguided businesses have increased almost 15x over the last 3 years. Playboy also launched Playboy Labs and partnered with Steve Aoki to promote the brand. Playboy intends on transitioning this business from a pure licensing business to a direct to consumer business going forward. They have future collaborations with Yandy planned as well.
Sexual Wellness:
The sexual wellness category is a 240 billion dollar industry today and is projected to grow to 400 billion by 2024. Currently, the industry is fragmented and made up of small businesses with no ability to scale. Playboy is poised to become the leader in this category through strategic acquisitions of existing companies and by growing its product offerings. Yes, I'm talking about lingerie, condoms, sex toys etc. They recently acquired the sexual wellness retailer Lovers for 25 million and expect them to add 45 million in revenue over the next 12 months. They are planning on making more strategic acquisitions in this space moving forward to become the leading direct to consumer brand in this field. They also began offering online sexual wellness classes for women, which have seen large growth since inception.
Gaming & Lifestyle:
The growth opportunities in this category are huge. Playboy is diversifying into online gambling, mobile gaming, CBD/Marijuana, and virtual reality. They have a social club/poker room opening in Houston this year in addition to their casino in London. They currently have partnerships with Microgaming as well as Scientific Games for mobile gambling apps like slots and poker, with plans to build more. They are also planning on entering the sports gambling market through partnerships with well known sports betting operators.
Moreover, they recently launched an exclusive furniture collection on Wayfair and plan on offering more in the future. They currently offer 3 CBD products and have plans to enter the legal marijuana market when it's legalized at the federal level, which might happen soon under the Biden administration. As of now they sell Playboy branded smoking materials like ash trays and grinders. They are planning on launching 4 more CBD products in 2021. Lastly, Ben Kohn said that experiencing Playboy through a virtual world format is something that is "extremely interesting to us". He gave an example of the Travis Scott and Unreal Platform collaboration.
Beauty and Grooming:
Currently, Playboy offers men's and women's fragrances and color cosmetics in Europe. They have plans to expand their product line and enter the North American market this year. In China, a place where Playboy has a large market presence, Men's grooming is one of the fastest growing categories and an area that Playboy is not in today. They are planning on entering this market in the near future with Playboy branded skincare and grooming products.
SPAC Merger
Playboy has a DA with Mountain Crest Acquisition Corp, $MCAC, with the shareholder vote taking place THIS TUESDAY 2/9/21. Once it's approved, the ticker will change to PLBY shortly after. One of the great things about this deal is that there are absolutely no warrants outstanding, meaning there will be very little dilution. They only have 1/10th of a right per share outstanding which automatically convert to common stock. Upon completion of the merger, PLBY will have only 37 million shares outstanding, which is a very low float. Any increase in volume and demand will send the stock price higher.
After the merger, PLBY will have a market cap of approximately 413 million. For comparison to other global brands, Nike's market cap is 185 billion, Disney's is 329 billion, and Lululemon's is 45 billion. Now I'm not saying Playboy is near those companies today. However, if they continue growing and realize their potential, they're massively undervalued.
Additionally, the management team all signed 12-month lock ups, preventing them from selling for at least one year. This is not a transaction sale, but a true capital raise to accelerate growth. They are in this for the long haul.
Conclusion
Playboy has big growth opportunities in multiple product categories to become a leading consumer lifestyle brand. They have a high margin profitable business model and a very healthy balance sheet. They have 100 million in free cash right now and only 40 million in net debt, or one times 2021 adjusted ebitda. They already have global brand awareness and the bunny logo alone has tremendous value. Ceo Ben Kohn knows what he's doing and has a proven track record of success.
It might be flying under the radar right now because all the hype is surrounding GME and EV socks. I believe when the ticker changes to PLBY and people realize that Playboy is no longer what it used to be, this has huge long term upside.
FYI: All of the statistics I mentioned are directly taken from the CEO Ben Kohn in his 1 hour webinar interview with SpacInsider.
Disclosure: Long 500 commons $MCAC
Disclaimer: Do your own due diligence too
submitted by pucklife21 to SPACs [link] [comments]

Why does anti-cheat software in games always fail?

Recently Riot games announced they had the solution against cheaters with their innovative new Vanguard, 1 year in and the game is full of cheaters. How come there hasn't been invented a single solution to outsmart the public?
I did some research on how anti-cheat works and found out it's very innefficient.
How Client-Side Anti-Cheating Software Works
One of the most known client-anti-cheats is Punk buster. Client-Cheat Detection Software always has to be installed on the users PC and will constantly scan your game process, as you play the shooter. What these kinds of programs basically do is to search for a certain blacklisted code in a game process on your computer. Since most hacks do need to inject code into the game client process, this method is highly effective if the anti-cheat developers can get their hands on the hack itself. – Which is why free hacks posted on big cheating sites often get banned within days. Now the problem about this kind of cheating detection is that any private or paid hack is almost immune to it, since paid hack developers are more than able to just change the code around at any time and create hundreds of different variations in order to keep the hack undetected. Keeping up with these changes is often too much work go get rid of a too small number of cheaters, which is why most anti-cheat developers do not even try to ban paid hacks.
How Server-Side Anti-Cheating Software Works
Server-Side Anti-Cheats are a very new development in the online gaming industry. The most well-known piece of software up to date is called FairFight was first used around the beginning of 2014. Now as the name says, this kind of cheat detection is run on the game server (if there is one) and not on the end users PC. Now what a Server-Side Anti-Cheat will do is that it will analyze player statistics. – What statistics? Well to be honest we simply do not know. Since the software is run on the server, it is very hard to tell. It will probably depend on the game. However, it is very likely that statistics will be used that are measurable in every shooter: Kill/Death Ratios, Accuracy (!), Kills or Points/Minute ect. Then these statistics will most likely be compared to everyone else on a global or server scale and the program then probably either flags you or does not. Then what most likely will happen is that either a human will review your account or that you will be banned after a certain amount of flags over a certain amount of time (or similar). Again, this is all speculation and solely based on our experience and experience reported by people on the internet. Some games will even configure their anti-cheat to ban people after just one suspicious activity, others are more lenient.
Now what I understand from this is that:
What these kinds of programs basically do is to search for a certain blacklisted code in a game process on your computer.
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Now what a Server-Side Anti-Cheat will do is that it will analyze player statistics.
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Some games will even configure their anti-cheat to ban people after just one suspicious activity, others are more lenient.
These ways of detecting cheats in my opinion are jokes. How is it efficient to first find a cheat code and then blacklist it? How do they tell the difference between a good player and a cheater?
Why is there not a simple solution like scanning the original game code and if there are any abnormalities, then take action, instead of searching for something specific.
They would only have to defend their servers against people trying to break in and have one automated scanning program that has to be defended.
Can anyone explain why they don't work like this?
sorry for my bad english btw
submitted by MemeMachine27 to software [link] [comments]

Why Robinhood Limited Gamestop Trades (Reject the Simple Narrative)

Why Robinhood Limited Gamestop Trades (Reject the Simple Narrative)
On January 28th Robinhood disabled all transactions except for position-closing (selling) for a small set of stocks including Gamestop (GME). This was a new and exciting development in the ongoing saga of how a subreddit called Wallstreetbets (WSB) memed their way into contributing to a short squeeze and profiting from it (or at least the early adopters are likely to profit from it). Freezing stock purchases also generated significant outrage, quickly turning into a narrative of how Big Wallstreet will cheat to avoid losing money to the average Joe. This narrative is simple, appealing, and probably wrong, and the following is an attempt to explain why.
I'm not going to go over the full history here. Others have already done that with plenty of background information. If you want to read the full saga (not necessary to understand the rest of this post, but it is interesting) then check out these links:
The obligatory Vox explainer. A background piece with an interesting explanation of how WSB could profit from this without many of them losing a bunch of money if they can coordinate effectively. A Wallstreetbets thread on GME if you've never visited the subreddit and want to immerse yourself in the full experience of crass GME memes and takes by people who have fully embraced the early 2000's non-PC habit of using intellectual disabilities and sexual orientation as insults.
Anyway, check out those links if you want, or don't, how we got to where we are isn't all that important for explaining why Robinhood shut down certain trades on January 28th.
Disclaimer: I am not an expert on any of this. There's a good chance I've made mistakes in the following explanation. I'm just a guy who wasn't satisfied by the simple narrative and stayed up 4 hours past his bedtime on Thursday night and spent most of his free time since trying to better understand this stuff and writing it up to share what I've learned. If you see anything that you know to be wrong please comment with correct information!
What differentiates this post: There have already been a few other good posts (see links below) on why Robinhood shutting down transactions was not some corrupt conspiracy. But this post is a post for masochists who want to know what's going on in more detail and who want to dig into the technical background and data. If that's you, read on!
Links to other good posts: https://www.reddit.com/neoliberal/comments/l7bo3the_game_stop_situation_is_not_a_conspiracy_an/ https://www.reddit.com/neoliberal/comments/l7bdcv/what_actually_happened_today_hint_there_probably/ https://www.reddit.com/neoliberal/comments/l81tif/why_did_robinhood_stop_allowing_their_customers/ https://www.reddit.com/badeconomics/comments/l7gi70/financial_econ_101_or_link_this_in_bad_reddit/

How a Stock Market Transaction Works

To really understand why the popular narrative about Robinhood is likely to be wrong, we need to better understand how a stock market transaction works. When you buy a stock, you fork over your money and receive in return shares of a stock. The company that provides the user interface or the human that you call up to arrange this transaction is called a broker. That's what Robinhood is. You tell your broker you want to buy X shares of stock Y, you give them the money and they arrange for those shares to be purchased and documented as being owned by you.
But if you're going through Robinhood, and the person that is selling you the shares goes through TD Ameritrade (another broker), Robinhood and TD Ameritrade don't actually talk to each other to complete the transaction. A number of intermediaries may be involved and this can be crazy complicated. Here is a brief explanation of some of the key players:
Broker: The broker interacts with traders. Brokers show traders what the current prices are, takes orders, and handles the traders’ money.
Clearing BrokeEntity/House: These entities handle the logistics of the trade. When a broker interacts with a trader they are basically a conduit for alerting the broader market that someone wants to make a trade of X stock at Y price. The clearing entity is in charge of organizing and documenting things, basically making sure that each side of the transaction transmits the appropriate funds and documenting everything as to who now owns what. Often brokers and clearing entities are combined. Robinhood was originally just a broker (they refer to that as being an "introducing broker") but has since expanded to also do clearing.
Market Maker: A market maker is an entity that has an inventory of certain shares and sells and buys those shares. The purpose of a market maker is to add liquidity. Instead of trying to connect one trader who wants to buy a stock with another trader who wants to sell that stock, brokers can just go to a market maker who they know is holding a stock. The market maker might sell a stock, depleting some of its supply, and then the next instant buy more of that stock to replenish its supply. It's basically a vehicle for faster transactions, and it makes its money by skimming a bit off the bid-ask spread. In other words, it might list a stock for sale at $100, and also list that it's willing to purchase a stock for $99.95. The 5 cent spread on each stock traded goes to the market maker. The reason spreads remain small is people would rather go through the market maker that skims the least off the top. Yay competition!
Exchange: This is like the NASDAQ. The NASDAQ acts as a kind of system enabling the exchange of information and making trades more efficient. This one is confusing to me, but it sounds like an exchange like the NASDAQ brings together market makers and I assume offers them some kind of service and features that makes trading easier. However, it also sounds like market makers don't necessarily have to go through an exchange and can operate without an exchange.
Before we get to the last piece I'll talk about here, keep in mind that all of the above becomes horribly mangled and complicated in reality, because from what I can tell just about any of these entities above can all be under one roof, or subsidiaries of other companies, or any number of different arrangements. The stock market is complicated! This should be your first warning when people try to push simple narratives. Extremely complicated stuff often doesn't fit within a simple story where there are heroes and villains and everyone is out to get the little guy.
The NSCC: NSCC stands for National Securities Clearing Corporation. It is a subsidiary of the DTCC, which stands for the Depository Trust and Clearing Organization. The DTCC is a private company. Each day billions and billions of trades happen. Instead of swapping equities back and forth and all over the place for every single transaction, the NSCC tracks all of these trades, sums them up and at the end of the day says "Company X, you owe company Y $1 billion, company Y, you owe Company X this many shares of each of these securities." The NSCC also handles these transactions, so the money being exchanged by these companies flows through the NSCC. And it does that for every company trading on the stock market. They all go through the NSCC, and the NSCC minimizes the amount of times money and equities have to change hands. There is one private company in the US that tracks and manages all of the trading information to make sure everyone gets paid, everyone gets their shares, and everything happens at the right price. I'm sure the details are complex but I assume brokers that are also clearing entities would be told by the NSCC how much they owe the market makers they exchanged with each day, and vice-versa.
It kind of blew my mind that there's essentially just one main company out there that serves as the central hub of all stock transactions and makes sure the markets work. As you can imagine, resting the entire stock market on one company means that company is going to be heavily regulated to be sure that it can never fail and bring the whole market down with it. We'll get into what regulations are at play soon, but the NSCC is likely the key component in the Robinhood trading freeze.

Claims of Corruption

Okay so we're going to take a brief detour into the reason people are outraged that Robinhood shut down trading. As broken out in this Twitter thread there once was a trader named Gabe Plotkin, he worked at a company called SAC Capital but they got fined for insider trading (not sure how this is relevant to the story other than to get your mind to make the association Plotkin = shady) and he left to start his own company. His new company was called Melvin Capital.
Plotkin's new company did a bunch of shorting, including on Gamestop. His shorts blew up this week with all the Wallstreetbets stuff, putting his firm in bankruptcy danger. But then Melvin got a $3 billion investment from SAC founder Steve Cohen and a Citadel hedge fund manager named Ken Griffin (the tweet thread says bailed out, apparently insinuating that these guys bought a stake in Plotkin's struggling company just to personally help him out, but make of that what you will). Citadel is a market maker. Robinhood uses Citadel as one of its market makers, and Citadel pays Robinhood fees for the trades Robinhood brings them. So Citadel pays Robinhood, Citadel recently bought Melvin capital, which had (and might still have?) a large short position on GME. Therefore the theory is that Citadel stands to lose a lot of money if the short squeeze continues, and since Robinhood gets fees from Citadel there's a big conflict of interest there, the implication being that Robinhood might have restricted purchases of GME in order to drive the price down and prevent Citadel from losing a lot of money via its recent purchase of Melvin.
I didn't fact check any of the above, I'm just presenting the information as I understand it for your knowledge. Make of it what you will, but that's the reason for the outrage. I assume many of the people outraged about it don't even know those details and just think that Robinhood is a big investing company so is probably just trying to save Wallstreet a bunch of money by shutting down trading and stamping out WSB's big short squeeze.
Also, I want to make it clear that this post isn't saying we should completely dismiss the possibility of corruption. It should be fully investigated to make sure nothing shady is happening behind the scenes. The point of this post is that this theory seems a little half-baked, and that there’s a much better theory available.

NSCC Collateral

Back to the NSCC and why it's the key component of all of this. The fate of the US financial market basically rests on its shoulders. So how do we make sure it never goes under? Lots of regulation. The NSCC is required by law to collect a bunch of collateral from the companies it facilitates trades for. That way if the market were to collapse and take down a few of the big market makers or brokers, any outstanding transactions don't completely bring down the NSCC with it, they have some collateral to offset those losses. (Side note: I believe the NSCC also has a means of getting a direct government money infusion in the event of a market collapse so that it can stay afloat and keep processing trades. I don't know the details of this, just wanted to mention it so people rest easier knowing that the sole private company keeping the market afloat isn't only relying on collateral).
You might wonder how much risk there really is for the NSCC. Don't these transactions happen instantaneously through the magic of computers and the internet? Sort of, but not really. While trades execute immediately, they don't actually settle for another two days. This is known as T+2 (In the days of physical stock certificates and paper money it used to take 5 days, or T+5, but computers and internet have sped up the process.). If you buy a stock, you don't officially become the owner until two days later once the NSCC settles the transaction.
Many brokers show the money in your account immediately after a sale, but you may have noticed or heard about delays in making multiple trades, such as not being able to sell a stock, use the proceeds to buy another, and then sell that one. Brokers often allow you to make a trade using unsettled funds for stocks, but they don't let you stack up a bunch of transactions, they require you to wait for settlement to actually occur so that everything is official and so you do a bunch of stuff with money that isn’t really yours yet.
Because these large payments between entities flow through the NSCC it creates a lot of risk for the NSCC. If there were to be a market crash or a sudden bankruptcy of a large trading firm, the NSCC would be exposed to the risk of a collapsed firm missing its payments for trades that have been executed but just not settled yet due to that two day period. I don't know the exact details of how this works, but essentially it sounds like the NSCC would be on the hook for those payments and still have to complete the transaction and pay the firm that the money was supposed to go to. That's why the government requires that companies post collateral each day with the NSCC based on factors like amount of money owed, volatility, and shifts in market price.
After the financial crisis a lot of scrutiny came upon the financial system and Dodd-Frank was passed, which created more oversight and regulation for the financial industry. As part of that, the NSCC was designated as one of eight Systemically Important Financial Market Utilities (SIMFUs) and was required to work under the oversight of the Federal Reserve and the SEC to establish requirements to ensure that it couldn't collapse, such as requiring collateral. The SIMFU designation was something I had no idea existed, so I just wanted to mention that and link to the wikipedia page on it in case anyone else was interested.

Calculating Collateral

The latest rules that the NSCC has created and SEC has approved (under procedure XV here) set forth certain measures to use in calculating how much collateral has to be posted by each firm settling trades with the NSCC. As far as I can tell and based on the original Twitter thread I found this information in (see the end of the post for the credit and link) the collateral is a portion of the outstanding money owed by a firm at the end of the day. For example, if after summing everything up the NSCC determines that Robinhood owes $1 billion to other firms and will receive $0.5 billion from other firms, the collateral will be a portion of the net $0.5 billion they owe. Here's a brief summary of the estimates and steps that go into finding the required collateral, more details on each of these will follow:
1.) Take the highest of two different measures of value-at-risk. Value-at-risk is a measure of how much money you could lose in a certain time period. According to the NSCC proposed rules to the SEC this usually comprises the largest part of the collateral. PDF download of proposed rules is here. 2.) If a single position or stock makes up more than 30 percent of the entire balance owed, the collateral must be a percentage of that balance based on certain historical data, with a minimum of 10% of the size of that position. 3.) A percentage of the difference between the long and short positions in the balance plus the lower balance of the long and short positions multiplied by an even smaller percentage. 4.) The mark-to-market value, which is basically the difference between the initial value of the shares when the trades were executed and any change in market value since then. So if on the first day Robinhood owed $500 billion to the NSCC to be paid out to other companies, but the next day (T+1) the market value of those shares increased by $10 billion my understanding is that Robinhood would have to add $10 billion to their collateral. 5.) Any additional collateral the NSCC demands based on volatility of certain positions. I’m just speculating on this but this seems to be an increase the NSCC can apply if it assesses that there’s widespread exposure to volatility. In other words, the previous four collateral calculations are based on risk exposure from a single firm, but NSCC also would want to look at risk from all of the firms that owe money to the NSCC. Don’t take that as gospel though, the source documents are hard to follow.
The total required value of the collateral is the max of item #1 through #3, plus #4 and #5. So #1 through #3 aren't additive, you just take the worst of them. And there are more than this too, but these are the main five we'll go over now because that's enough complexity and these seem to be the big factors. The others have to do with things like previously unpaid balances, and the ones I have listed here seem to be the biggest factors in calculating required collateral.
To make this less vague I want to give an idea of how these numbers might change as share volatility increases. We'll start with value-at-risk. The value-at-risk essentially looks at the historical volatility and estimates how much you're at risk of losing in a single period. For the purposes of what we're looking at the period is one day. The idea is you normalize the data from a certain time period of daily changes in portfolio price, and then using a normal distribution you see what the 99th percent confidence interval of maximum loss would be. Say Robinhood has a balance owed with the NSCC of $500 billion, they might come up with a number like $50 million, which would mean in a single day they could be around 99% confident that their balance owed wouldn't end up increasing or decreasing by more than $50 million.
But those are fake numbers, so let's estimate some real ones. There are two measures in their rules they use for estimating this. One measure is an evenly weighted volatility function over a period of at least 253 days. That means they look back over the last 253 days or longer and the change in price each day is equally weighted when estimating the mean and standard deviation. The other measure is called an exponentially weighted moving average (EMWA), where they look back a certain number of days but each subsequent day into the past is weighted a little bit less, so that more recent days receive the most weight in your volatility estimate.
Now I want to be clear before I start describing the process that my statistics knowledge is weak, so be aware that I’m following explanations I found online for how to do these things. If anyone notices an error in what I’m doing or in my terminology please correct me. If your stats knowledge is also weak just be aware that this is a case of the blind leading the blind, so don’t assume I know what I’m doing!
My strategy for the value-at-risk was to estimate the value-at-risk of a single share of GME and use that as the basis for estimating the value-at-risk to Robinhood and across the stock market. To estimate these values I downloaded the last 5 years of GME data and ran numbers on the share price at daily close. First I calculated the daily return and applied the natural log to each return. From what I’ve read this is common in the finance world and has some benefits, and it’s generally assumed that the resulting returns are normally distributed. From there for the equivalently weighed method I took the standard deviation on a rolling basis over the past 253 days. According to the NSCC submittal to the SEC, they use a 99% confidence interval to estimate the largest amount that the share price could drop or rise in a single day, based on the data in the historical sample. Or in other words they’re trying to estimate a single-day drop or increase in value that only has a 1% chance of being exceeded.
Once you have the standard deviation you use the assumed normal distribution to find the value-at-risk. The Z score represents the number of standard deviations to the left and right of the mean that results in your confidence interval. As shown in the image below, for a 99% confidence interval the Z score is 1.96. For 99% the Z score is 2.576.
Normal Distribution Showing Z Scores for 95% Confidence Interval
Computing the value-at-risk for the EMWA is a little more complicated. Instead of describing it here follow this link if you want an explanation. But at the end of the day you’re still computing the standard deviation and multiplying it by the Z score, you just compute your standard deviation so that each previous day is weighted as X% of the day after it. I assumed 95% as the decay factor based on the linked article. So today is weighted at 5%, the previous day is 5%*0.95 = 4.75%, the day before that would be 4.51%, and so on.
Below is a plot of results showing the value-at-risk as a percent of the GME share price each day and the GME share price. As you can see, the EMWA generally sticks close to the equivalently weighted method, but fluctuates around it. That fluctuation is because the EMWA is going to be weighing recent price movements a lot higher. So we can see that it makes sense to use the worst case of the EMWA and equivalently weighted value-at-risk, since the EMWA captures recent highs and lows in volatility while the equivalently weighted measures your longer term volatility.
GME Value at Risk as Percent of Share Price Since 2018
You can also see from the chart that what’s happened recently with GME is pretty crazy. The EMWA value-at-risk is close to 80% of the share price! That means if the share price were $100, the 99% confidence interval means it could drop or increase as much as $80 in one day. Previously the EMWA measure had peaked closer to 30% in the last few years, so we’re in pretty uncharted territory for this stock. Below is the same chart but focused on after October 2020 so we can see the recent movement better. As you can see, the equivalently weighted value-at-risk is at about 30%.
GME Value at Risk as Percent of Share Price Since October 2020
That just tells us the value-at-risk for one share. To estimate value at risk for the whole stock market I took the percent value-at-risk times the share price times the volume traded. You can see the result in the image below. I had to show the vertical axes in log-scale because the recent change is just massive. Assuming my method isn’t completely wrong, the stock market as a whole had a value-at-risk peaking at $23 billion on January 27th in just GME stock. That’s some pretty huge volatility.
Dollar Value at Risk for Single and All Shares of GME Since 2018
Here's the same chart but figured on October 2020 onward.
Dollar Value at Risk for Single and All Shares of GME Since October 2020
Robinhood’s value-at-risk is going to be less than that. Their value-at-risk from GME is going to be based on how many shares their users bought and the net Robinhood owed money on each day. So the dollar total for them is going to be quite a bit less than $23 billion. This is difficult to estimate, since from what I can tell brokers don’t really publish their daily volume in each stock. As a back-of-the-envelope, very very rough guess, I’ll start with just roughly assuming 1% of the trades of GME were through Robinhood, and 75% of that was purchases of GME and 25% was selling GME. Doing the math on that would mean that on January 27th Robinhood would be estimated to have $115 million in value-at-risk from just GME alone.
As a second method of estimating I’ll look at what data we do have from Robinhood. In June Robinhood said they had 4.3 million daily average revenue trades (DARTs). That doesn’t really tell us a lot though, because it looks to me like that’s just trades and doesn’t indicate how many shares were traded. That means it’s time to make more arbitrary assumptions! First I’ll assume that average remained the same during the recent craze. I’ll just guess that since Robinhood is billed as for the little guy that the average is 5 shares per trade. And I’ll also assume that in recent days at the height of the craziness that GME accounted for 10% of the trades on Robinhood, and 75% of those were buys. Reasonable? I have no idea, but hopefully. On January 27th the single-share value-at-risk for GME was $250. And total GME shares traded was 93 million. Based on the assumptions, I’m coming up with 2.15 million trades of GME from Robinhood, and a total of $268 million at risk for Robinhood.
So with those two guess-timates it looks like on the worst day, January 27th, the value-at-risk for Robinhood for GME alone could have ranged from somewhere around $100 million to maybe as high as $300 million. And that’s just for GME. The NSCC requires Robinhood to account for value-at-risk of its entire portfolio, all stock purchases net of sales. So the value-at-risk is likely to be even higher than what I’m showing here.
As a final sanity check on this, the NSCC had about $10 billion in its clearing funds as of September 30th, 2020 and about $15 billion as of June 30, 2020. According to our chart, in September and June of 2020 the total value of GME at risk across the entire stock market was about $10 million dollars, or about 0.1 percent of the clearing funds. According to this article, on January 28th the NSCC clearing fund value jumped from $26 billion to $33.5 billion. I’m estimating that GME itself might have accounted for $10 or $20 billion of that. Based on that I’m guessing my estimate of GME’s contribution is probably on the high side. There are other volatile stocks out there besides GME, so for it to be making up over half of the clearing funds seems a bit extreme. That said, we’re at least somewhat in the ballpark, since the clearing fund went from $10-$15 billion in summer and fall to about $25-$30 billion now, so it does seem that GME and other volatile stocks are pushing up the clearing fund by quite a bit.
Bringing that back to our list, what I’ve estimated is that the NSCC might be requiring in the ballpark of $100 to $300 million from Robinhood as collateral for item #1. The rest of the list items I’m not going as in-depth on. For item #2, we have to estimate what the collateral would be if GME was more than 30% of Robinhood’s outstanding portfolio at the end of the day. Let’s say they hit exactly 30%, what would that look like? Let’s use our previous ballpark estimate of 4.35 million trades per day at 5 shares per trade. We’ll also assume GME is around the average price for a stock so we don’t have to weight for stock price. And finally we’ll say GME is at about $300 in share price. Doing that I come up with 6.5 million shares of GME purchased by Robinhood on net, with 10% of that value being $196 million.
I’m going to skip over item #3, I don’t have a good way to estimate that and they don’t define the percentages. We'll just hope items #1 and #2 are larger, which seems like a reasonable assumption.
Where we’re at so far is that we need to take the max of items #1-3. Item #1 was $100 to $300 million, item #2 was $196 million. So we’re still in that $100 to $300 million range.
Item #4 is the mark-to-market adjustment. If we were to stick with our item #2 estimate of 6.5 million shares traded in a day, and pick $100 as how much the stock price jumped in a day (not too far off what it’s been doing recently), then we’d be looking at adding on an additional $650 million in collateral. That’s pretty massive, but also we’re basing that number on the item #2 estimate which assumed that 30% of Robinhood’s trading was GME, which may not be accurate. So the mark-to-market estimate could be a lot lower than that.
Finally, item #5 encompasses several add-ons that NSCC seems to be allowed to demand, which I’m assuming are based on overall risk from all of the entities that owe them money. The rules document I linked previously allows them to require a “special charge” in the event of volatility or liquidity issues, and they can also add something called a market liquidity adjustment which again seems based on volatility and risk.
So where we’re at after all of this is potentially somewhere between $100 million and $950 million in collateral, plus whatever extra the NSCC can demand based on item #5. Likely somewhere toward the middle or higher end of that range, or more. Again, I want to make it clear that I have no idea what I’m talking about and am just trying to get a ballpark estimate. I may be making mistakes. Overall I’m just trying to give an idea of what factors are in play and hopefully give an idea of how much the recent volatility can affect the required collateral.
But honestly this rough estimate doesn’t seem too far off. According to Robinhood their collateral requirement increased 10-fold due to the recent weeks’ events, which they describe in this short (and much too late to stem the outrage) article summarizing why they halted trading on some stocks. And according to this article Robinhood had to draw on up to $1.5 billion in credit to be able to get trading going again. So we’re definitely talking about a huge amount of collateral, and that makes it sound like what I’ve estimated here isn’t that far off all things considered. One important thing to note is that NSCC only handles regular trades from my understanding. There’s another clearing firm called Options Clearing Corporation (OCC) that's used for options. Robinhood likely had additional collateral commitments at OCC for options purchases in addition to what NSCC was requiring on regular GME share purchases. The OCC collateral might be large as well, and it’s possible I could be overestimating the NSCC collateral requirement and that the OCC collateral was more significant.
I did all of my value-at-risk calculations and plotting in this google sheet, feel free to check it out. If you see any errors please let me know.

Where That Leaves Us

Robinhood had to put up a ton of cash as collateral. Just a huge amount. And they weren’t the only ones that had to pause trading due to collateral issues. E-trade, Webull, and several others also restricted trading. And the estimates I’ve provided here, if accurate, serve to quantify to some extent just how large the collateral required is. The alternate theories implying corruption or foul play seem unsupported and implausible when you actually dig in and see what happened with volatility and collateral requirements last week. Again, this should probably all be investigated to make sure there wasn’t any favoritism or alternative motives in the trading halt and increased collateral requirements, but based on all this information it seems that what happened was an unusual but completely legal and ethical situation.
I started looking into this knowing nothing at all about what actually happens when you purchase a stock and now I feel like I have an okay grasp on it. If you read this far I hope it helped you as well.
As a final thought, it worries me how quickly people will jump to assuming malice and corruption in every new turn of events. If the news can be interpreted in a way that makes their perceived enemies look bad people will fully adopt that interpretation without question. This is dangerous and creates outrage and conflict for no reason, so I ask everyone reading this to be an influence in the other direction. Try to avoid taking a strong opinion until you’ve made an effort to better understand all the factors at play and be skeptical when everyone else is jumping to conclusions.

TL;DR

Ha, just kidding! You don't get one of these, this is a complicated issue and trying to reduce it to a simple narrative has caused the country to turn against each other looking for a culprit. Simple narratives based on a shallow understanding of complex issues are bad and are reducing social trust, strive to understand how the world works, it's a fascinating place!

Additional Sources

A lot of credit goes to this Twitter thread, it was the first source I found that explained that there was more going on and provided enough detail to explain why. I basically built on this and expanded it with more background and information. If you're on Twitter go give this person a like and a follow for being a voice of reason and digging into the details.
Just about every concept or entity I discussed in this post has a useful page on Investopedia that you can look at for more information or to verify what I said here. I've probably scanned through about 100 Investopedia pages to try to get a better understanding of these things so I'm not going to flood this post with links, but if you want more information just search for a term on there.
submitted by ryooan to neoliberal [link] [comments]

Let's talk about video games

Hi all,
I'm new to investing and I've been trying to do my research. I am not very good at DD (a lot of the financial data goes over my head) but I'm trying to look at it from a logical point of view. A good tip for investing is to invest in an industry you know. I work in electric vehicles and plan to invest heavily there, but probably the next industry I am most knowledgeable about is video games.... Anyways, here's my opinion, any feedback would be much appreciated.

Prospect for Growth
First off I think that video games as an industry has a very bright future. Video games are the most profitable form of entertainment right now and can only grow in the future. In the last two decades game studios managed to shift the target demographic from kids to adults, with males age 18-34 playing the most games. Video games aren't for kids anymore and the target demographic is expected to age further meaning that gamers have good access to disposable income.
Video games are becoming more mainstream and also have technology on their side and become bigger and better year after year. It's impossible to say where the medium will be in 20 years, but considering the difference in the industry between now and the year 2000 then the sky is the limit.
Overall if you want to diversify and invest in some form of entertainment then video games is the way to go.

Consoles
I believe that Sony will dominate the next generation of consoles simply because of their exclusive games on offer. They have had good growth in the last 5 years and I believe this will continue in the next 10 years. They currently cannot keep up with demand for their latest console but once production ramps up I think they will make significant gains.
I also see Nintendo doing well. They are carving a good niche in the handheld market and have no real competitors. They also tend to target a younger demographic so don't compete so much with Sony or Microsoft for the adult market. They are planning to start selling a more powerful verison of their switch console soon.
I expect Microsoft to underperform in the next generation, though I would consider them to be a safe bet overall because of their other business. They may also do very well from their acquisition of Zenimax (which owns Bethesda) and may see significant gains once their plans to use that are revealed.

Game Studios
There are a number of game studios worth considering such as Activision, Ubiosoft, Electronic Arts, etc.
However, I would be hesitant to invest in these as I consider game studios to be VERY high profile. I don't think any other industry has as much scrutiny from its customer base. No one knows when one will engulfed in a controversy and have it's stock price suffer.
But I think I will invest in Take Two interactive, which owns the huge developer Rockstar. A Red Dead Redemption 3 or Grand Theft Auto 6 would likely be game of the generation and their online business model make an obscene amount of money.

Hardware
Of course there is also PC gaming to consider. No console to invest in here but Nvidia and AMD are solid stocks.

FINAL VERDICT:
Overall I think my investment in gaming will look like this, with the intention of holding for the next 10 years.
Sony +++
Nintendo ++
Take Two ++
Microsoft +
Nvidia +

So, what does anyone think? I am not good at the financial side of DD so I would be interested in hearing your opinion from that end
submitted by SuperEnthusiastic to stocks [link] [comments]

$DMYD & Genius Sports: Index for Sports Betting with Strong Tail Winds

$DMYD & Genius Sports: Index for Sports Betting with Strong Tail Winds

DMYD & Genius Sports: Index for Sports Betting with Strong Tail Winds

SPAC's nowadays run up to $15, $20, $25 on merger announcement. Shitty, obscure SPACs with poor fundamentals and obscure business models are all the rage the past few weeks.
Investor presentation linked before the DD: https://static1.squarespace.com/static/5e33152a051d2e7588f7571c/t/5f98173a9643aa67a4ced693/1603802943090/GSG+PIPE+Presentation+%2827-Oct-2020%29.PDF As everyone has noticed, SPACs have put investors on notice in 2020. With massive liquidity in the markets today, tons of money has been flowing into speculative SPAC investments this year.
Given that retail investors have no chance to profit from traditional IPOs that hit the market after a 100% run up (ABNB, DASH, AI, U, etc.) SPACs have presented an excellent opportunity to evaluate and invest in new companies before they actually hit the market. Personally, I have made fantastic returns through a number of SPACs.
That being said, not all SPACs are created equal. Some legitimate mature companies and high growth disrupters have emerged through SPACs: UTZ, DraftKings, ChargePoint, OpenDoor, Virgin Galactic, Eos Energy, and Butterfly are just a few examples.
However, many SPACs are performance chasing the EV hype by pursuing multi billion dollar acquisitions of EV start ups with 0 revenue for the forseeable future. I say good luck.
However, how often do you find a diamond in the rough? A SPAC with a definitive agreement, near NAV and outstanding fundamentals? Oh, and did i mention that they only have one competitor?
One SPAC with massive upside potential at a conservative valuation is DMYD-Genius Sports.
First, who is DMYD? dMY Technology Group https://www.dmytechnology.com/team is led by CEO Niccolo de Masi, the former CEO of Glu Mobile.
De Masi has consummated 25+ mergers and raised more than $1B in funding for various ventures. He seems to have a knack for the mobile/gaming sector, as his first SPAC: DMYT is taking Rush Street, an igaming company, public. De Masi is a veteran of this sector, which makes Genius Sports Group an interesting target.

Meet Genius Sports. ($DMYD)

(TL;DR at bottom)

Logo

Who is Genius Sports?

Genius Sports Group is one of two large sports data providers (the other being SportRadar) that collects and sells live data to sports books. This is incredibly important, as live betting needs constantly adjusted lines to reflect real time game updates. Genius Sports currently has contracts with the NCAA, PGA, NASCAR, FIBA, EPL, Bundesliga, and NBA, among other leagues, to be their sole or primary data provider.
These partnerships have staying power, as these leagues are unlikely to change partners once they are locked in for multiyear contracts. Additionally, acquiring rights to official league data is expensive, thus making a high barrier of entry for new competitors. They have 220 customers including DraftKings, FanDuel, William Hill, MGM, PointsBet, and Caesars. Important to note: Genius takes 5% of revenues of events they cover from ALL sports books. https://geniussports.com/home/partners/

Genius is above other SPACs due to its mature market position and strong financials.

The company has been growing at a 30% CAGR over the last several years, with revenue growing 250% from 2016 to 2020 ($42M to $145M). 60% of revenue is recurring due to multi year contracts, and the top 10 customers only account for 30% of revenue, thus lowering flight risk of any particular customer.
Genius is already EBITDA positive with 10% margins this year, and anticipates $68M in adjusted EBITDA (adjusted to ignore stock based compensation, a non-cash expense) with 29% margins in two years.

Why Genius Sports?

Genius has a clear economic moat built around:
Proprietary technology to track and record in-game statistics on behalf of major sports leagues, in exchange for data rights
7,000+ statisticians and agents on the ground, managing 240K+ events per year
Highly customizable software that manages every aspect of a sportsbook’s data and trading offering, including advertising and streaming services
Long-term contracts with sports leagues and customers
Significant opportunity for inorganic growth via M&A
Highly fragmented market for technology, content and media within sports ripe for consolidation to boost growth outside of plan.

Genius Sports

Genius Sports

Genius is above other SPACs due to its mature market position and strong financials. The company has been growing at a 30% CAGR over the last several years, with revenue growing 250% from 2016 to 2020 ($42M to $145M). 60% of revenue is recurring due to multi year contracts, and the top 10 customers only account for 30% of revenue, thus lowering flight risk of any particular customer.
Genius is already EBITDA positive with 10% margins this year, and anticipates $68M in adjusted EBITDA (adjusted to ignore stock based compensation, a non-cash expense) with 29% margins in two years. In a year where sports were disrupted by Covid, Genius still grew revenue from $116M to $145M. They also successfully resigned their contract with the NBA, ensuring a multi-year partnership with the premiere US basketball league.
Outside of the betting market, Genius’s ability to aggregate data has led to an interesting agreement with the NCAA. Until 2018, live data with college sports was incredibly inefficient. Genius signed a contract with the NCAA to create a new software: NCAA Live statistics https://geniussports.com/sports/sportsmanagement/ncaa-case-study/.
This is a uniform software for all divisions of college sports. As a former college athlete myself, I reached out to some of the athletic support staff from my University. They raved about how Genius has improved efficiency and accuracy for college athletics. NCAA Live statistics has overhauled the entire industry.
And as New York is in the works of legalizing sports betting, this will explode soon.
Genius Sports also has an impressive amount of customers and partnerships, and even more exclusive ones coming each week. Which ones below do you recognize?; with over 700 partners you're bound to know a few of them.

Some of Genius Sports major customers.
Basketball: NBA, NCAA, March Madness
Soccer: FIFA, Premier League, Serie A, Bundesliga
Golf: PGA, LPGA, European Tour
Racing: NASCAR
Online Sportsbooks: DraftKings & Fanduel
Traditional Sportsbooks: MGM, Caesars, SkyBet, William Hill
Likely Future Partner: Rush Street Gaming (DMYT)
  • Currently up 63% YTD, also went public with the same deal team (DMY)

More and more customers coming in each week.
they only lost 1 customer in last 3 years, and shortly after that customer RETURNED to Genius Sports. talk about real life FOMO, 'eh?

Financials & Trading Dynamics

Financials
  • Already makes $140M+ in revenue AND is profitable, with $14M in 2020 EBITDA
  • Growing at 30% CAGR, with $230M revenue and $68M EBITDA by 2022
  • $500M+ EBITDA potential in the horizon
  • Customer contracts have guaranteed minimums with upside on usage. The majority of 2020 revenue is locked in for 3-4 years on average
  • Only ever lost one customer in the past three years
Trading dynamics
  • Deal was overlooked because it was announced just before the election (10/27/20), one of the worst trading weeks for the entire market
  • Reddit following has been limited and Stocktwits nonexistent
  • If Genius Sports were to trade at similar 2022E revenue multiple of 19x as Draftkings, it would imply a stock price of $24-25
Additionally, with Pfizer’s vaccine approval, there is little to no risk of massive sports cancellations in the future. Genius still grew revenue during Covid’s massive disruption. I imagine that the revenue numbers for 2021 will be fantastic.
Now let’s focus on the stock movement and valuation.
Genius is valued as $1.4B, or 7.4x 2021 revenues. For a company with high CAGR and an industry with massive tailwinds, this seems like a fair, or cheap valuation. Note that Genius is trading at a steep discount to lower margin businesses such as sportsbooks Golden Nugget, DraftKings, and Penn.
https://twitter.com/ShortsHoward/status/1336686975554744320?s=20 Thanks to @ShortsHoward on Twitter.
While investors have been chasing the next hot EV IPO, Genius has slowly climbed from $10 to $13. Last summer, a rumored FEAC-SportRadar merger led to FEAC pumping to $15+. SportRadar was worth $2.8B in 2018, presenting 60% upside from Genius’ current price to reach its competitor’s 2018 valuation!
DMYD and Genius announced their merger in late October during a market downturn, thus letting it go overlooked. I think this is a sleeper SPAC that will have a massive influx of news in Q1, as its merger aligns with the climax of college basketball and the beginning of March Madness. A single Benzinga article pumped the stock by almost 20% last week.

https://preview.redd.it/h27vod4pet461.png?width=1048&format=png&auto=webp&s=4e7aad17d449e85642fd43b4919d025fbd42f4e9
Consistent growth
Last week, Genius Sports scored an exclusive partnership with the German Tennis Federation:
  • This is just one of the many partnerships Genius bring in. For example, a few days prior to this they scored a deal for Beach Soccer data. Over 700 partnerships and counting.

Exclusive partnership

Do you know who captures and provides the biggest sports betting event of the year - NCAA March Madness - data to sports betting sites?
  • It's Genius Sports and they'll be closing their merger with $DMYD right before that huge event. ESP March Madness for NCAA Basketball; One of the biggest gambling events of the year. The event occurs in Q1, which perfectly ties in with the merger with DMY Technology Group, Inc. II, $DMYD. Merger Q1 2021.
I also think the NCAA presents the biggest upside catalyst for Genius: March Madness. March Madness was cancelled due to the pandemic last year, but betters placed $4.8B in bets on the tournament in 2019. Who has a monopoly on NCAA data? Genius.
Who gets a 5% revenue share from ALL sports books for NCAA events? Genius. With the number of states with legalized betting doubling from 2018 to 2020, we could see upwards of $10B spent on March Madness this year. Along with March Madness, secular tailwinds for sports betting suggest high upside for Genius moving forward. 46 out of 50 states have either passed or presented legislation to legalize sports betting.
As states such as NY, CA, TX, and FL legalize betting, revenues streams will swell. Data will become increasingly important in this industry as live updates are constantly moving betting lines for books. With multi-year contracts with half of the US’s professional leagues, Genius serves as an index for the entire industry.
On top of that; just a few weeks ago Canada legalized sports betting; https://www.bloomberg.com/news/articles/2020-11-26/trudeau-government-moves-to-legalize-single-event-sports-betting

NCAA

Positions:


166K worth, 100% of portfolio.
Personally, I am long $166k in DMYD stock, and have no intention of selling anytime soon. Always do your own DD, but I hope this post helps. PT $18-20 EOM.
TLDR: Long DMYD as its a sleeping giant near NAV. There are currently no Arbs holding this down, so its primed to explode. Small float aswell. Only one competitor, Sportsradar. And SR is not even publically traded on any market.
Merger Q1 2021.
Market cap around $2B currently
"it's as undervalued as Tesla, both should go up at least 50% from here" - Warren Buffett.
submitted by zech_meme to SPACs [link] [comments]

MISCONCEPTIONS REGARDING DOGECOIN (REVISED, VERSION 1.1)

This is a revised version of my previous article. I am going to try to update frequently as it appears people have more and more questions and misconceptions or misinformation is being spread quickly. This post is to educate not only the Dogecoin community but anyone who is interested in cryptocurrency/currency is general.
This information below is important. I ask that you please take the time to read this entire post before making judgment or commenting. My discord group of over 100 people have grouped together the majority of the most asked questioned and misunderstandings regarding Dogecoin, into the following 20 key points. Even if you know the answers to some of these please read the entire post. (Especially if you’re from the cryptocurrency community) Please read them below.
  1. Question: What is Dogecoin?
Answer: Dogecoin (/ˈdoʊdʒkɔɪn/ DOHJ-koyn, code: DOGE, symbol: Ð) is a cryptocurrency invented by software engineers Billy Markus and Jackson Palmer, who decided to create a payment system that is instant, fun, and free from traditional banking fees. Dogecoin features the face of the Shiba Inu dog from the popular "Doge" meme as its logo and namesake. It was introduced on December 6, 2013, and quickly developed its own online community reaching a market capitalization of US $5,382,875,000 on January 28, 2021. [Wikipedia, 20210203]
  1. Question: Why Dogecoin?
Answer: For the Lolz. Well, not quite. Initially as a purely meme-driven alternative to the likes of Bitcoin and Litecoin, Dogecoin in-fact boasts very low transaction fees and fast transaction times, very little network congestion, and most importantly, is designed to be used as a daily means of exchange, like your morning cup of coffee. Also, it is really fun, and who doesn't like the Dog ?!
1/2 - second perspective) Question: What Is Dogecoin? And why Dogecoin?
Answer: Back a few years ago, some crazy people banded together in support of a cryptocurrency known as Dogecoin. Similar to other cryptocurrencies, Dogecoin, the people's crypto, finds itself with the support of hundreds if not thousands of individuals pushing for this currency to succeed. But what is that? Unless you have been absent from every social bubble, you may have heard of Bitcoin. For the purpose of this explanation, you will find that Bitcoin is not exactly an easy thing to equate to Dogecoin, but lets think about the criteria of a Cryptocurrency.Bitcoin did not find its foothold overnight. In fact, it took several years. A lot of people fought tooth and nail for their belief in the coin. Crypto, in a nutshell, is a decentralized form of currency that finds its value in a combination of individual asset involvement, ease or difficulty in security of an exchange, creating a method of reliable, secure, trustworthy exchange, and other reasons.
Think of it like this: to exchange goods and services without currency, one must barter. I can barter a service (a haircut, for example) towards someone who needs a haircut, and in exchange they can barter a good or service to me.Currency then becomes an "IOU" (I Owe yoU) so that, if somebody needs me to cut their hair, they can give me an IOU for a good or service they control. When enough people begin adopting this, a centralized currency eventually takes hold. Crypto seeks to take this a step further and, insteal of relying on building up a centalization in terms of valuable metals or debt, it is built up solely on the exchange of goods and services. Dogecoin, compared to other cryptocurrencies, finds itself in a strange position where the origins did NOT see it soaring to the moon in any situation. Funny how things can change in time. Dogecoin has pros and cons to it. Comparing it to other cryptos, it does not face a supply cap like Bitcoin does. It is not a directly equated asset, such as how Bitcoin can be attributed as a digital gold asset. Mining dogecoin is also much simpler (comparitively) and does not face difficulty spikes, a source of Bitcoin slow-down. In essence, in 50 years, Dogecoin will still be around, still be mined, still be traded. Bitcoin will cease to be created, hoarded, and become the digital currency of the affluent.
  1. Question: Places to buy dogecoin places where you can spend Dogecoin?
Answer: Refer to dogecoin posts by the moderators or a simple Google search for a list of businesses that accept doge as payment.
  1. Question: Cryptocurrencies vs stocks. The main differences between them.
Answer: A stock is a type of investment that represents an ownership share in a company. Investors buy stocks that they think will go up in value over time. ... A stock is an investment. When you purchase a company's stock, you're purchasing a small piece of that company, called a share.
A cryptocurrency: When comparing crypto to stocks, the main thing to keep in mind is that cryptocurrencies have few if any regulations applied to them. It is still the "wild west" of trading. You can be scammed, skimmed, pumped-dumped, as so forth, much more often and more easily than with stocks. Terminology is similar to exact between the two, but both require a certain mindset. Crypto is almost always a long-haul game, where stocks can be short play or long haul.
  1. Question: Dogecoin vs Bitcoin - their competitive advantages and disadvantages. Many cryptocurrencies have a higher degree of scarcity in comparison with FIAT (e.g. the US Dollar). For example Bitcoin / BTC has a strictly limited supply. And even though Dogecoin is not strictly limited, it is still a lot more scare in terms of supply than the US dollar. This simply means that if more people want to hold BTC or Doge versus the limited supply of the respective coin, the value of the cryptocurrency increases.
  2. Question: Is Dogecoin a meme or should it be taken seriously?
Answer: We have all witnessed the power of a meme, the depths it can reach in society, especially in recent years. We have seen it many times before with video games, consoles, Oreos, or as of late even toilet paper... A meme has inherent value in the form of “widespread information”. A meme can spread an idea across diverse communities, and even entire countries literally overnight. This can bring about lasting effects on culture and society. If correctly taken advantage of, Doge can become the dominant meme currency of the internet, and amass real-world value just by being a popular, recognisable meme itself. This is where the saying “Dogecoin is the people’s coin” comes from.
  1. Question m: Mining Dogecoin and the history of Dogecoin). How a new currency entered the market.
Answer: mining is the process of creating new cryptocurrency by solving a computational puzzle. mining is necessary to maintain the ledger of transactions upon which cryptocurrency is based. Miners have become very sophisticated over the last several years using complex machinery to speed up mining operations. Approximately 600,000 dogecoins are produced per hour and 5,256,000,000 per year,
  1. Question: Circulation of currencies. The importance of buying, selling, and holding - and the differences between them.
Answer: To briefly explain this, a lot of people have been saying “buy and hold” or “I’m never selling!” - which in itself is great start. But there remains a lot of misinformation around the topic, for example that simply "buying and holding Doge" will drive up the price indefinitely. Unfortunately, that is just not true. Buying, holding, and selling are all intricately connected with each other. ALL of those three states are essential for a (digital) currency to flourish. Holding does neither hurt or raise the value of the asset, but rather it helps to establish a baseline, which is also called "setting a floor". Those who have diligently kept on holding their coins, have allowed Dogecoin to stabilize at roughly 0.03 USD cents for the past few days. Remember, this remains a huge gain from where Dogecoin has been just weeks ago. The reason the price is not changing much from this baseline right now is because few are buying and few are selling their Dogecoin, specifically due to topics which will be covered in other sections here. However, an active circulation of a currency is critical to establishing it as an effective means of exchanging goods and setting it up for long term growth. The best way to increase the overall value of the currency in the long run is by eventually by exchanging your coins for goods, services, or just by tipping and trading with other Dogecoin holders. The value of any means of exchange is fundamentally driven by supply and demand. If two parties agree that X amount of asset A is roughly worth the same as Y amount of asset B, you effectively have established a market.
  1. Question: Establishing a floor or a baseline.
Answer: Due to other current issues, such as "RH" and other platforms artificially delaying FIAT-to-Crypto exchanges, these trends may appear strange at first sight, but those who continue holding onto their Doge are affecting or rather creating the floor. The floor is essentially the lowest value Dogecoin will drop to at current market conditions. The floor is currently around .06 USD cents. Which is up from 0.008 USD cents just a few months ago.
  1. Question: Inflation and deflation Infinite supply / no cap vs cap in regarding to cryptocurrency
Answer: Inflation and deflation are common economic terms used to explain the change in the inherent value of a currency. This means that that 1 US Dollar today does not have the same value or “worth” as it did, for example, in 1950. Inflation is a situation of rising prices in the economy. A more exact definition of inflation is a sustained increase in the general price level in an economy. Deflation on the other hand occurs when the inflation rate falls below 0%, that is a negative inflation rate. While inflation reduces the value of a currency over time, a sudden deflation of a currency increases its relative value. This would allow more goods and services to be bought than before with the same amount of currency. Deflation can be a factor in leading to a recession and also result in a deflationary spiral.
10a) What does all this mean with regards to cryptocurrency, specifically Bitcoin versus Dogecoin?
 Well - Bitcoin is stagnant or deflationary over time, while Dogecoin is inflationary overtime. This is due to the way they are architected and mined, and how new coins are added into their respective markets - covered in other section. What gets misunderstood is which one is “better” or rather "the lesser evil". Since Dogecoin has an “infinite supply”, how can it maintain value? 
10b) You may have read things like: "You're stupid if you buy Dogecoin. It has no value. It has unlimited supply. It's just a stupid meme." Let's look at the US dollar (or essentially any major FIAT currency of your choice). FIAT currency is created out of thin air. It is backed by large sums of debt, and in the normal course of the economy it is inflating endlessly. But FIAT currency does have value. It's a value assigned to it by governments and people, a commonly accepted means for exchange. Again, FIAT does not have a limited supply. In fact, the supply of the US dollar is a lot more inflationary than Doge would ever be. Please think about that for a moment and make up your own mind.
10c) Yes, Dogecoin has a supply growth of about 5 billion coins (that's about 4-5% right now) per year, but why is that a problem, practically speaking? The growth is there to keep transaction fees to a minimum and allow a small, but healthy inflationary tendency, rather than the opposite.
10d) Dogecoin doesn't need a supply limit like Bitcoin, because in the long run it will be much easier to exchange Dogecoin for goods and services, than with other crypto currencies or regular currencies for that matter.
 If Bitcoin wants to become a real global currency with buying power, not just a speculation tool to exchange it for a few thousand debt based USD, when it hits a new record high every few months or years, its supply will have to grow inevitably. We have to see the bigger picture! Dogecoin may well climb to one US dollar, but why stop and sell there? Instead, we could build a new, fair, balanced monetary ecosystem based on Dogecoin, not to make a quick profit, but to change the whole world. Our current money is backed by signatures on debt contracts, not on real values. But it works, because we believe in it, even if it will be our downfall if it continues like this. Dogecoin is different. Dogecoin has a set amount of coins entering the market by the minute. There are plenty of spreadsheets out there showcasing exactly how much many Dogecoin will be in circulation at any given moment of time. People get confused because they think inflation is a bad thing, when in fact it is actually beneficial in small quantities and beneficial to the longevity of a currency. Dogecoin doesn't need a supply limit like Bitcoin, because in the long run it will be much easier to exchange Dogecoin for goods and services, than with other crypto currencies or regular currencies for that matter. If Bitcoin wants to become a real global currency with buying power, not just a speculation tool to exchange it for a few thousand debt based USD when it hits a new record high every few months or years, it's supply will have to grow inevitably. 
  1. Question: Financial aspects of Dogecoin. Who will profit from it? What will happen if Dogecoin has exponential growth? A zero- sum game. Explaining that you only realize a loss or profit at then time of sell.
Answer: To clear things up - cryptocurrency is essentially what economist call a Zero Sum Game. A zero-sum game is a mathematical representation of a situation in which each participant's gain or loss of utility is exactly balanced by the losses or gains of the utility of the other participants. What this means is that across a group of people who engage in selling and buying Dogecoin, if one person gains another person loses. For example if you bought at 0.08 and sold at 0.03 someone made a profit of 0.05 cents per Dogecoin while you lost 0.05 cents per Dogecoin. The important thing to understand is that in these situations the only way you truly lose or gain anything is when you sell. You don’t realize your gains or losses until you complete that transaction. What this means is that if Dogecoin does increase exponentially the people who have been holding since the price has been low will gain astronomical returns on their investment, while others who joined late will not.
  1. Question: Stability vs Volatility
Answer: This describes basically how stable something is over a set period of time. Volatility is how much prices change over time. Stabilization of Dogecoin is important for the overall health, however, cryptocurrencies are known to and will likely remain very volatile for the foreseeable future.
13a) Pump and dump vs long term growth. "Pump and dump" is a form of securities fraud that involves artificially inflating the price of an owned stock through false and misleading positive statements, in order to sell the cheaply purchased stock at a higher price. Pump and dumps are consider illegal. While a subset of people are trying to pump and dump Dogecoin the legitimate community is focused its long term growth and stability which is achieved through the rest of the topics addressed here
13b - second perspective) Essentially many people are just coming onto DOGE because it has low barrier to entry, and enticed by the idea of coming in low, selling what they have and running with the profits short term. This has lead to pumps and dips, and a lot of misinformation being thrown around. I should clarify some points for those who are coming in, instead of repeating the HODL and diamond hands rhetoric. Planned pumps are not what Doge needs. Pumps of this nature usually have an attached implication, which is that people will plan on selling, capitalising on the hype and then buying low to wait for the next pump. This leads to money being taken out of the coin, resulting in the lower price we now see. This means that planned pumps are essentially feeding sellers. We are not doing this in secret. This is a public forum and people with the intention have the information needed to drain us dry if we let them. Essentially, if we want Doge to grow, planned pumps need to stop being openly advertised, or they need to die altogether. Of the two, the latter is the easiest, and it is what this post will be focusing on. Sustainable Growth is now the way. Pumps are fine when they're unpredicted - Elon Musk is living proof of that. However, planned pumps will result in our good boy coin shooting down to the dips, where sellers can reinvest and wait to harvest our money again at the next pump. If however, we grow the price slowly, the floor will increase in a much more stable fashion, resulting in smaller dips. This will mean that the insane dips where sellers truly farm their coin at become very inhospitable to them, as they'd need to put more and more money to receive less and less profit. Essentially, by slowly growing the coin with organic 'food' instead of steroids, we can slowly choke out those parasites who are ruining the growth of the coin by making every dip a horrible investment for their time and efforts. Sure, buy at the dips. Sure, hold the coin. But don't plan any more pumps. The less room you give to the sellers, the doubters and the paper hands, the more coin you can collect and the more profit that awaits you in the future. Conclusion If we come together as a community, Doge will truly live up to the hype - the people's currency. If we choose to continue listening to planned pumps, we have a very difficult, long and risky road ahead of us. Sustainable growth will beat large planned spikes any day.
  1. Question: Difference between cold storage, internet wallets and Robinhood
Answer: Coldstorage - in the cryptocurrency world cold storage refers to physical objects/devices that contain your cryptocurrency.
Wallets are an electronic program of service that stores your cryptocurrency
Robhinhood- as of right now robinhood does not actually give you cryptocurrency when purchased through them. From Robhinhood’s cryptocurrency page: “We don’t currently provide you with access to your wallet or your wallet address. You own the cryptocurrency assets in your account, and you can buy or sell them at any time. We’re evaluating features to allow you to safely transfer coins to and from Robinhood, and we’ll update you when these features are available.” Robhinhood will be addressed in another section.
  1. Question: Elon Musk - Is he important for Dogecoin? The impact of celebrities and big business supporting Dogecoin Celebrity/Influencer Involvement
Answer: Elon Musk, Mark Cuban As many may know, Elon is highly involved when it comes to “meme culture.” we can see Elon has tweeted several times concerning “doge,” reposting memes found from Reddit, as well as concerning himself with the ripples of the recent stock news. Mark Cuban, another notable wealthy, down-to-earth, community-involved individual, has recently mentioned “#dogecoin” specifically. Regardless of whether these people have positive intentions towards $DOGE or not, their mention carries weight and public opinion and is a good assumption that new eyes are looking at us as a result. It should be noted that they have tweeted neutrally to positively towards $DOGE, not indicating a full-send support but they clearly are not talking down the possibilities.
Big business allowing Dogecoin to be supported as means of exchanging goods, and people like Elon musk supporting and backing this cryptocurrency are important to proving its value and legitimacy.
  1. Question: Is getting Dogecoin to increase to the equivalent of one US dollar possible? Can and will it really happen? What will change if it does happen? How high can Dogecoin realistically rise in price. Market cap explanation and comparison to US currency and global FIAT currency.
Answer: Yes, despite not having a fixed or capped supply, the value of the currency can rise based on its relative value against other currencies in the market. You can find examples of this in the FOREX market where currency pairs are traded, like Euro against US dollar, or US Dollar against Japanese Yen. As the value of Dogecoin rises, more and more businesses will recognise its potential and importance, and subsequently begin to accept it in exchange for goods and services. This will also help to grow the developer community around Dogecoin.
Market cap = price x supply. Price is determined by supply and demand (buying snd selling of Dogecoin. Supply is determined by mining Dogecoin.
The current market cap of Dogecoin while writing this article is 9,000,000,000 (9 billion) if Dogecoin was to reach $1 it would have a market cap of 128 billion dollars. Bitcoin (the most successful cryptocurrency$ currently has a market cap of approximately 700,000,000 (700 billion dollars). This means that at $1 the total supply of Dogecoin would be “worth” about 1/7th of Bitcoins total supply. The estimated supply of the US dollar is 2,000,000,000 (2 trillion) since 1 dollar = 1 dollar (LOLZ) the market cap of the US currency is 2 trillion. If Dogecoin were to reach this market cap - the price can be calculated through dividing the market cap (2 trillion) by the supply (128 billion). This means that dogecoin would equal the entire US currency at $15.60. This is definitely not impossible but highly highly improbable to ever reach this value any time soon. As in like 3-10 years away minimum. Now the entire supply of the entire worlds fiat currency is 37 trillion dollars. You can apply the same logic from above and see that the value would be $288.6. This is the theoretical limit to how much Dogecoin can be worth due simply to the fact that if it was valued at anymore than that amount it would be “worth” more than the entire world’s currencies combined which is not possible without adding more supply.
  1. Question: Is Dogecoin a product of the Wallstreet Bets movement? What differentiates dogecoin from GME/AMC?
Answer:!Just like some other investment opportunities (Nokia, Blackberry), DOGE was brought into the spotlight amidst the whole GME situation during the previous week. Unlike those stock, however, Doge is not another short squeeze, it is not a stock. It is a cryptocurrency / asset that many people think has potential, despite its Meme origins. Many who feel that they were late for embarking on the GME hype or the Bitcoin train in 2013 respectively, are now looking towards Doge, one of the early alternatives to the original cryptocurrency, Bitcoin. Doge got a lot of interest recently, for example with the Elon Musk tweeting the same week.
  1. Question: The situation with Robinhood - Changes in terms and conditions. Disclaimer, it is important to read through Robhinhoods entire terms and conditions to fully under what happened. The information below is just a summary and is not Robhinhoods terms and conditions but an explanation of what happened and why it happened
Answer: Robhinhood has received high profile backlash in the media recently for their involvement with GME/Wallstreetbets. A lot of the cryptocurrency and Dogecoin community were outraged when they found out that about one week ago Robhinhood stopped allowed instant transfers for their cryptocurrency. Unfortunately, while we may not agree with what happened there they do have a reason for this. Over the past week the sheer amount of people trying to buy cryptocurrency skyrocketed at one instant. When robinhood allowed for instant transfers what they were really doing is essentially “loaning” you money to make trades or purchase cryptocurrency before the funds actually hit Robhinhoods business account. This caused a huge liquidity issue and Robhinhood could not meet the demand. That is why you had to wait 5 business days for your funds to be approved. This is standard practice across multiple brokerage firms before Robhinhood pioneered the instant transfer option. Whether we like it or not, Robhinhood is a power house in their industry and not going away. Robhinhood is one of the most mainstream ways to purchase and sell cryptocurrency and if everyone pulled their money out of Robhinhood the entire cryptocurrency market would collapse which I believe we can all agree no one wants to happen.
  1. Question: if all of the above information is true why the cryptocurrency full of people who are trying to discredit Dogecoin as legitimate cryptocurrency.
Answer: The cryptocurrency is horribly misinformed. They may have a solid understand of the technology aspect of cryptocurrency but the reason why Dogecoin will be successful is based on economics, mathematics, social theory and statistics as WELL as the underlying technology. cryptocurrency is full of gatekeepers who horde their knowledge while the Dogecoin community is focused on explaining and educating new people. cryptocurrency is notorious for being extremely serious and feel threatened that something that started at as a joke/meme has the potential to be better at cryptocurrencies intended purpose - exchanging goods and services - than Bitcoin or any other popular cryptocurrency which is deflationary in nature.
Thank you for reading this post in its entirety. It took a large amount of collective effort of people in my discord. I appreciate them to no end. We have over 100 people in that discord and we are here to stay. We are interested in explaining Dogecoin, reducing the scare factor and backing up Dogecoin through economic, social, financial, mathematical theory, etc. Per Dogecoin rules I cannot give out this discord, but if you are interested message me. It goes into greater detail on every one of these topics, with resources, links, articles etc. thank you and above all else remember that at the end of the day this is a meme cryptocurrency from 2013. But the people have spoken, and this is now official the people’s currency as well. Dogecoin🚀🪐🚀
submitted by Adventurous_Piglet85 to dogecoin [link] [comments]

I did some boring 20 page DD on $KSMT SPAC. Spoiler: I expect it to go up 70-100%

Disclaimer: This article my article. You are reading it first, as I didn't post it anywhere else.
Summary

Kismet Acquisition One (KSMT) to Combine with Nexters Global in $1.9Bn Deal

Not much information about this company, so I started writing my own research on the company. Here is the investor presentation:
https://nexters.com/images/inv_info/Nexters_Investor_Presentation.pdf
If want to understand the valuation of the company, the risk/reward, and the potential I need to answer the following questions:
  1. What is Nexters Global?
  2. SPAC is a safe bet?
  3. Comparison with its competitors?
  4. $1.9B is cheap or expensive?
Let's begin!

1. What is Nexters Global?

Nexters Global is a fast-growing mobile game development company with $450 million gross revenue* (2020), 85 million total game installs, 5.4 Million monthly active users, with 10x growth of revenue in the last 2 years. Already profitable with $110 million net profit in 2020.
The management has more than 10 years of experience in creating games. Located in Cyprus (Europe) with roots in Russia (a very strong IT region). They are well known for being in Game Development since early 2005 in the epicenter of the web, social and mobile game development.
https://preview.redd.it/juhbhhuwhmg61.png?width=640&format=png&auto=webp&s=529a0e927aa3bc3205430d97204d3d625f36fc8d
Since the launch, the company has proven that it can develop, publish and use marketing to scale its games. With 37% of its revenue coming from the US/Canada, 23% from Europe, 19% from Asia it is already an international company.
\In the investor presentation Nexters Global states 310 million net revenue, as at the* sec.gov reports it is more common (example) to use the gross revenue for gaming companies as their base metrics. That's why here and below I’m using gross revenue. Please see the spreadsheet below with a comparison to other companies.
Further plans are:

https://preview.redd.it/t9kdphd0img61.png?width=994&format=png&auto=webp&s=b70e92455e253033e99a91b17b0a1f85012e1e5b

2. SPAC is a safe bet?

There are so many SPACs, that we should be very selective on what we choose to buy. To do that we need to check if the business is real.
There are different kind of risky SPAC’s on the market:
We need to verify that Nexters Global is not on that list. Let’s have a look at the company:
The product? Web, Social, Mobile Games.
To check if their numbers are real simply open the game page in App Store and Google Play store.
Android Apps by NEXTERS GLOBAL LTD on Google Play
‎Nexters Global LTD Apps on the App Store
The top game has more than 50,000,000 installs with more than a million positive reviews and an average rating of 4.6. With other games/stores combined, it correlates with the company's stated 85 million installs.

https://preview.redd.it/jwh51gm2img61.png?width=735&format=png&auto=webp&s=428ec2dc85a4a6c1d51c67aa8fa1f7876edd3dab
I like that I can see the numbers myself, and also can "touch" the product and how it works. it increases my confidence in owning the stock.
Actually, I have been playing their top-grossing game Hero Wars for several months last year. And I loved it... loved it so much that I’ve spent around ~1000 dollars within 3 months. And I’ve seen players that spent much much more than me (higher ranked, had much more power and ranks). And there were so many players that they had to add new servers each week, or even daily.
The first impression is that I really like the product. I see how it works.
The revenue. It's huge.
In the SPAC world, there are companies that can’t make revenue but predict that their revenue will go up 10-20-50x times in 3-5 years. Usually, such companies are SCAM as they mislead investors with revenue that will never happen.
On another side, Nexters Global has already $450 million in revenue with a $110M profit. And the growth rate is +177% YoY. And even the slowdown in growth means the actual increase in revenue substantially, just by the magic of the compound growth.
I like the numbers very much here.
The addressable market
How big is the addressable market? The World’s 2.7 Billion Gamers Spent $175 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023. So Nexters Global is well-positioned in expanding market.

https://preview.redd.it/tf41au04img61.png?width=888&format=png&auto=webp&s=7547a1d3c2c8da43554a655d9b32bb4aaf4f2d97
Revenue geography shows that it is also diversified well. The company has proven that it can generate revenue all around the world, not just in its local market. That is very important in order to calculate the valuation of the company.

https://preview.redd.it/sxq08qg5img61.png?width=362&format=png&auto=webp&s=ed9b771d632268efb31d96d57c831d61d8caf12f
But how long Nexters can generate revenue?
Unlike the traditional PC gaming, where the peak of sales occurs after the launch of the game and then shrinks a lot, in the online mobile game market - games get updates each month/quarter to engage customers and make them stay in the game longer.
Games with great engagement + marketing resources can stay on top charts for many years.
You just reinvest part of your revenue into marketing to earn even more. It works for games with high revenue per player (ARPPU).
Nexters Presentation: $106 - Average net bookings per paying user(2) (Q4’20)

https://preview.redd.it/jsqcmby6img61.png?width=666&format=png&auto=webp&s=f96f6ef490ee2b16cf6ca01e8508df578bfdd302
Percentage of paying users increases. Average net booking increases.
With the 6% of paying users and $106 net payment - it is quite easy to calculate that you earn $6.36 from any user that downloads the app, so you can spend on advertisement a lot of money and you will earn even more.
When you have 277% revenue growth in 2019, 177% in 2020 it won’t just stop growing. Next year double-digit growth of revenue is highly probable.
From a statistical behavior the growth slowdown to zero is very unlikely. If we take examples of other super-hit games from Supercell (Clash of Clans) and Playrix (Gardenscapes).
Example: Playrix did continue to grow since 2016 explosive revenue withadding +41% YoY growth in 2018 +35% in 2019.

https://preview.redd.it/so9ijp08img61.png?width=667&format=png&auto=webp&s=6f6acbdf41374f89c045bb07c4b4e5f7dc235bf9
Another example: Supercell's revenue continued to grow at least 2 years after the revenue explosion before slowing down.

https://preview.redd.it/tjjuf159img61.png?width=855&format=png&auto=webp&s=01116616d83bbeeb34bbe98da012d22c3964f5d5
The growth
Great games could continue to grow. Nexters Global estimates their net revenue to reach $562 million dollars. That equals to ~$802 million gross revenue in 2023. And the company is valued at just 1.9B now. Re-think that.📷
This chart also shows that they project only +10.5% YoY growth in revenue in its current games after this year's gain. Which I think is too conservative considering the examples above. I understand that they’ve chosen the strategy not to mislead investors and should stay conservative, but I think they will easily beat their own estimates and 20-25% growth is much more realistic.
The good thing is that we can track their performance in terms of downloads and revenue in stores. We can stay ahead and know the data earlier than official numbers come out, which brings another level of transparency for investors.

Kismet Acquisition One Corp company

The company is led by CEO and Director Ivan Tavrin, the founder and Principal of investment firm Kismet Capital Group. Tavrin previously served as the CEO of PJSC MegaFon, Russia's second largest telecommunications operator, and before that, he founded UTH Russia, one of the largest independent media broadcasting groups in Russia.
Kismet Acquisition Two plans to target the internet and technology sectors operating in Europe, including Russia, as well as businesses established by founders with Russian origins.
Credit Suisse, BofA Securities and LionTree Advisors served as financial and capital markets advisors to Kismet Acquisition One Corp.
Advisors look good to me. The CEO's background and experience too. Additionally, he was one of the shareholders in the recently launched Russian IPO "OZON" marketplace. Which is now +120% up.
The only thing that sounds scary here is the word “Russia” everywhere. Is there an unwanted geopolitical risk? From the legal point of view, every entity is registered under British Law jurisdictions (Cyprus, BVI). So, basically, there shouldn't be any problems.
Well... they would better be in the US as many investors don’t like foreign companies. But there are great examples of super successful Supercell and Rovio that were NON-US too. And we know that the Russian Tech-sector is high qualified (Google Founder - Sergey Brin, Pavel Durov - Telegram, Vitalik Buterin - Etherium, and even Russian Hackers is a “meme”).
And as I said before their business looks crystal clear, anybody can check their metrics so they can’t fraud the data, unlike, for example, Luckin Coffee did in China. Therefore, this kind of risk is eliminated.

3. Comparison with its competitors?

Let's talk about numbers. I’ve tried to compare the game developer to its direct competitors. I've selected only companies with major mobile game-driven revenue.
Here is the full spreadsheet access: Nexters Global Comparison
I’ve marked the concerning metric with yellow and red, Good metric with green, Superb one with dark-green color.

https://preview.redd.it/tmsosbtaimg61.png?width=1079&format=png&auto=webp&s=2b50cd7a1a54115bb496849c43b3611094fc6309
Please take time to read the numbers and come back after.
Update! With the latest news that Electronic Arts buys GLU Mobile with +39% premium from the market - the sector is officially undervalued.
Thoughts on Nexters Global
I ended up with numbers: P/S = 4.19, P/E = 17.27. This valuation seems just right with current earnings and the sector, but not with the future growth. As there is a Hot trend in gaming and with outstanding YoY growth could be worth much much more.

4. $1.9B is cheap or expensive?

The current price of $KSMT (“GDEV”) is $10.15 which represents a $1.9B valuation. Before the deal is completed the price cannot be valued less than $10 due to SPAC rules. So there is simply no downside risk at this point..
But can it go up? What is fair valuation? Is there a risk of a selloff from shareholders? How rich the valuation can be in terms of P/E (Price to Sales ratio)?
First, let's find out the risk of insider selling:
Here is the sec report: https://www.sec.gov/Archives/edgadata/1814824/000121390021005589/ea134294ex99-1_kismet.htm
The Transaction is expected to deliver up to $150 million in cash to the Company’s balance sheet before advisor fees and/or redemptions by Kismet Acquisition One Corp. current shareholders, with proceeds expected to be used for general working capital purposes and potential acquisitions. Existing shareholders of Nexters will receive a cash payment of up to $150 million pro-rata to their pre-money shareholdings, and will roll approximately 92% of their holdings into the combined company while agreeing to a 12 month lock-up (subject to certain exceptions). In addition, the founders and the management will receive 20.0 million Earn-Out shares over 3 years (with 50% of the Earn-Out released at $13.50 VWAP and 50% released at $17.00 VWAP), also subject to a 12 month lock-up. The Transaction will be funded by approximately $250 million held in trust by Kismet Acquisition One Corp., subject to any redemptions, as well as the additional $50 million investment by the SPAC Sponsor, Kismet Capital Group, via an affiliate.
The investors will have a 12-month lock-up on selling + they get benefits on reaching the valuation 35% and 70% higher from the current price. This means that there will be no insider selling in the near term, which is very positive signal.
Acquisitions
Nexters Global plans to use proceeds in M&A (buying small game development studios with great projects that just don’t have enough cash, expertise, or right developer team) to benefit from its situation in order to launch great games worldwide.

https://preview.redd.it/xhypgzqfimg61.png?width=1000&format=png&auto=webp&s=642c03fecbb851984527c46774beb0ecc44eba0a
It is a common mistake to assume that great games can be run by small studios or individuals, as in 2020 you need at least a couple of million dollars spent on marketing to understand if the project is worth it, or not. Small developers can’t afford it. On the other side, Nexters can benefit from it really well.
If they are successful in that, we could see 10+ new titles in the future. That could diversify its game portfolio, making this company a safe bet for Hedge funds and other market players, driving future growth.
“Hero Wars 2” game announcement.
Hero Wars is the top-grossing game, which generates most of the revenue. With “Hero Wars 2” announcement the company can benefit a lot..
Usually, game sequels can do very well, as they are easier to promote, finding their “fan base” from the beginning. This could create a new source of income, work as a diversification, launch the new cycle of the revenue stream for many years ahead.
Partnership with Playrix founders
Here is another thing that I want to focus on:
Bukhman brothers acquired a 43% stake in Nexters in 2018
They are founders of “Playrix” - a private mobile game developer company, currently valued at $7B(valued in Q1 2020). Now more likely ~11B as their revenue increased 1.5 times during 2020.
Please read these articles in Bloomberg and Forbes first:
  1. https://www.bloomberg.com/news/articles/2020-09-29/billionaire-gaming-brothers-emerge-as-tencent-s-biggest-rival
  2. https://translate.google.com/translate?sl=ru&tl=en&u=https://www.forbes.ru/milliardery/410509-nash-rost-ne-svyazan-napryamuyu-s-lokdaunom-milliarder-igor-buhman-o-tom-chto
Summary from the articles:
Cashing out (selling out to Tencent or Activision Blizzard) is not interesting right now. We are growing every year. Game industry multiplicators of public companies were priced wrong . This year has changed it. And this trend will continue as top games can grow for many many years, reengaging users with updates.
Playrix is not interested in IPO's at this valuation. They want to wait until the market changes and start pricing gaming companies at different valuations, not the 4-5 year revenues, but maybe more like Tech companies are valued now (P/S 20-30 instead of 4-5)?
I can assume that Playrix founders are interested in the long-term success of Nexters Global SPAC-merger in order to change how markets price the gaming companies as they want to bring Playrix to an IPO in the future. They want to wait until the market starts pricing gaming companies at different valuations, not the 4-5 year revenues, but maybe more like Tech companies are valued now (P/S 20-30 instead of 4-5)?
So, for the Bukhman brothers who own 43% shares, Nexters Global is a long-term play company. They don’t want/need to cash out.
I also think that at some point, Tencent could just buy 20-30% of the company through the open market (buying shares). Why? Because it is common for Tencent to buy a stake in gaming companies that earn a lot of cash and priced at these valuations.

https://preview.redd.it/uphpbubcimg61.png?width=804&format=png&auto=webp&s=4f35889049fa9302786bf65d1b83f02a92d71eef

Summary

In my personal opinion, this is a great company with a bright future.
Valuation seems reasonable and there is a big upside if any of those happens:
At this exact moment, the fair valuation of the company will move to $3-4 billion dollar. (+100% upside).
At this right moment of the time as the price is near $10 there is literally no risk in a pre-merger state, as SPAC can’t go below $10 price by its concept.
Disclosure: At the moment of writing this article I do have a position in $KSMT, that is not more than 10% of my entire portfolio. I do not plan to sell at any nearest time in future. Stocks are risk assets and this is not investment advice.
submitted by khollekhokk to SPACs [link] [comments]

All of Palantir’s (weekly) blockbuster deals/contracts/partnership are being downplayed by financial media.

Disclaimer: This isn’t DD nor is it financial advice. This post is for educational purposes only. My views are my own.
Let’s talk about Japan, a notoriously a difficult market to enter for a slew of reasons. Successfully entering the Japanese market in any capacity is a big deal, especially for a western company. This has been completely buried by the financial media as we continue to see minimal positive coverage of Palantir. Once the Japanese market starts bearing fruit for Palantir the implications are huge.
Rio Tinto, a mining giant recently signed a “significant” multiyear agreement to license its Foundry analytics platform for mining. Again, the trend we’re seeing in the financial media is to downplay these big deals. Mining is extremely competitive, if one company adopts a tech that can save money or affect the bottom line others will have no choice but to line up.
In a press release Rio Tinto said that the deal “is an important step in our digital transformation; enabling fast-paced, forward-looking decision making across our operations leading to improved results in safety, cost and production.”
A giant, in the mining industry is using Palantir to digitally transform their business. The language is important. We’ve been hearing about digital transformation for years but all that’s meant for most is switching retail sales to online sales. Palantir is truly transforming the digital world. By taking data (which company’s usually have in droves and do almost nothing with) and turning it into a tool to increase productivity, efficiency and safety has major implications, not just for mining but for every company. Palantir seems to have found the new gold rush and they’re the only game in town.
The latest partnership with IBM is yet another blockbuster announcement that’s been totally downplayed IBM is fortune 50 company, ranked 38th. For some perspective Disney is 49th and Facebook is 46th. But we’re not talking about IBMs achievements I’m getting at IBM’s gigantic customer base. IBM’s customer base include governments all around the world and even more impressively, the entire Fortune 500. As a partner Palantir now has a direct line to companies like Walmart, Amazon, Exxon, Apple etc etc. To say the implications here are massive may be an understatement. Just a quick factoid, Apple had to partner with IBM to fuel its enterprise growth, and their partnership did just that.
What I believe is the most downplayed of all of this is the fact that Palantir is a downright monopoly. Right now we’re hearing that the market doesn’t know exactly what Palantir does or how to price it. This is typical BS from Wall Street. Don’t these guys make billions of dollars from assimilating information like this before anyone else? If demo day showed us anything it’s that no company can currently do what Palantir does. In Theils own words Palantir is truly a 0 to 1 company, not a 1+.
When I see Palantir through an objective lens and not Wall Street’s I can safely assume that Palantir, a monopoly, can achieve a 1 trillion dollar ($500 SP) market cap and above. With the explosive deals coming in weekly that would seem sooner rather than later. A couple of months ago I thought a 10 year timeline may have brought Palantir close to that number but I wasn’t factoring in some key statistics. The main one that I don’t exactly know how quickly a monopoly can grow. And that monopolies that were around back in the day didn’t have such a big market. I don’t think industries were as big as they are now with completely new sectors that have emerged since then. $1T MC was just an idea in the 80’s and 90’s. Now we have a handful of companies with trillion dollar market caps. Apple’s is 2.2 trillion while Microsoft is closing in on 2 trillion. With Palantir being a monopoly, inflation, and world trade opened to its fullest capacity I think Palantir achieving a $1 trillion market cap could be sooner than I initially thought.
Edit for spelling and some extra words.
submitted by CriticallyThougt to palantir [link] [comments]

Megapost about India - Companies invested in India 2020 & 2021, Development & Economic Indicators, Infrastructure projects and more!

This post is pretty long so I will be dividing in different sections:
  1. Companies investing into India 2020 & 2021 (A MUST Read)
  2. India Development & Economic Indicators Trend
  3. Infrastructure Projects
  4. Comparing China vs India
  5. Against the brain drain narrative
  6. My views and experiences
  7. Some things you can do to help improve the country
  8. Self-Improvement Tips
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Disclaimer

Just want to say that I am NOT any of the Youtubers mentioned in this post. They make good videos and every Indian should watch them. In the case of haters who say I wasted time. I do this for my own benefit and interest.
Just saying now, I am not doing this for awards or Internet Points from reddit, so why have I written this much and done the extensive work? I want people to experience what I feel. Hope. Blatant comments from people and bad articles from the media make people feel down and make people think India is not improving AT ALL. I go more into detail on this for section 8.
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Companies investing into India 2020 & 2021 (A MUST Read)

Here is the link for the companies investing into India as of 2020. The list is too long and I couldn't post this overall section.
Here is the link for the companies investing into India as of 2021. I will update it as the year goes on. Its only January.
I also wanna add that India has 50,000 startups registered, India aims for as many more by 2024. I also wanna say that Under Modi’s pet scheme, startup jobs jump 126%.
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India Development & Economic Indicators Trend

India Development Indicators Trend

India Economic Indicators Trend
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Infrastructure Projects

For this section. I will only list a few. There are TOO MANY to list. I actually have another list on my profile which is too big to add to this. Here is the link to the list (A MUST READ)
Again, I BARELY scratched the surface of the number of infra projects being done. I would spend LOADS of time in just copying and pasting everything. Check out Powertrain's Infranews playlist. I want to say that I am not Powertrain.
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Comparing China vs India

Around the time of independence, China came out of the civil war which was about 20 years and the communist rule under Mao Zedong. India came out of several hundred years of Islamic invasions AND 200 years of British Colonialism, of which resulted in many famines and that the British looted $45 trillion from India.
The biggest difference between the two countries are the governments. India has a multiple party system (BJP, Congress) while China has a one-party system (CCP). India has freedom of speech, freedom of press and other democratic aspects and people can protest as well. China doesn't allow what India has, China can get away with doing anything in the country and also has state-sponsored media.
Economic comparison:
When people compare India and China, they compare by GDP per capita and such. In 1990, India's GDP per capita was $367.56 then in 2018 it was $2009.98. China's GDP per capita was $317.88 in 1990 and then rose to $9770.85 in 2018. Then of course people assume "muh streetshitters dumb, China authoritarian better" (blatant westerner comments on reddit sadly)
What no one takes into consideration was when India and China did economic reforms. China did this in 1978, India started their process in 1991. When the economic processes started, we will call this Year 0. So China has experienced 42 years of economic reforms and then India has experienced 29 years.

China India
Year 0 $156.40 $303.06
Year 27 $1753.42 $2009.98
Table: GDP Per capita
So as shown, in 27 years China has increased by $1597.02 while India has improved by $1706.92 as shown by the above table.
China also started like us, starting with assembling and slowly moving up the value chains. Look at them now. They do many things better than India currently but in time, it should improve.
Countries like Japan and Korea have benefitted from being allies to the US. Japan had started after WWII when it surrendered and also took aid from the US after WWII and during the Cold War of which benefitted Japan. Korea was also benefitted by America, especially after the Korean war. They had pretty much started from the 60s and had many protectionist policies of where they only imported raw materials. As said before, India started economic reforms in 1991. Both Japan and Korea took more than 20 years from start of economic reforms to have a GDP per capita of around $1700-$2000. Racists will say that "brown people bad, streetshitters, low IQ"
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Against the Brain Drain Narrative

India has about 32 million NRIs and PIOs. There are those that emigrate or were born in these countries due to British moving Indian labourers to work during the shitty colonial times. Such as Fiji.
Now from my observations, not everyone who leaves India is necessarily a brain drain. Many of those who go to Arab countries for labour work. Im sure Indians know about the labour camps they have there. These people remit money back to India. India has the largest remittance in the world with $69 billion USD.
Also, it can kind of benefit India in a way of these people leaving. For example, spreading cuisines, people taking interest in Bollywood, Diwali, Holi and more. Except those that are those NRIs who think they're superior and loathing. The NRIs I know of like India but are just here to have a simpler lifestyle and to remit money back. My parents plan to move back to India and my parents left cause my dad isn't fond of his parents.
More points against Brain Drain:
Also, with many infrastructure projects happening (Check that section) and the development happening, I really doubt the country is full on losing out on people leaving then. Again, barely scraped the surface when it comes to science. Then we have many companies investing into India, providing jobs and benefiting the country as well.
Also, I know that the number of NRIs and PIOs are 32 million. India labour force is 500 million. So that means 6.4% of the labour force left India. According to this post, there are 3.12 million highly educated migrants. So thats 0.624% of India's labour force.
And again If India is improving, does brain drain heavily impact the country? Isn't it still improving?
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My Views and Experiences

Below is some of my opinions. I just wanna say I am technically an NRI and I was raised in America, living in Australia. Though I consider myself ABCD
My personal experience in seeing manufacturing: I live in Australia. In Sydney the metro trains that were made were made in Chennai. Here is a video for that of which I posted. Very nice trains. When I went to India, I got a OnePlus phone (gonna say that this was before the boycotting. Im not getting rid of my phone that i paid for) that was assembled in India. Then here in Australia, theres heaps of medicines that are made in India. I buy my clothes in India and they were all made there except for a small amount of shirts.
What needs to be done: Need to build roads, roads and more roads. Roads that are paved that too. Roads are the underlying foundation of a country. This needs more work.
Investment in ports, airports and more. I will say however airports are now heaps good in India. I remember Mumbai airport being utterly trash before the new terminal came. This is both domestic and international. I also went to Delhi airport and saw how massive and nice it was. Even the outside area was impressive. There are also airports under construction. I also believe India full on needs to increase R&D expenditure. India is very low as per this list on "% of GDP PPP" which I think is a bit ridiculous considering India is 3rd in GDP PPP)
THE COUNTRY IS NOT DOOMED. To the doomers, OK DOOMER
I have also been to some cities and have seen videos of newly developed places. I myself was born in Mumbai and nearly every year, I went to visit family. I noticed it get cleaner from 2014 significantly. I remember illegal rides being operated at Juhu beach and then Versova beach was a shithole due to all the garbage. Luckily some heroes have been cleaning it up and weekend cleanups occur.
When I went to Delhi on vacation. My dad had gone when he was my age (I was 21 at that time). He told me the roads and such were much worse and that the quality of roads drastically improved. Tourist attractions have been cleaned significantly. We went to Gurgaon and it felt very cosmopolitan and such. Also drove through Noida and was impressed with the work happening. When I went to Taj Mahal, my dad had said there was full on trash in the back of the Taj in the Yamuna River back then. Now it was not there.
Some videos I wanna share of some places in India. I'll only just share 5:
I would also like to recommend some YouTubers:
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Some things you can do to improve the country

Some of my suggestions that whether big or small can help to improve the country:

Im totally ripping off a quote from the Spiderman game (PS4) but:

"If you help someone, you help everyone"

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Self-Improvement Tips

Ok, this is very random but thought I would share what I have done to improve myself. 2020 was a bad year, lets face it. I won't lie its been good for me due to some achievements I accomplished except for my grandmother passing away. My condolences to anyone who lost someone in 2020.
Reddit Toxicity: Anyway, we all know how toxic Reddit can be. Lets face it. We go onto the main subs (i wont list them due to the rules of this sub, but its pretty obvious) and then we see all the negative and toxic comments about India from alt-right or alt-left westerners. What to do about this? Well stay away from that shit. You will feel a LOT better, I just unsubbed from them and pretty much now stick to gaming subreddits and some Indian ones. Also for sites like 4chan, have you even seen pics of them meeting up. If not then if you have a look at this pic and this pic, THESE are the people being racist to Indians. Better yet, search "4chan meetup" or "4chan meetup pol" on Google images.
Now with the news: Ok lets face this fact. News medias ARE A BUSINESS. They get money from you reading their articles. That's why there's anti ad-blockers on those sites. And negative is widely known to attract more viewers. We all know how the biggest subreddit on Reddit is. An example can be of what would you rather read an article of "Actor John Smith donates life savings to charity" OR "Actor John Smith beats up wife". People would read the second one. So take a break from the news, good and bad things literally happen everyday, its just that more negative news makes people into doomers.
Consumerism and overconsumption: Nowadays, I say we live in the age of consumerism, or consoomerism as I like to say. There is such a thing called overconsumption. Let me give an example. I have a friend who full on does overconsumption. He is also South Asian and lives in the same country as me. He basically overconsumes food (there was one week where for the 7 days, he had a whole dominos pizza for each day and drank 2L of Pepsi Vanilla Max. So that's 14L of Pepsi and 56 slices of pizza in a week), he binges Netflix (like all of B99 in one day) and was so obsessed with sex that he spent $200 on a prostitute.
Why did I tell you that? Well he's mega depressed. What you should do from this is to not overconsume. Watch 1-2 hrs of tv a day, same for gaming. Only eat out on weekends. Dont overconsume, I had been living by this principle and I feel great.
Education: Some other things you can do to improve your overall self is do a course online. Whether it be humanities subjects, personal stuff like cooking or STEM stuff. I had been doing data science courses online. Honestly, nowadays uni is pretty much a stamp. Coming from someone who went to one of the top unis in Australia for bachelors. I had learned more from $20 courses than from $1000 subjects from uni.
Misc.: Another thing, go to gym, go for walks (if you can, if not walk in your home). Sitting on a PC all day just doing the same stuff also has been effects on you.
To those with mental health issues, I hope you take my advice. Good luck in life!
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Of course many things need to be done, I personally want more money being spent on healthcare though of course now 500 million people are getting free healthcare. Not even America does that (I dealt with American healthcare) as well as better infrastructure and such. But of course these things need money.
Hope you enjoyed this post. Please feel free to comment more links of investment that I might have missed. I posted this due to my desire to share information. Many people are doomers or full on loathing due to the media nowadays.
I also give permission to repost this or use any of the information here to counteract arguments or for reposting so that many people may read this.
submitted by plebman1125 to IndiaSpeaks [link] [comments]

What Psychology can offer Game Designers

Hello fellow Gamedevs and Designers!
There are tons of gamedev resources out there that offer insights about psychological concepts and what they mean for Game Design. Some are very basic overviews of concepts, some are deeper theories and applications, some are surface level observations that are often misinterpreted. My initial idea was to write a post about some common misconceptions, but that would not do this topic justice, so I start with this kinda introduction to what psychology is and how its research benefits Game Design currently. If there is a demand, I might share some more insights.
A few words to me: I'm a psychologist and neuroscientist and now for about 5 years (god - has it been so long?) Gamedev/Designer. I'm working on my PhD right now, connecting everything we currently know about emotions and how they are used (and could be used) in the Game Design process.
For this post, I want to focus on really, really broad concepts of psychology, because as you can imagine - it can get quite deep and covering everything would need a few books at least. I'm doing this because I feel like there is a lot of confusion about the whole discipline of psychology and I see crazy misconceptions that are widely spread in the Game Design community. This post may not hold any new or valuable information for some people - as it is quite broad. But for others it might give some perspective that is necessary.
So, let's start with the beginning: What even is psychology?
Yeah, yeah. I know. That's way to broad, right? But this is quite an important question, because people have vastly different ideas. Some think it is the cumulated knowledge of the human mind, some think it's a range of technical terms describing biological processes in our brains. You have no idea how often I read "Psychology tells us that we have 5 kinds of motivations". Uhm... yeah? Does psychology tell us that? Here are three very important points when talking about "psychology":
Now with that out of the way - is there even a way psychology can help anybody? Answer: Yes!
  1. First, the absolute basics. Colour theory, gestalt-psychology, reward systems, biases, stuff like that. These are elemental things to understand about players (and yourself) that are well established and should be studied for every design task. The recent Dunning-Kruger discussion is a nice example.
  2. Second, the theoretical concepts. Cognition and emotion have TONS of concepts that are incredibly helpful to understand and have a great use in Game Design. Just an example, but addiction and gambling are huge topics that exploded the gaming industry in the last years with a quite scary success. As I said before, I would love to talk more about a lot of these concepts (e.g. what makes us perceive things as pretty and engaging, why are we motivated to play, what makes us feel certain emotions, stuff like that), but this post is long enough as is, so I will maybe come back to some of these topics. This is what people typically see as the benefits of psychological research. However, I think some people have some wrong expectations here. These concepts are broad and often basic and situational implications are usually not well researched (especially in gaming). Example: Just because there is a useful distinction between intrinsic (behaviour-led) and extrinsic (reward-led) motivation doesn't mean that people love your game mechanics automatically when you add satisfying sounds. I'd even argue that any game that is not inherintly intrinsic motivating (aka fun) fails as a video game. Sure - if you're looking for broad concepts, you'll find them. But everything in psychology is complicated and gets influenced by a lot of factors, so there is not very often an easy answer to a complicated question. The more you want to know, the deeper you have to dig yourself. And that leads me to the most underexplored use:
  3. Third, the Methods. Psychology is in a very unique place, because we all employ ourselves with our own mind. Everybody has certain theories ("This will be fun") and Game Design is a perfect place to test some of these theories. Now how do we test? This is where all the troubles I described finally pay off: The statistics and methodology that are used today are quite good (when properly used) in making informed decisions about a theory, because our research circumstances make really elaborate methods a necessity. Psychologists are extremely well trained in finding truth, because experimenting with humans as subject is so difficult. And we're still developing great ways to properly find true effects in experiments (or uncover false effects in bad experiments - huge problem). This goes of course much further than just the typical "ask you players for experiences" - which is still a fine approach for a lot of questions. But I think a solid grasp on experimental design and statistics should not be underestimated. An understanding of these methods can also help you train your senses regarding game design decisions that really make an impact and make your feedback so much more valuable. Why? Because you can't trust people. Not other people. Not yourself. Our brains are there to trick us into happiness. So finding truth is harder than you might think. Example methods that are useful: Finding statistical significant effects of a mechanic by testing against a control group, analyzing complex relations between machanics, handling big player datasets in the right way, knowing your players (better than they know themselves) from behavioural player data.
So in short:
And remember: Don't just trust people. Trust numbers and valid methods.
Literature for people who are interested (I know these are just psychology books, and I would be happy to link a more gamedev-related book, but I don't know any - but happy to write one if you're a publisher reading this).
Introduction to Psychology - James W. Kalat (pretty standard, very nice overview) Learning and Behavior - Paul Chance (Great to get some deeper knowledge about why people are unreliable Cognitive Psychology - E. Bruce Goldstein (Great to get the basics straight) Discovering Statistics - Andy Field (Great introduction to the mathematical side of things) Putting Psychology in its place - Graham Richards (great for learning more about the history and problems of the science - and freely available online)

Bonus: Very general introduction to psychology and its methods that seems to touch on the most important fields (pdf).
submitted by Vanilla_Noir to gamedev [link] [comments]

online gaming industry statistics video

Most Popular Games Played on YouTube 2015 - 2019 How the Porn Business ACTUALLY Works - YouTube YouTube Jobs YouTube Copyright & Fair Use Policies - How YouTube Works Getting to Global - YouTube

The global online gambling market size is expected to reach USD 127.3 billion by 2027. Increasing usage of smartphones as a medium of gambling, rising internet penetration, easy access to gambling, and corporate endorsements are some of the major growth factors Between 2017-2018, the gaming industry had a 13.3% CAGR to reach $137.9 billion. However, video games industry stats show that the industry hit the $152.1 billion mark in 2019, showing a CAGR of 9.6% from the previous year. 3. The mobile games industry could be worth $77.2 billion by the end of 2020. Video gaming is multi-billion-dollar industry enjoyed by consumers around the world. Find more about the market in our analysis on the video gaming industry! In 2019, the total sales of the gaming industry were $151.9 billion. And online games are expected to account for 47% of desktop and console game sales. Video Game Career Statistics. Stat #1: The outlook for a career in the gaming industry has been negative in the past years. Source Discover all statistics and data on Online Gaming Industry now on statista.com! Try our corporate solution for free! (212) 419-8286. [email protected]. OVERVIEW. The State of Online Gaming 2019 research report highlights the latest findings in Limelight Networks’ ongoing series of consumer surveys about online habits and opinions. This report is based on responses from 4,500 consumers in France, Germany, India, Italy, Japan, Singapore, South Korea, the United Kingdom, and the United States age 18 and older who play video games at least once Online Gambling Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026) Global Online Gambling Market is segmented by Gaming Type into Betting, Bingo, Lottery, and Casino, by Device Type as Desktop and Mobile, and by Geography. Find industry analysis, statistics, trends, data and forecasts on Global Casinos & Online Gambling from IBISWorld. Get up to speed on any industry with comprehensive intelligence that is easy to read. Banks, consultants, sales & marketing teams, accountants and students all find value in IBISWorld. The Video Gaming Industry is now estimated to be worth $159.3 Billion in 2020, which is a sizeable increase of 9.3% from 2019. This is a marked difference in what was predicted for the industry with 2016 statistics forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures. Gaming, much like other forms of entertainment, has become a huge industry. Here are a few statistics and fact to show you how far it's come since the days of the Atari and the NES: Newzoo's 2018 predicts that by 2021 consumer spending on games will be about $180 billion, climbing at a steady rate over the years.

online gaming industry statistics top

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Most Popular Games Played on YouTube 2015 - 2019

At YouTube, a Google company, we don’t just accept difference—we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our community. Getting to Global profiles the most effective strategies and industry solutions to help you build your online sales in overseas markets. ... Gaming Movies TV Shows ... Chinese Statistics - Gateway ... Timeline of the most popular games streamed on YouTube measured by amount of hours watched per month.*****I am a first year PhD student, data geek and I love... This video game addiction documentary brings attention to our global gaming addiction problem. If you have a video game addiction or want to quit gaming, ple... So many people wonder how the porn business makes money when it's almost all free! Hope you enjoy this video answering that question from a humorous business... The Year in YouTube Gaming. Data. Videos related to Free Fire have been viewed over 100 billion times. Data. 101.1M. Track the video's viewership statistics. In most cases, this means that rights holders don’t need to submit copyright takedowns for these videos and instead have the opportunity to monetize and ... Top 5 Facts about the Future of Video Gaming ... we're looking at the most interesting facts regarding the future of the video game industry. ... 10 Mind Blowing Statistics from 2050 ... We're a channel with a focus on Monster Hunter and all monstrous things, from genre to theme, we're all about grand adventures and awesome moments though we don't shy away from checking out any ... Today, there are more people in the world who play the online multiplayer battle game League of Legends than there are people who live in France. We wanted t...

online gaming industry statistics

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